Add wxUSE_UNICODE_UTF8 to wx/setup.h
This option can also be used under MSW, so move it to the common setup.h instead of having it in setup.h.in only. Also do the same thing for wxUSE_UTF8_LOCALE_ONLY, even if it's less clear if this one is really useful in non-Unix environment.
This commit is contained in:
parent
0f0ac39800
commit
0677d493df
9 changed files with 302 additions and 9 deletions
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@ -119,6 +119,11 @@
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#cmakedefine01 wxUSE_REPRODUCIBLE_BUILD
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#cmakedefine01 wxUSE_UNICODE_UTF8
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#cmakedefine01 wxUSE_UTF8_LOCALE_ONLY
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#cmakedefine01 wxUSE_ON_FATAL_EXCEPTION
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@ -591,9 +596,6 @@
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#cmakedefine01 wxUSE_SELECT_DISPATCHER
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#cmakedefine01 wxUSE_EPOLL_DISPATCHER
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#cmakedefine01 wxUSE_UNICODE_UTF8
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#cmakedefine01 wxUSE_UTF8_LOCALE_ONLY
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/*
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Use GStreamer for Unix.
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@ -77,6 +77,54 @@
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// Recommended setting: 0
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#define wxUSE_REPRODUCIBLE_BUILD 0
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// ----------------------------------------------------------------------------
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// wxString encoding settings
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// ----------------------------------------------------------------------------
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// If set to 1, wxString uses UTF-8 internally instead of UTF-32 (Unix) or
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// UTF-16 (MSW).
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//
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// This option can be set to 1 if you want to avoid the overhead of converting
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// between wchar_t encoding (UTF-32 or UTF-16) used by wxString by default and
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// UTF-8, i.e. it makes functions such as wxString::FromUTF8() and utf8_str()
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// much more efficient and constant time, as they don't perform any conversion
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// any longer, which is especially interesting in wxGTK where these functions
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// are used every time a GTK function is called. But this is compensated by
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// making all the non-UTF-8 functions less efficient, notably requiring a
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// conversion when passing any string to Win32 API.
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//
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// Moreover, accessing strings by character index becomes, in general, a O(N)
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// iteration, where N is the index, so only enable this option if you don't use
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// index access for arbitrary characters (unless it is done inside a loop
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// consecutively for all characters as this special access pattern is optimized
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// by caching the last accessed index -- but using iterate, or range for loop,
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// is still better even in this case), as otherwise you may observe significant
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// slowdown in your program performance.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 for optimization purposes and if
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// you're sure that you're not using loops using indices to iterate over
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// strings in your code.
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#define wxUSE_UNICODE_UTF8 0
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// If set to 1, assume that all narrow strings use UTF-8.
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//
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// By default, wxWidgets assumes that all "char*" strings use the encoding of
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// the current locale, which is commonly, but not always, UTF-8 under Unix but
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// rarely UTF-8 under MSW. This option tells the library that all strings
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// always use UTF-8, avoiding the need to perform any conversions between them
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// and wxString internal representation when wxUSE_UNICODE_UTF8 is set to 1.
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//
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// In fact, using this option only makes sense when wxUSE_UNICODE_UTF8==1 and
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// it must not be enabled without the other option.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 if your program is always run in
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// an UTF-8 locale.
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#define wxUSE_UTF8_LOCALE_ONLY 0
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// ----------------------------------------------------------------------------
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// debugging settings
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// ----------------------------------------------------------------------------
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@ -78,6 +78,54 @@
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// Recommended setting: 0
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#define wxUSE_REPRODUCIBLE_BUILD 0
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// ----------------------------------------------------------------------------
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// wxString encoding settings
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// ----------------------------------------------------------------------------
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// If set to 1, wxString uses UTF-8 internally instead of UTF-32 (Unix) or
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// UTF-16 (MSW).
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//
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// This option can be set to 1 if you want to avoid the overhead of converting
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// between wchar_t encoding (UTF-32 or UTF-16) used by wxString by default and
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// UTF-8, i.e. it makes functions such as wxString::FromUTF8() and utf8_str()
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// much more efficient and constant time, as they don't perform any conversion
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// any longer, which is especially interesting in wxGTK where these functions
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// are used every time a GTK function is called. But this is compensated by
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// making all the non-UTF-8 functions less efficient, notably requiring a
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// conversion when passing any string to Win32 API.
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//
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// Moreover, accessing strings by character index becomes, in general, a O(N)
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// iteration, where N is the index, so only enable this option if you don't use
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// index access for arbitrary characters (unless it is done inside a loop
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// consecutively for all characters as this special access pattern is optimized
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// by caching the last accessed index -- but using iterate, or range for loop,
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// is still better even in this case), as otherwise you may observe significant
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// slowdown in your program performance.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 for optimization purposes and if
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// you're sure that you're not using loops using indices to iterate over
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// strings in your code.
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#define wxUSE_UNICODE_UTF8 0
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// If set to 1, assume that all narrow strings use UTF-8.
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//
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// By default, wxWidgets assumes that all "char*" strings use the encoding of
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// the current locale, which is commonly, but not always, UTF-8 under Unix but
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// rarely UTF-8 under MSW. This option tells the library that all strings
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// always use UTF-8, avoiding the need to perform any conversions between them
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// and wxString internal representation when wxUSE_UNICODE_UTF8 is set to 1.
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//
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// In fact, using this option only makes sense when wxUSE_UNICODE_UTF8==1 and
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// it must not be enabled without the other option.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 if your program is always run in
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// an UTF-8 locale.
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#define wxUSE_UTF8_LOCALE_ONLY 0
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// ----------------------------------------------------------------------------
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// debugging settings
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// ----------------------------------------------------------------------------
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@ -78,6 +78,54 @@
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// Recommended setting: 0
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#define wxUSE_REPRODUCIBLE_BUILD 0
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// ----------------------------------------------------------------------------
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// wxString encoding settings
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// ----------------------------------------------------------------------------
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// If set to 1, wxString uses UTF-8 internally instead of UTF-32 (Unix) or
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// UTF-16 (MSW).
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//
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// This option can be set to 1 if you want to avoid the overhead of converting
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// between wchar_t encoding (UTF-32 or UTF-16) used by wxString by default and
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// UTF-8, i.e. it makes functions such as wxString::FromUTF8() and utf8_str()
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// much more efficient and constant time, as they don't perform any conversion
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// any longer, which is especially interesting in wxGTK where these functions
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// are used every time a GTK function is called. But this is compensated by
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// making all the non-UTF-8 functions less efficient, notably requiring a
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// conversion when passing any string to Win32 API.
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//
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// Moreover, accessing strings by character index becomes, in general, a O(N)
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// iteration, where N is the index, so only enable this option if you don't use
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// index access for arbitrary characters (unless it is done inside a loop
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// consecutively for all characters as this special access pattern is optimized
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// by caching the last accessed index -- but using iterate, or range for loop,
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// is still better even in this case), as otherwise you may observe significant
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// slowdown in your program performance.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 for optimization purposes and if
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// you're sure that you're not using loops using indices to iterate over
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// strings in your code.
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#define wxUSE_UNICODE_UTF8 0
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// If set to 1, assume that all narrow strings use UTF-8.
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//
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// By default, wxWidgets assumes that all "char*" strings use the encoding of
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// the current locale, which is commonly, but not always, UTF-8 under Unix but
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// rarely UTF-8 under MSW. This option tells the library that all strings
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// always use UTF-8, avoiding the need to perform any conversions between them
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// and wxString internal representation when wxUSE_UNICODE_UTF8 is set to 1.
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//
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// In fact, using this option only makes sense when wxUSE_UNICODE_UTF8==1 and
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// it must not be enabled without the other option.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 if your program is always run in
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// an UTF-8 locale.
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#define wxUSE_UTF8_LOCALE_ONLY 0
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// ----------------------------------------------------------------------------
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// debugging settings
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// ----------------------------------------------------------------------------
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@ -84,6 +84,54 @@
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// Recommended setting: 0
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#define wxUSE_REPRODUCIBLE_BUILD 0
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// ----------------------------------------------------------------------------
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// wxString encoding settings
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// ----------------------------------------------------------------------------
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// If set to 1, wxString uses UTF-8 internally instead of UTF-32 (Unix) or
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// UTF-16 (MSW).
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//
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// This option can be set to 1 if you want to avoid the overhead of converting
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// between wchar_t encoding (UTF-32 or UTF-16) used by wxString by default and
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// UTF-8, i.e. it makes functions such as wxString::FromUTF8() and utf8_str()
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// much more efficient and constant time, as they don't perform any conversion
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// any longer, which is especially interesting in wxGTK where these functions
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// are used every time a GTK function is called. But this is compensated by
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// making all the non-UTF-8 functions less efficient, notably requiring a
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// conversion when passing any string to Win32 API.
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//
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// Moreover, accessing strings by character index becomes, in general, a O(N)
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// iteration, where N is the index, so only enable this option if you don't use
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// index access for arbitrary characters (unless it is done inside a loop
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// consecutively for all characters as this special access pattern is optimized
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// by caching the last accessed index -- but using iterate, or range for loop,
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// is still better even in this case), as otherwise you may observe significant
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// slowdown in your program performance.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 for optimization purposes and if
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// you're sure that you're not using loops using indices to iterate over
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// strings in your code.
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#define wxUSE_UNICODE_UTF8 0
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// If set to 1, assume that all narrow strings use UTF-8.
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//
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// By default, wxWidgets assumes that all "char*" strings use the encoding of
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// the current locale, which is commonly, but not always, UTF-8 under Unix but
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// rarely UTF-8 under MSW. This option tells the library that all strings
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// always use UTF-8, avoiding the need to perform any conversions between them
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// and wxString internal representation when wxUSE_UNICODE_UTF8 is set to 1.
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//
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// In fact, using this option only makes sense when wxUSE_UNICODE_UTF8==1 and
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// it must not be enabled without the other option.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 if your program is always run in
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// an UTF-8 locale.
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#define wxUSE_UTF8_LOCALE_ONLY 0
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// ----------------------------------------------------------------------------
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// debugging settings
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// ----------------------------------------------------------------------------
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@ -74,6 +74,54 @@
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// Recommended setting: 0
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#define wxUSE_REPRODUCIBLE_BUILD 0
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// ----------------------------------------------------------------------------
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// wxString encoding settings
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// ----------------------------------------------------------------------------
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// If set to 1, wxString uses UTF-8 internally instead of UTF-32 (Unix) or
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// UTF-16 (MSW).
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//
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// This option can be set to 1 if you want to avoid the overhead of converting
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// between wchar_t encoding (UTF-32 or UTF-16) used by wxString by default and
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// UTF-8, i.e. it makes functions such as wxString::FromUTF8() and utf8_str()
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// much more efficient and constant time, as they don't perform any conversion
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// any longer, which is especially interesting in wxGTK where these functions
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// are used every time a GTK function is called. But this is compensated by
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// making all the non-UTF-8 functions less efficient, notably requiring a
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// conversion when passing any string to Win32 API.
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//
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// Moreover, accessing strings by character index becomes, in general, a O(N)
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// iteration, where N is the index, so only enable this option if you don't use
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// index access for arbitrary characters (unless it is done inside a loop
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// consecutively for all characters as this special access pattern is optimized
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// by caching the last accessed index -- but using iterate, or range for loop,
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// is still better even in this case), as otherwise you may observe significant
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// slowdown in your program performance.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 for optimization purposes and if
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// you're sure that you're not using loops using indices to iterate over
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// strings in your code.
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#define wxUSE_UNICODE_UTF8 0
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// If set to 1, assume that all narrow strings use UTF-8.
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//
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// By default, wxWidgets assumes that all "char*" strings use the encoding of
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// the current locale, which is commonly, but not always, UTF-8 under Unix but
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// rarely UTF-8 under MSW. This option tells the library that all strings
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// always use UTF-8, avoiding the need to perform any conversions between them
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// and wxString internal representation when wxUSE_UNICODE_UTF8 is set to 1.
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//
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// In fact, using this option only makes sense when wxUSE_UNICODE_UTF8==1 and
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// it must not be enabled without the other option.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 if your program is always run in
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// an UTF-8 locale.
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#define wxUSE_UTF8_LOCALE_ONLY 0
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// ----------------------------------------------------------------------------
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// debugging settings
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// ----------------------------------------------------------------------------
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@ -77,6 +77,54 @@
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// Recommended setting: 0
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#define wxUSE_REPRODUCIBLE_BUILD 0
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// ----------------------------------------------------------------------------
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// wxString encoding settings
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// ----------------------------------------------------------------------------
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// If set to 1, wxString uses UTF-8 internally instead of UTF-32 (Unix) or
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// UTF-16 (MSW).
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//
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// This option can be set to 1 if you want to avoid the overhead of converting
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// between wchar_t encoding (UTF-32 or UTF-16) used by wxString by default and
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// UTF-8, i.e. it makes functions such as wxString::FromUTF8() and utf8_str()
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// much more efficient and constant time, as they don't perform any conversion
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// any longer, which is especially interesting in wxGTK where these functions
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// are used every time a GTK function is called. But this is compensated by
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// making all the non-UTF-8 functions less efficient, notably requiring a
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// conversion when passing any string to Win32 API.
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//
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// Moreover, accessing strings by character index becomes, in general, a O(N)
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// iteration, where N is the index, so only enable this option if you don't use
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// index access for arbitrary characters (unless it is done inside a loop
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// consecutively for all characters as this special access pattern is optimized
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// by caching the last accessed index -- but using iterate, or range for loop,
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// is still better even in this case), as otherwise you may observe significant
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// slowdown in your program performance.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 for optimization purposes and if
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// you're sure that you're not using loops using indices to iterate over
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// strings in your code.
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#define wxUSE_UNICODE_UTF8 0
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// If set to 1, assume that all narrow strings use UTF-8.
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//
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// By default, wxWidgets assumes that all "char*" strings use the encoding of
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// the current locale, which is commonly, but not always, UTF-8 under Unix but
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// rarely UTF-8 under MSW. This option tells the library that all strings
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// always use UTF-8, avoiding the need to perform any conversions between them
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// and wxString internal representation when wxUSE_UNICODE_UTF8 is set to 1.
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//
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// In fact, using this option only makes sense when wxUSE_UNICODE_UTF8==1 and
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// it must not be enabled without the other option.
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//
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// Default is 0
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//
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// Recommended setting: 0 but can be set to 1 if your program is always run in
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// an UTF-8 locale.
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#define wxUSE_UTF8_LOCALE_ONLY 0
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// ----------------------------------------------------------------------------
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// debugging settings
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// ----------------------------------------------------------------------------
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#define wxUSE_REPRODUCIBLE_BUILD 0
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#define wxUSE_UNICODE_UTF8 0
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#define wxUSE_UTF8_LOCALE_ONLY 0
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#define wxUSE_ON_FATAL_EXCEPTION 0
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@ -594,9 +599,6 @@
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#define wxUSE_SELECT_DISPATCHER 0
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#define wxUSE_EPOLL_DISPATCHER 0
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#define wxUSE_UNICODE_UTF8 0
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#define wxUSE_UTF8_LOCALE_ONLY 0
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/*
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Use GStreamer for Unix.
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@ -169,6 +169,10 @@ typedef pid_t GPid;
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#define wxUSE_REPRODUCIBLE_BUILD 1
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#define wxUSE_UNICODE_UTF8 0
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#define wxUSE_UTF8_LOCALE_ONLY 0
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#define wxUSE_EXCEPTIONS 1
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#define wxUSE_EXTENDED_RTTI 0
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@ -652,9 +656,6 @@ typedef pid_t GPid;
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#define wxUSE_SELECT_DISPATCHER 1
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#define wxUSE_EPOLL_DISPATCHER 0
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#define wxUSE_UNICODE_UTF8 0
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#define wxUSE_UTF8_LOCALE_ONLY 0
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/*
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Use GStreamer for Unix.
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