Don't clobber std::string_view equality with char *
Make the wxString(std::string_view) constructor explicit.
Otherwise, when comparing a std::string_view with a const char *, the
cast to wxString will be considered as a candidate for the comparison,
ultimately causing an "ambiguous overload for 'operator=='" error.
For example, this sample only builds if the constructor is explicit:
#include <wx/string.h>
#include <string_view>
int main() {
std::string_view view = "abc";
const char *str = "abc";
return view == str;
}
However, making the constructor explicit will break assignment:
std::string_view view = "abc";
wxString s;
s = view; // Error: no match for "operator="
That we can fix by implementing operator=(std::string_view)
That, however, introduces another ambiguity:
std::string str = "abc";
wxString s;
s = str; // Ambiguous between s = wxString(str)
and s = std::string_view(str)
That we can fix by implementing operator=(std::string)
Finally, note that some rather obscure ambiguities remain, such as:
wxString s;
s = {"abc", 2}; // Ambiguous between s = wxString("abc", 2)
and s = std::string_view("abc", 2)
Avoiding them is not simple (https://cplusplus.github.io/LWG/issue2946)
and doesn't add much value.
Closes #23834.
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3 changed files with 39 additions and 2 deletions
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@ -108,6 +108,11 @@ Changes in behaviour which may result in build errors
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compatible with the previous wxWidgets versions, but now compare values, and
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not pointers, in their Index() member function.
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- Due to the possibility to construct wxString from std::string_view some
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previously valid code, such as "wxstr = {"Hello", 2}", is now ambiguous.
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Please use explicit class name, e.g. "wxstr = wxString{"Hello", 2}" to
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preserve the previous behaviour.
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- Generic wxSearchCtrl doesn't provide methods that make sense only for
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multiline text controls any longer, for consistency with the other ports.
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