Remove the port files and references to it from the common headers and elsewhere. Also remove GPE (GNOME PDA Environment) support as libgpewidget is unmaintained since 2006 or so and has never been really used. Use __WXGTK__ to test for any version of wxGTK now. Still define __WXGTK20__ for compatibility, but always define it now and don't test for it in the library code.
293 lines
9.9 KiB
C++
293 lines
9.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: splash.cpp
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// Purpose: wxSplashScreen sample
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// Author: Wlodzimierz ABX Skiba
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// Modified by:
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// Created: 04/08/2004
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// Copyright: (c) Wlodzimierz Skiba
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/image.h"
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#include "wx/splash.h"
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#include "wx/mediactrl.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows it is in resources and even
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// though we could still include the XPM here it would be unused)
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#include "../sample.xpm"
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#endif
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// for smartphone, pda and other small screens use resized embedded image
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// instead of full colour png dedicated to desktops
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#include "mobile.xpm"
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit() override;
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void DecorateSplashScreen(wxBitmap& bmp);
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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bool m_isPda;
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private:
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// any class wishing to process wxWidgets events must use this macro
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wxDECLARE_EVENT_TABLE();
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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Minimal_Run = wxID_HIGHEST + 1
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
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EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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wxEND_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also implements the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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wxIMPLEMENT_APP(MyApp);
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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wxImage::AddHandler(new wxPNGHandler);
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// create the main application window
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MyFrame *frame = new MyFrame("wxSplashScreen sample application");
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wxBitmap bitmap;
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if (frame->m_isPda)
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bitmap = wxBitmap(mobile_xpm);
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bool ok = frame->m_isPda
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? bitmap.IsOk()
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: bitmap.LoadFile("splash.png", wxBITMAP_TYPE_PNG);
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if (ok)
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{
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// we can even draw dynamic artwork onto our splashscreen
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DecorateSplashScreen(bitmap);
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// show the splashscreen
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new wxSplashScreen(bitmap,
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wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT,
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6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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wxSIMPLE_BORDER|wxSTAY_ON_TOP);
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}
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#if !defined(__WXGTK__)
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// we don't need it at least on wxGTK with GTK+ 2.12.9
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wxYield();
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#endif
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show(true);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned false here, the
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// application would exit immediately.
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return true;
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}
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// Draws artwork onto our splashscreen at runtime
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void MyApp::DecorateSplashScreen(wxBitmap& bmp)
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{
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// use a memory DC to draw directly onto the bitmap
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wxMemoryDC memDc(bmp);
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// draw an orange box (with black outline) at the bottom of the splashscreen.
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// this box will be 10% of the height of the bitmap, and be at the bottom.
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const wxRect bannerRect(wxPoint(0, (bmp.GetHeight() / 10)*9),
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wxPoint(bmp.GetWidth(), bmp.GetHeight()));
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wxDCBrushChanger bc(memDc, wxBrush(wxColour(255, 102, 0)));
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memDc.DrawRectangle(bannerRect);
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memDc.DrawLine(bannerRect.GetTopLeft(), bannerRect.GetTopRight());
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// dynamically get the wxWidgets version to display
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wxString description = wxString::Format("wxWidgets %s", wxVERSION_NUM_DOT_STRING);
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// create a copyright notice that uses the year that this file was compiled
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wxString year(__DATE__);
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wxString copyrightLabel = wxString::Format("%s%s wxWidgets. %s",
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wxString::FromUTF8("\xc2\xa9"), year.Mid(year.length() - 4),
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"All rights reserved.");
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// draw the (white) labels inside of our orange box (at the bottom of the splashscreen)
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memDc.SetTextForeground(*wxWHITE);
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// draw the "wxWidget" label on the left side, vertically centered.
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// note that we deflate the banner rect a little bit horizontally
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// so that the text has some padding to its left.
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memDc.DrawLabel(description, bannerRect.Deflate(5, 0), wxALIGN_CENTRE_VERTICAL|wxALIGN_LEFT);
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// draw the copyright label on the right side
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memDc.SetFont(wxFontInfo(8));
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memDc.DrawLabel(copyrightLabel, bannerRect.Deflate(5, 0), wxALIGN_CENTRE_VERTICAL | wxALIGN_RIGHT);
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title)
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: wxFrame(NULL, wxID_ANY, title)
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{
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m_isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
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// set the frame icon
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SetIcon(wxICON(sample));
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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// the "About" item should be in the help menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(wxID_ABOUT, "&About\tF1", "Show about frame");
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menuFile->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, "&File");
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menuBar->Append(helpMenu, "&Help");
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(2);
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SetStatusText("Welcome to wxWidgets!");
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#endif // wxUSE_STATUSBAR
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxBitmap bitmap;
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if (m_isPda) bitmap = wxBitmap(mobile_xpm);
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bool ok = m_isPda
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? bitmap.IsOk()
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: bitmap.LoadFile("splash.png", wxBITMAP_TYPE_PNG);
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if (ok)
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{
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wxImage image = bitmap.ConvertToImage();
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// do not scale on already small screens
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if (!m_isPda)
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image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 );
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bitmap = wxBitmap(image);
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wxSplashScreen *splash = new wxSplashScreen(bitmap,
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wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT,
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0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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wxSIMPLE_BORDER|wxSTAY_ON_TOP);
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wxWindow *win = splash->GetSplashWindow();
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#if wxUSE_MEDIACTRL
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wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, "press.mpg", wxPoint(2,2));
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media->Play();
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#else
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wxStaticText *text = new wxStaticText( win,
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wxID_EXIT,
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"click somewhere\non this image",
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wxPoint(m_isPda ? 0 : 13,
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m_isPda ? 0 : 11)
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);
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text->SetBackgroundColour(*wxWHITE);
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text->SetForegroundColour(*wxBLACK);
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wxFont font = text->GetFont();
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font.SetFractionalPointSize(2.0*font.GetFractionalPointSize()/3.0);
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text->SetFont(font);
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#endif
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}
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}
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