Replace user-specified empty constructors and destructors with the
compiler-generated versions, which has a number of advantages for code
generation, in addition to being more clear.
Closes#22965.
Closes#24058.
Having this line is not useful at all as it doesn't contain any
information and shouldn't be filled in the future as git-shortlog can
provide the information about people who changed the given file more
more reliably than consulting the comments in any case.
Keep the non-blank lines for historical purposes.
Remove support for unsupported MSVS versions earlier than 2015
and Windows versions earlier than 7 from CMake build as they are not
supported any longer.
Also update wxUSE_GRAPHICS_GDIPLUS and wxUSE_GRAPHICS_DIRECT2D comments
in wxMSW setup.h to remove mentions of unsupported Windows XP but do
mention that MinGW-w64 can use Direct2D.
Closes#23787.
Clarify that it is 1 by default in the documentation, instead of
implying that it's off by default and needs to be enabled.
Improve the description of this option in setup.h files.
And also document this compilation option in the summary page.
This symbol is similar to the existing wxNO_IMPLICIT_WXSTRING_ENCODING
and can be defined when building the application (as opposed to when
building the library) to disable implicit wxString conversions to
pointer types, i.e. char*, wchat_t* and void*.
This makes the just added wxUSE_CHAR_CONV_IN_WXSTRING library build
option unnecessary, so remove it.
wxString is always based on std::[w]string since 2c0c727f49 (Remove wx
own wxStringImpl implementation, 2022-11-16) and all containers use
standard containers by default too now -- and there is a separate
wxUSE_STD_CONTAINERS for this anyhow.
The only remaining use of wxUSE_STL was as the default value for
wxUSE_STD_STRING_CONV_IN_WXSTRING option, but it's not really needed
for this neither, and this option can just be set to 0 by default.
Also add wxUSE_CHAR_CONV_IN_WXSTRING which can now be set to 0 too to
disable all unwanted implicit conversions (even "safe" ones, to wide
strings, in addition to the unsafe ones to narrow strings that could be
already disabled with wxUSE_UNSAFE_WXSTRING_CONV) to allow people who
don't want to have any implicit conversions at all to do it.
Keep --enable-stl configure option for compatibility, but warn if it is
used to tell people that it is not needed any longer.
Replace it with a simple vector of wxMenuInfo objects.
Also don't export these objects from the shared library, this is
completely unnecessary.
Note that this required moving wxMenuBar ctor and a method using the
vector directly out of line, as vector of objects of incomplete type
must not be used from the header.
This is mostly, even if not completely, compatible with the previous
default build using wxUSE_STD_CONTAINERS=0, so try enabling this by
default again. Hopefully it should work better now than the last time we
tried it, see 01871bf642 (Add wxUSE_STD_CONTAINERS and turn it on by
default., 2011-03-30) and the subsequent 7311debd0d (Don't use the
standard containers by default., 2011-05-13).
See #22718.
This option can also be used under MSW, so move it to the common setup.h
instead of having it in setup.h.in only.
Also do the same thing for wxUSE_UTF8_LOCALE_ONLY, even if it's less
clear if this one is really useful in non-Unix environment.
Drop disabled by default and pretty useless memory tracing code and all
the overlapping and poorly documented build options related to it.
Remove memory.cpp entirely and update all the make/project files, but
preserve the now completely trivial wx/memory.h for compatibility and
also keep including wx/string.h from wx/object.h as it seems like a lot
of existing code actually depends on this, even if it should not.
Replace the options in the propgrid sample with a couple of other
debug-related options that were not used before to avoid leaving the
"Debugging Section" completely empty.
Assume they are always 1 now, there is no good reason to ever set them
to 0 any more.
Note that we still keep wxUSE_STD_IOSTREAM for now, but we can drop
wxUSE_STD_DEFAULT as it's not worth having it just for this single
option (previously it was used as the default value for 3 of them).
There is no need to have them as they were identical for all platforms.
This basically reverts 5b87bd6c0b (Split wxPanel in wxPanelBase and
platform-specific files., 2011-03-20) as, 10+ years later, it turns out
that we're not going to have more MSW-specific parts, but none of them.
No real changes.
This function is currently only implemented in wxMSW and wxUniv and just
asserts under the other platforms.
Also add a helper GetTabOrientation().
Update the documentation and add a minimal test case for the new
function.
Closes#22941.
Always use thread_local as we can rely on compiler TLS support working
under Windows 7 and later.
There are some known problems in MinGW thread local variable support,
but they only affect (obsolete) 32-bit builds and will hopefully be
fixed in this compiler soon.
See #22917.
Don't use compiler-specific __thread and use the standard keyword
instead.
Keep the existing TLS-related macros for compatibility, but remove our
custom implementation of them, so that they're always trivial now.
This is a combination of running clang-tidy with modernize-use-nullptr
check for some ports (GTK, X11, OSX) and manual changes to the ports for
which it couldn't be used easily (MSW, DFB) and also manually updating
the docs.
Also replace NULL with null or nullptr in the comments as this is more
consistent with the use of nullptr in the code and makes it simpler to
grep for the remaining occurrences of NULL itself.
And also use null in the assert messages.
Only a few occurrences of "NULL" are still left in non-C files, mostly
corresponding to unclear comments or string output which it might not be
safe to change.
Simplify the code checking for _MSC_VER or __VISUALC__ or using
wxCHECK_VISUALC_VERSION() macro (which is not very useful any longer,
but keep it in case we need it again in the future).
Ensure that all derived classes have these functions and let them to
avoid defining them if they can just use the default implementation,
which was the case for most ports.
Also move m_bitmap to the base class from the derived ones.
No real changes.
These two ports were the only ones to use something other than m_bitmap
for wxBitmapBundle storing the item bitmap, rename it for consistency
with the other ports and to allow moving this field into the base class
in the upcoming commit.
No real changes.
Update the remaining ports to take wxBitmapBundle rather than wxBitmap
as well to make their API consistent with the tier 1 ports -- even if
there is no actual support for choosing the resolution-appropriate
bitmap in them yet.
Add a new build option wxUSE_WEBVIEW_EDGE_STATIC.
If it is set to 1 the WebView2 loader is static linked into the binary
and removes the runtime dependency on WebView2Loader.dll.
Instead of defining them, slightly differently, in all the non-MSW
ports, define them once in wxStaticBitmapBase.
No real changes, this is just a simplification.
Take wxBitmapBundle in wxButton::SetBitmapLabel() and related functions
in order to be able to associate several bitmaps to be used in different
resolutions with the button, instead of just a single bitmap.
This first version provides only a generic implementation of
wxBitmapBundle using a collection of bitmaps and only supports using it
in wxToolBar in wxMSW and wxGTK.
More methods of creating wxBitmapBundle will be provided later and more
functions taking wxBitmap will be changed to take wxBitmapBundle later
too and, of course, all the other ports will be updated to use the new
API too.
It does no real harm to set it to 1 and this avoids the need for the
platform checks in setup.h files, simplifying things (although it does
require checking for GTK 3 in the code compiled for both GTK 2 and 3, as
gtkspell library can only be used with GTK 3).