Really fix wxSetCursorEvent handling for wxAUI done in commit f608b34
(Send set cursor events whenever there is mouse movement) without
breaking the other controls, i.e. wxSplitterWindow, wxHeaderCtrl and
wxGrid.
Pass the mouse position by const reference to QtSendSetCursorEvent().
Closes#24217.
To find a page by ID currently you have to use a recursive FindWindow
(which would also look at the child Panel windows). This function allows
for finding a page by ID more elegantly.
Closes#24211.
Add new wxWebViewConfigurationChromium class which corresponds to the
"native" configuration used in the other backends and contains (some)
fields of CefSettings in this one.
Add the option 'msw.native-dialogs-pmdpi' that will always show the native msw dialogs
as per monitor dpi aware, even when there are displays with different dpi.
Don't define operators for wx types in global scope.
This results in much better error messages when the compiler gives an
error about failing to resolve a call to some operator in user code
because it doesn't list all the wx-defined operators as candidates. In
practice, this cuts down error messages from 500 (!) lines to 2 with
gcc.
See #24190.
This was probably done unintentionally in 8ccbd7e95d (Implement
operator/=(int) and operator*=(int) for wxPoint and wxRealPoint.,
2024-01-04) and results in warnings from clang.
This function should be used instead of CreateWithDIPSize() in portable
code, the latter is currently often used to do what this function is
doing, but this only works correctly in wxOSX and wxGTK3 but not wxMSW.
Still use the traditional dot file if it already exists, but prefer
using the new location otherwise, i.e. for the new program installation.
Add wxCONFIG_USE_HOME to allow forcing the use of the old location if
really necessary.
Also use the new style as default "old style" of MigrateLocalFile() so
that calling it even when using XDG layout in wxStandardPaths still
works as expected.
As not defining operator<<() overload taking wxScopedCharBuffer in the
global scope prevents it from being considered as an overload resolution
candidate (which is, of course, the whole point), it also prevents it
from being used for the classes convertible to it, such as wxCharBuffer,
so we need to define operator<<() overloaded for the latter explicitly
too.
We also need a new wxScopedCharTypeBufferStreamSupport helper in order
to define different operators inside different specializations of
wxScopedCharTypeBuffer<>.
Add new wxDECLARE_VARIANT_OBJECT_EXPORTED() macro defining these
operators as friend functions inside the class declaration and replace
all uses of DECLARE_VARIANT_OBJECT_EXPORTED() inside the core library
with the new macro to avoid defining any operator<<() overloads in the
global scope.
Also add wxIMPLEMENT_VARIANT_OBJECT() for consistency, even though it is
not really needed.
Use "hidden friend" idiom instead and define these operators as friend
functions inside the corresponding class scope, so that they're only
found using ADL and, in particular, don't appear as candidates when
looking for any operator.
In practice, this significantly reduces the error messages given if some
operator (e.g. "==") is applied to a type not defined it, as the
compiler doesn't need to consider converting this type to wxPoint,
wxRealPoint, wxRect, wxSize etc, nor to complain about failing to do it.
The arithmetic operators for wxPoint and wxRealPoint are quite
repetitive and were made by copy-paste from the wxSize operators.
Because of that, some of the names are a bit misleading which this
commit changes. The changes are:
1. replace s/sz with p/pt for point variables (likely 's' comes from
copied code used for wxSize variables)
2. replace 'i' with 'f' for floating point types (likely 'i' comes
from copied code used for integer types)
3. replace 'factor' with 'divisor' for division operations (factors
are the multiplication operands, not division)