Update Installing wxWidgets for Windows platform guide
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1 changed files with 7 additions and 9 deletions
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@ -310,11 +310,9 @@ The full list of the build settings follows:
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* `MONOLITHIC=1`
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Starting with version 2.5.1, wxWidgets has the ability to be built as
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several smaller libraries instead of single big one as used to be the case
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in 2.4 and older versions. This is called "multilib build" and is the
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default behaviour of makefiles. You can still build single library
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("monolithic build") by setting MONOLITHIC variable to 1.
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wxWidgets is by default built as several smaller libraries ("multilib build")
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instead of single big one as used to be the case in its much older versions.
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You can still build single library ("monolithic build") by setting MONOLITHIC variable to 1.
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* `USE_GUI=0`
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@ -333,7 +331,7 @@ The full list of the build settings follows:
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Links static version of C and C++ runtime libraries into the executable, so
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that the program does not depend on DLLs provided with the compiler (e.g.
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Visual C++'s msvcrt.dll).
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Visual C++'s msvcrt.dll). Can be used only with MSVC.
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Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
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* `DEBUG_FLAG=0`
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@ -396,8 +394,8 @@ The full list of the build settings follows:
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* `COMPILER_PREFIX=<string>`
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If you build with multiple versions of the same compiler, you can put
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their outputs into directories like `vc6_lib`, `vc8_lib` etc. instead of
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`vc_lib` by setting this variable to e.g. `vc6`. This is merely a
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their outputs into directories like `vc14_lib`, `vc15_lib` etc. instead of
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`vc_lib` by setting this variable to e.g. `vc15`. This is merely a
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convenience variable, you can achieve the same effect (but different
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directory names) with the CFG option.
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@ -415,7 +413,7 @@ The full list of the build settings follows:
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Building Applications Using wxWidgets {#msw_build_apps}
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=====================================
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If you use MSVS 2010 or later IDE for building your project, simply add
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If you use MSVS for building your project, simply add
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`wxwidgets.props` property sheet to (all) your project(s) using wxWidgets
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by using "View|Property Manager" menu item to open the property manager
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window and then selecting "Add Existing Property Sheet..." from the context
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