This is a combination of running clang-tidy with modernize-use-nullptr check for some ports (GTK, X11, OSX) and manual changes to the ports for which it couldn't be used easily (MSW, DFB) and also manually updating the docs. Also replace NULL with null or nullptr in the comments as this is more consistent with the use of nullptr in the code and makes it simpler to grep for the remaining occurrences of NULL itself. And also use null in the assert messages. Only a few occurrences of "NULL" are still left in non-C files, mostly corresponding to unclear comments or string output which it might not be safe to change.
193 lines
6.5 KiB
C++
193 lines
6.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/dfb/window.h
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// Purpose: wxWindow class
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// Author: Vaclav Slavik
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// Created: 2006-08-10
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// Copyright: (c) 2006 REA Elektronik GmbH
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DFB_WINDOW_H_
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#define _WX_DFB_WINDOW_H_
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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#include "wx/dfb/dfbptr.h"
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wxDFB_DECLARE_INTERFACE(IDirectFBSurface);
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struct wxDFBWindowEvent;
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class WXDLLIMPEXP_FWD_CORE wxFont;
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class WXDLLIMPEXP_FWD_CORE wxNonOwnedWindow;
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class wxOverlayImpl;
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class wxDfbOverlaysList;
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// ---------------------------------------------------------------------------
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// wxWindow
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxWindowDFB : public wxWindowBase
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{
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public:
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wxWindowDFB() { Init(); }
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wxWindowDFB(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxASCII_STR(wxPanelNameStr))
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{
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Init();
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Create(parent, id, pos, size, style, name);
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}
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virtual ~wxWindowDFB();
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxASCII_STR(wxPanelNameStr));
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// implement base class (pure) virtual methods
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// -------------------------------------------
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virtual void SetLabel( const wxString &WXUNUSED(label) ) {}
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virtual wxString GetLabel() const { return wxEmptyString; }
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virtual void Raise();
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virtual void Lower();
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virtual bool Show(bool show = true);
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virtual void SetFocus();
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virtual bool Reparent(wxWindowBase *newParent);
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virtual void WarpPointer(int x, int y);
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virtual void Refresh(bool eraseBackground = true,
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const wxRect *rect = nullptr);
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virtual void Update();
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virtual bool SetCursor(const wxCursor &cursor);
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virtual bool SetFont(const wxFont &font) { m_font = font; return true; }
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virtual int GetCharHeight() const;
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virtual int GetCharWidth() const;
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#if wxUSE_DRAG_AND_DROP
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virtual void SetDropTarget(wxDropTarget *dropTarget);
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// Accept files for dragging
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virtual void DragAcceptFiles(bool accept);
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#endif // wxUSE_DRAG_AND_DROP
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virtual WXWidget GetHandle() const { return this; }
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// implementation from now on
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// --------------------------
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// Returns DirectFB surface used for rendering of this window
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wxIDirectFBSurfacePtr GetDfbSurface();
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// returns toplevel window the window belongs to
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wxNonOwnedWindow *GetTLW() const { return m_tlw; }
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virtual bool IsDoubleBuffered() const { return true; }
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protected:
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// implement the base class pure virtuals
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virtual void DoGetTextExtent(const wxString& string,
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int *x, int *y,
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int *descent = nullptr,
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int *externalLeading = nullptr,
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const wxFont *theFont = nullptr) const;
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virtual void DoClientToScreen(int *x, int *y) const;
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virtual void DoScreenToClient(int *x, int *y) const;
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virtual void DoGetPosition(int *x, int *y) const;
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virtual void DoGetSize(int *width, int *height) const;
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virtual void DoGetClientSize(int *width, int *height) const;
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virtual void DoSetSize(int x, int y,
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int width, int height,
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int sizeFlags = wxSIZE_AUTO);
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virtual void DoSetClientSize(int width, int height);
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virtual void DoCaptureMouse();
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virtual void DoReleaseMouse();
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virtual void DoThaw();
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// move the window to the specified location and resize it: this is called
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// from both DoSetSize() and DoSetClientSize() and would usually just call
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// ::MoveWindow() except for composite controls which will want to arrange
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// themselves inside the given rectangle
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virtual void DoMoveWindow(int x, int y, int width, int height);
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// return DFB surface used to render this window (will be assigned to
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// m_surface if the window is visible)
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virtual wxIDirectFBSurfacePtr ObtainDfbSurface() const;
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// this method must be called when window's position, size or visibility
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// changes; it resets m_surface so that ObtainDfbSurface has to be called
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// next time GetDfbSurface is called
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void InvalidateDfbSurface();
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// called by parent to render (part of) the window
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void PaintWindow(const wxRect& rect);
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// paint window's overlays (if any) on top of window's surface
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void PaintOverlays(const wxRect& rect);
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// refreshes the entire window (including non-client areas)
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void DoRefreshWindow();
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// refreshes given rectangle of the window (in window, _not_ client coords)
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virtual void DoRefreshRect(const wxRect& rect);
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// refreshes given rectangle; unlike RefreshRect(), the argument is in
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// window, not client, coords and unlike DoRefreshRect() and like Refresh(),
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// does nothing if the window is hidden or frozen
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void RefreshWindowRect(const wxRect& rect);
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// add/remove overlay for this window
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void AddOverlay(wxOverlayImpl *overlay);
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void RemoveOverlay(wxOverlayImpl *overlay);
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// DirectFB events handling
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void HandleKeyEvent(const wxDFBWindowEvent& event_);
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private:
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// common part of all ctors
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void Init();
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// counterpart to SetFocus
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void DFBKillFocus();
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protected:
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// toplevel window (i.e. DirectFB window) this window belongs to
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wxNonOwnedWindow *m_tlw;
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private:
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// subsurface of TLW's surface covered by this window
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wxIDirectFBSurfacePtr m_surface;
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// position of the window (relative to the parent, not used by wxTLW, so
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// don't access it directly)
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wxRect m_rect;
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// overlays for this window (or nullptr if it doesn't have any)
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wxDfbOverlaysList *m_overlays;
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friend class wxNonOwnedWindow; // for HandleXXXEvent
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friend class wxOverlayImpl; // for Add/RemoveOverlay
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friend class wxWindowDCImpl; // for PaintOverlays
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wxDECLARE_DYNAMIC_CLASS(wxWindowDFB);
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wxDECLARE_NO_COPY_CLASS(wxWindowDFB);
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wxDECLARE_EVENT_TABLE();
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};
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#endif // _WX_DFB_WINDOW_H_
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