wxString is always based on std::[w]string since 2c0c727f49 (Remove wx
own wxStringImpl implementation, 2022-11-16) and all containers use
standard containers by default too now -- and there is a separate
wxUSE_STD_CONTAINERS for this anyhow.
The only remaining use of wxUSE_STL was as the default value for
wxUSE_STD_STRING_CONV_IN_WXSTRING option, but it's not really needed
for this neither, and this option can just be set to 0 by default.
Also add wxUSE_CHAR_CONV_IN_WXSTRING which can now be set to 0 too to
disable all unwanted implicit conversions (even "safe" ones, to wide
strings, in addition to the unsafe ones to narrow strings that could be
already disabled with wxUSE_UNSAFE_WXSTRING_CONV) to allow people who
don't want to have any implicit conversions at all to do it.
Keep --enable-stl configure option for compatibility, but warn if it is
used to tell people that it is not needed any longer.
This architecture doesn't exist and is not supported since a very long
time, so stop testing for it and defining __ALPHA__ which was never used
anyhow.
It may still be supported for wxGTK, but we don't need to do anything
special for it, so we don't need to define __POWERPC__, which was never
used anyhow, neither.
Drop disabled by default and pretty useless memory tracing code and all
the overlapping and poorly documented build options related to it.
Remove memory.cpp entirely and update all the make/project files, but
preserve the now completely trivial wx/memory.h for compatibility and
also keep including wx/string.h from wx/object.h as it seems like a lot
of existing code actually depends on this, even if it should not.
Replace the options in the propgrid sample with a couple of other
debug-related options that were not used before to avoid leaving the
"Debugging Section" completely empty.
Assume they are always 1 now, there is no good reason to ever set them
to 0 any more.
Note that we still keep wxUSE_STD_IOSTREAM for now, but we can drop
wxUSE_STD_DEFAULT as it's not worth having it just for this single
option (previously it was used as the default value for 3 of them).
Supporting XP requires too many hacks, and while it wouldn't be very
difficult to support Vista as long as we support Windows 7, it's still
not worth it because nobody uses this system anyhow.
Remove most of XP-specific code and don't use wxDynamicLibrary for using
the functions not present in it any longer.
Don't use <wspiapi.h> neither as we shouldn't use it any more.
Update some comments to not mention Windows versions not supported any
longer and also remove mentions of "Vista and newer Windows versions"
from the documentation as this is now always the case.
This commit is best viewed ignoring whitespace-only changes.
Always use thread_local as we can rely on compiler TLS support working
under Windows 7 and later.
There are some known problems in MinGW thread local variable support,
but they only affect (obsolete) 32-bit builds and will hopefully be
fixed in this compiler soon.
See #22917.
Don't use compiler-specific __thread and use the standard keyword
instead.
Keep the existing TLS-related macros for compatibility, but remove our
custom implementation of them, so that they're always trivial now.
This is a combination of running clang-tidy with modernize-use-nullptr
check for some ports (GTK, X11, OSX) and manual changes to the ports for
which it couldn't be used easily (MSW, DFB) and also manually updating
the docs.
Also replace NULL with null or nullptr in the comments as this is more
consistent with the use of nullptr in the code and makes it simpler to
grep for the remaining occurrences of NULL itself.
And also use null in the assert messages.
Only a few occurrences of "NULL" are still left in non-C files, mostly
corresponding to unclear comments or string output which it might not be
safe to change.
Remove the port files and references to it from the common headers and
elsewhere.
Also remove GPE (GNOME PDA Environment) support as libgpewidget is
unmaintained since 2006 or so and has never been really used.
Use __WXGTK__ to test for any version of wxGTK now. Still define
__WXGTK20__ for compatibility, but always define it now and don't test
for it in the library code.
This port hasn't been updated for ages and is not used by anybody any
longer, so remove its code to facilitate maintenance.
Also remove references to this port from the documentation and most of
the other places (VMS-specific descrip.vms files still check for it
because it's not clear how to update them all), including configure.
Regenerate the latter and rebake all makefiles.
Finally document that this port is not available any longer.
New version of Doxygen interprets __foo__ as Markdown markup and
consumes the underscores, which mangles the identifier.
Prevent this from happening by escaping the leading underscore for all
occurrences of "__" outside of the code blocks, this seems to be the
least intrusive fix.
See #22671.
Turn off syntax highlighting entirely because using ".xml" here results
in total garbage in output for some reason (while not using any specific
language uses C++ highlighting which is confusing).
wxOSX doesn't build in 32 bits since quite some time and it doesn't seem
worth fixing this, so just ensure that we give a clear build error in
this case instead of multiple and less clear errors further down the
build process.
Also remove the now unnecessary checks for __LP64__ from wxOSX code.
Vcpkg defaults to installing packages for x86-windows, and from the
perspective of x64 builds, the packages installed just cannot be
found -- and the reason is not very obvious.
Having an example with commands that will install both x86 and x64 is
probably the right thing to do in this day and age -- and if somebody
only wants one and not the other, seeing a package name with architecture
specified helps with guessing how to achieve that.
Closes#22075.
These functions have better names than the existing GetScaledXXX() ones,
so add them to be able to use them in the new code, even if we still
keep the old ones for compatibility.
Now wxMSW also stores the scale factor, even if it doesn't use it in its
GetScaledXXX(), so it doesn't seem useful to have this symbol for
distinguishing the platforms with and without bitmap scale factor
support, when we can just use wxHAS_DPI_INDEPENDENT_PIXELS instead in
the only place where this was used.
And as this symbol was added quite recently, in 2c1f4c002d (Add
wxBitmap::SetScaleFactor(), 2021-10-23), we can hopefully just remove it
without breaking any existing code, if we do it right now.
Using wxHAS_ prefix is more consistent with all the other similar
symbols, using wxHAVE_ was a mistake, that we have to pay for by
preserving the old name now (as it is actually already used in some code
outside of the library).
The fact that it's used also shows that it's better to document this
symbol, even if just to explain that it normally shouldn't be used, as
we can't really hide it anyhow.
We need to be able to change the scale factor of the bitmaps returned by
wxBitmapBundle::GetBitmap(), so add a function allowing to do this.
Also add wxHAS_BITMAP_SCALE_FACTOR allowing to check whether this
function actually does something non-trivial and explain in the docs
that GetScaleFactor() always returns 1 on the platforms where this
symbol is not defined.
Unlike the existing wxHAS_IMAGES_IN_RESOURCES constant defined only
under MSW, the new one is also defined under Mac and could be defined
for the other platforms/ports later (e.g. wxQt could probably support it
too).
It's unfortunate that two very similar constants are needed, but it
doesn't seem wise to change the meaning of the existing constant, as
this would change how the commonly used wxICON() and wxBITMAP() macros
behave and would break all our own samples that use them for their frame
icon but don't embed this icon into the bundle resources under Mac.
Do change the toolbar sample to use the new constant however, as this
one does include the bitmaps it uses in its bundle under Mac.
Note that this support is still incomplete, notably we don't have
*_vc17.sln files yet and the official build scripts haven't been updated
to build MSVS 2022 binaries neither.