Update Installing wxWidgets for Windows platform guide

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PB 2022-11-01 18:22:40 +01:00 committed by Vadim Zeitlin
parent 41fc16489e
commit ebf807dcf5

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@ -310,11 +310,9 @@ The full list of the build settings follows:
* `MONOLITHIC=1`
Starting with version 2.5.1, wxWidgets has the ability to be built as
several smaller libraries instead of single big one as used to be the case
in 2.4 and older versions. This is called "multilib build" and is the
default behaviour of makefiles. You can still build single library
("monolithic build") by setting MONOLITHIC variable to 1.
wxWidgets is by default built as several smaller libraries ("multilib build")
instead of single big one as used to be the case in its much older versions.
You can still build single library ("monolithic build") by setting MONOLITHIC variable to 1.
* `USE_GUI=0`
@ -333,7 +331,7 @@ The full list of the build settings follows:
Links static version of C and C++ runtime libraries into the executable, so
that the program does not depend on DLLs provided with the compiler (e.g.
Visual C++'s msvcrt.dll).
Visual C++'s msvcrt.dll). Can be used only with MSVC.
Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
* `DEBUG_FLAG=0`
@ -396,8 +394,8 @@ The full list of the build settings follows:
* `COMPILER_PREFIX=<string>`
If you build with multiple versions of the same compiler, you can put
their outputs into directories like `vc6_lib`, `vc8_lib` etc. instead of
`vc_lib` by setting this variable to e.g. `vc6`. This is merely a
their outputs into directories like `vc14_lib`, `vc15_lib` etc. instead of
`vc_lib` by setting this variable to e.g. `vc15`. This is merely a
convenience variable, you can achieve the same effect (but different
directory names) with the CFG option.
@ -415,7 +413,7 @@ The full list of the build settings follows:
Building Applications Using wxWidgets {#msw_build_apps}
=====================================
If you use MSVS 2010 or later IDE for building your project, simply add
If you use MSVS for building your project, simply add
`wxwidgets.props` property sheet to (all) your project(s) using wxWidgets
by using "View|Property Manager" menu item to open the property manager
window and then selecting "Add Existing Property Sheet..." from the context