Implement unary minus for wxRealPoint, same as wxPoint.
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2 changed files with 7 additions and 0 deletions
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@ -515,6 +515,11 @@ inline wxRealPoint operator-(const wxSize& sz, const wxRealPoint& pt)
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return wxRealPoint(sz.GetWidth() - pt.x, sz.GetHeight() - pt.y);
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}
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inline wxRealPoint operator-(const wxRealPoint& pt)
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{
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return wxRealPoint(-pt.x, -pt.y);
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}
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inline wxRealPoint operator/(const wxRealPoint& p, int i)
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{
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return wxRealPoint(p.x / i, p.y / i);
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