Merge branch 'vlistbox-current-accessors' of https://github.com/wsu-cb/wxWidgets
wxVListBox: add GetCurrent()/SetCurrent() accessors. See #24204.
This commit is contained in:
commit
1b4dfc292a
9 changed files with 32 additions and 14 deletions
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@ -258,11 +258,6 @@ public:
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// as a parameter
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wxGLContextAttrs& GetGLCTXAttrs() { return m_GLCTXAttrs; }
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#ifdef __WXUNIVERSAL__
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// resolve the conflict with wxWindowUniv::SetCurrent()
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virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }
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#endif
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protected:
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// override this to implement SetColour() in GL_INDEX_MODE
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// (currently only implemented in wxX11)
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@ -50,7 +50,7 @@ public:
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virtual bool Enable(bool enable = true) override;
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virtual bool SetCurrent(bool doit = true) override;
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virtual bool WXMakeCurrent(bool doit = true) override;
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virtual void Press() override;
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virtual void Release() override;
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@ -126,7 +126,7 @@ public:
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int GetStateFlags() const;
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// set the "highlighted" flag and return true if it changed
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virtual bool SetCurrent(bool doit = true);
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virtual bool WXMakeCurrent(bool doit = true);
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#if wxUSE_SCROLLBAR
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// get the scrollbar (may be null) for the given orientation
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@ -95,6 +95,12 @@ public:
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bool IsCurrent() const { return wxVScrolledWindow::IsCurrent(); }
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#endif
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// get current item
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int GetCurrent() const { return m_current; }
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// set current item
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void SetCurrent(int current) { DoSetCurrent(current); }
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// is this item selected?
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bool IsSelected(size_t item) const;
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@ -183,6 +183,23 @@ public:
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*/
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bool IsCurrent(size_t item) const;
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/**
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Get the current item or @c wxNOT_FOUND if there is no
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current item.
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@since 3.3.0
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*/
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int GetCurrent() const;
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/**
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Set the specified item as the current item, if it is wxNOT_FOUND
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the current item is unset. The current item will be automatically
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scrolled into view if it isn't currently visible.
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@since 3.3.0
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*/
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void SetCurrent(int current);
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/**
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Returns @true if this item is selected, @false otherwise.
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*/
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@ -249,7 +249,7 @@ bool wxStdAnyButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
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m_winHasMouse = false;
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// we do have a pressed button, so release it
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consumer->GetInputWindow()->SetCurrent(false);
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consumer->GetInputWindow()->WXMakeCurrent(false);
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consumer->PerformAction(wxACTION_BUTTON_RELEASE);
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return true;
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@ -263,7 +263,7 @@ bool wxStdAnyButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
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// we did have a pressed button which we released when leaving the
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// window, press it again
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consumer->GetInputWindow()->SetCurrent(true);
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consumer->GetInputWindow()->WXMakeCurrent(true);
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consumer->PerformAction(wxACTION_BUTTON_PRESS);
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return true;
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@ -106,11 +106,11 @@ bool wxBitmapButton::Enable(bool enable)
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return true;
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}
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bool wxBitmapButton::SetCurrent(bool doit)
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bool wxBitmapButton::WXMakeCurrent(bool doit)
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{
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ChangeBitmap(doit ? GetBitmapFocus() : GetBitmapLabel());
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return wxButton::SetCurrent(doit);
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return wxButton::WXMakeCurrent(doit);
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}
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void wxBitmapButton::OnSetFocus(wxFocusEvent& event)
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@ -2587,11 +2587,11 @@ bool wxGTKInputHandler::HandleMouseMove(wxInputConsumer *control,
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{
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if ( event.Entering() )
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{
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control->GetInputWindow()->SetCurrent(true);
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control->GetInputWindow()->WXMakeCurrent(true);
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}
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else if ( event.Leaving() )
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{
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control->GetInputWindow()->SetCurrent(false);
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control->GetInputWindow()->WXMakeCurrent(false);
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}
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else
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{
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@ -557,7 +557,7 @@ bool wxWindow::IsCurrent() const
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return m_isCurrent;
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}
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bool wxWindow::SetCurrent(bool doit)
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bool wxWindow::WXMakeCurrent(bool doit)
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{
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if ( doit == m_isCurrent )
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return false;
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