wxwidgets/src/msw/imaglist.cpp
Randalphwa aa29faed81 GetImageListBitmaps() -- don't modify if invalid
If the bitmap is empty or invalid, there is no reason to attempt to add a mask,
alpha channel, etc.
2024-01-27 11:53:33 -08:00

561 lines
18 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/imaglist.cpp
// Purpose: wxImageList implementation for Win32
// Author: Julian Smart
// Created: 04/01/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/msw/wrapcctl.h" // include <commctrl.h> "properly"
#include "wx/window.h"
#include "wx/icon.h"
#include "wx/dc.h"
#include "wx/string.h"
#include "wx/dcmemory.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/image.h"
#include <stdio.h>
#endif
#include "wx/imaglist.h"
#include "wx/dc.h"
#include "wx/msw/dc.h"
#include "wx/msw/dib.h"
#include "wx/msw/private.h"
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(wxImageList, wxObject);
#define GetHImageList() ((HIMAGELIST)m_hImageList)
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
// returns the default transparent colour to use for creating the mask
static wxColour GetDefaultMaskColour();
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxImageList creation/destruction
// ----------------------------------------------------------------------------
// Creates an image list
bool wxImageList::Create(int width, int height, bool mask, int initial)
{
wxASSERT_MSG( m_hImageList == nullptr, "Recreating existing wxImageList?" );
// Prevent from storing negative dimensions
m_size = wxSize(wxMax(width, 0), wxMax(height, 0));
UINT flags = 0;
// as we want to be able to use 32bpp bitmaps in the image lists, we always
// use ILC_COLOR32, even if the display resolution is less -- the system
// will make the best effort to show the bitmap if we do this resulting in
// quite acceptable display while using a lower depth ILC_COLOR constant
// (e.g. ILC_COLOR16) shows completely broken bitmaps
flags |= ILC_COLOR32;
m_useMask = mask;
// For comctl32.dll < 6 always use masks as it doesn't support alpha.
//
// We also have to use masks when we don't have wxImage and wxDIB that are
// needed to handle alpha.
#if wxUSE_WXDIB && wxUSE_IMAGE
if ( wxApp::GetComCtl32Version() < 600 )
#endif
flags |= ILC_MASK;
// Grow by 1, I guess this is reasonable behaviour most of the time
m_hImageList = (WXHIMAGELIST) ImageList_Create(width, height, flags,
initial, 1);
if ( !m_hImageList )
{
wxLogLastError(wxT("ImageList_Create()"));
}
return m_hImageList != 0;
}
void wxImageList::Destroy()
{
if ( m_hImageList )
{
ImageList_Destroy(GetHImageList());
m_hImageList = 0;
}
}
wxImageList::~wxImageList()
{
Destroy();
}
// ----------------------------------------------------------------------------
// wxImageList attributes
// ----------------------------------------------------------------------------
// Returns the number of images in the image list.
int wxImageList::GetImageCount() const
{
wxASSERT_MSG( m_hImageList, wxT("invalid image list") );
return ImageList_GetImageCount(GetHImageList());
}
// Returns the size (same for all images) of the images in the list
bool wxImageList::GetSize(int WXUNUSED(index), int &width, int &height) const
{
wxASSERT_MSG( m_hImageList, wxT("invalid image list") );
return ImageList_GetIconSize(GetHImageList(), &width, &height) != 0;
}
// ----------------------------------------------------------------------------
// wxImageList operations
// ----------------------------------------------------------------------------
class wxImageList::wxMSWBitmaps
{
public:
wxMSWBitmaps() : hbmp(nullptr) { }
#if wxUSE_WXDIB && wxUSE_IMAGE
void InitFromImageWithAlpha(const wxImage& img)
{
hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
hbmpRelease.Init(hbmp);
}
#endif // wxUSE_WXDIB && wxUSE_IMAGE
// These fields are filled by GetImageListBitmaps().
HBITMAP hbmp;
AutoHBITMAP hbmpMask;
private:
// This one is only used to delete a temporary bitmap, if necessary, and
// shouldn't be used otherwise, so it's private.
AutoHBITMAP hbmpRelease;
wxDECLARE_NO_COPY_CLASS(wxMSWBitmaps);
};
void
wxImageList::GetImageListBitmaps(wxMSWBitmaps& bitmaps,
const wxBitmap& bitmap, const wxBitmap& mask)
{
if (!bitmap.IsOk())
{
// We can't do anything with an invalid bitmap.
return;
}
// This can be overwritten below if we need to modify the bitmap, but it
// doesn't cost anything to initialize the bitmap with this HBITMAP.
bitmaps.hbmp = GetHbitmapOf(bitmap);
#if wxUSE_WXDIB && wxUSE_IMAGE
if ( wxApp::GetComCtl32Version() >= 600 )
{
wxBitmap bmp(bitmap);
if ( mask.IsOk() )
{
// Explicitly specified mask overrides the mask associated with the
// bitmap, if any.
bmp.SetMask(new wxMask(mask));
}
if ( bmp.GetMask() )
{
// Get rid of the mask by converting it to alpha.
if ( bmp.HasAlpha() )
bmp.MSWBlendMaskWithAlpha();
}
else if ( m_useMask )
{
// Create the mask from the default transparent colour if we have
// nothing else.
if ( !bmp.HasAlpha() )
bmp.SetMask(new wxMask(bmp, GetDefaultMaskColour()));
}
else if ( !bmp.HasAlpha() )
{
// We actually don't have to do anything at all and can just use
// the original bitmap as is.
return;
}
// wxBitmap normally stores alpha in pre-multiplied format but
// ImageList_Draw() does pre-multiplication internally so we need to undo
// the pre-multiplication here. Converting back and forth like this is, of
// course, very inefficient but it's better than wrong appearance so we do
// this for now until a better way can be found.
wxImage img = bmp.ConvertToImage();
if ( !img.HasAlpha() )
img.InitAlpha();
// There is a very special, but important in practice, case of fully
// transparent bitmaps: they're used to allow not specifying any image
// for some items. Unfortunately the native image list simply ignores
// alpha channel if it only contains 0 values, apparently considering
// the bitmap to be 24bpp in this case. And there doesn't seem to be
// any way to avoid this, i.e. tell it to really not draw anything, so
// we use this horrible hack to force it to take alpha into account by
// setting at least one pixel to a non-0 value.
unsigned char* alpha = img.GetAlpha();
unsigned char* const end = alpha + img.GetWidth()*img.GetHeight();
for ( ; alpha < end; ++alpha )
{
if ( *alpha != wxALPHA_TRANSPARENT )
break;
}
if ( alpha == end )
{
// We haven't found any non-transparent pixels, so make one of them
// (we arbitrarily choose the bottom right one) almost, but not
// quite, transparent.
alpha[-1] = 1; // As transparent as possible, but not transparent.
}
bitmaps.InitFromImageWithAlpha(img);
// In any case we'll never use mask at the native image list level as
// it's incompatible with alpha and we need to use alpha.
}
else
#endif // wxUSE_WXDIB && wxUSE_IMAGE
{
wxMask maskToUse;
HBITMAP hbmpMask = nullptr;
// Always use mask if it is specified.
if ( mask.IsOk() )
{
hbmpMask = GetHbitmapOf(mask);
}
else if ( bitmap.GetMask() )
{
hbmpMask = bitmap.GetMask()->GetMaskBitmap();
}
#if wxUSE_WXDIB && wxUSE_IMAGE
// We can also use alpha, but we have to convert it to a mask as it is
// not supported by this comctl32.dll version.
else if ( bitmap.HasAlpha() )
{
wxImage img = bitmap.ConvertToImage();
img.ConvertAlphaToMask();
bitmaps.InitFromImageWithAlpha(img);
maskToUse.MSWCreateFromImageMask(img);
}
#endif // wxUSE_WXDIB && wxUSE_IMAGE
// We don't have either mask nor alpha, only force creating the
// mask from colour if requested to do it.
else if ( m_useMask )
{
maskToUse.Create(bitmap, GetDefaultMaskColour());
}
if ( !hbmpMask )
hbmpMask = maskToUse.GetMaskBitmap();
if ( hbmpMask )
{
// windows mask convention is opposite to the wxWidgets one
bitmaps.hbmpMask.Init(wxInvertMask(hbmpMask));
}
}
}
// Adds a bitmap, and optionally a mask bitmap.
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap' and 'mask'.
int wxImageList::Add(const wxBitmap& bitmap, const wxBitmap& mask)
{
wxASSERT_MSG( m_hImageList, wxT("invalid image list") );
wxMSWBitmaps bitmaps;
GetImageListBitmaps(bitmaps, bitmap, mask);
int index = ImageList_Add(GetHImageList(), bitmaps.hbmp, bitmaps.hbmpMask);
if ( index == -1 )
{
wxLogError(_("Couldn't add an image to the image list."));
}
return index;
}
// Adds a bitmap, using the specified colour to create the mask bitmap
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap'.
int wxImageList::Add(const wxBitmap& bitmap, const wxColour& maskColour)
{
wxASSERT_MSG( m_hImageList, wxT("invalid image list") );
wxMSWBitmaps bitmaps;
wxMask mask(bitmap, maskColour);
GetImageListBitmaps(bitmaps, bitmap, mask.GetBitmap());
int index = ImageList_AddMasked(GetHImageList(),
bitmaps.hbmp,
wxColourToRGB(maskColour));
if ( index == -1 )
{
wxLogError(_("Couldn't add an image to the image list."));
}
return index;
}
// Adds a bitmap and mask from an icon.
int wxImageList::Add(const wxIcon& icon)
{
// We don't use ImageList_AddIcon() here as this only works for icons with
// masks when using ILC_MASK, which we usually don't do, so reuse the
// bitmap function instead -- even if it's slightly less efficient due to
// extra conversions, it's simpler than handling all the various cases here.
return Add(wxBitmap(icon));
}
// Replaces a bitmap, optionally passing a mask bitmap.
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap' and 'mask'.
bool wxImageList::Replace(int index,
const wxBitmap& bitmap,
const wxBitmap& mask)
{
wxASSERT_MSG( m_hImageList, wxT("invalid image list") );
wxMSWBitmaps bitmaps;
GetImageListBitmaps(bitmaps, bitmap, mask);
if ( !ImageList_Replace(GetHImageList(), index, bitmaps.hbmp, bitmaps.hbmpMask) )
{
wxLogLastError(wxT("ImageList_Replace()"));
return false;
}
return true;
}
// Replaces a bitmap and mask from an icon.
bool wxImageList::Replace(int i, const wxIcon& icon)
{
// Same as in Add() above, just reuse the existing function for simplicity
// even if it means an extra conversion.
return Replace(i, wxBitmap(icon));
}
// Removes the image at the given index.
bool wxImageList::Remove(int index)
{
wxASSERT_MSG( m_hImageList, wxT("invalid image list") );
bool ok = index >= 0 && ImageList_Remove(GetHImageList(), index) != FALSE;
if ( !ok )
{
wxLogLastError(wxT("ImageList_Remove()"));
}
return ok;
}
// Remove all images
bool wxImageList::RemoveAll()
{
wxASSERT_MSG( m_hImageList, wxT("invalid image list") );
// don't use ImageList_RemoveAll() because mingw32 headers don't have it
bool ok = ImageList_Remove(GetHImageList(), -1) != FALSE;
if ( !ok )
{
wxLogLastError(wxT("ImageList_Remove()"));
}
return ok;
}
// Draws the given image on a dc at the specified position.
// If 'solidBackground' is true, Draw sets the image list background
// colour to the background colour of the wxDC, to speed up
// drawing by eliminating masked drawing where possible.
bool wxImageList::Draw(int index,
wxDC& dc,
int x, int y,
int flags,
bool solidBackground)
{
wxASSERT_MSG( m_hImageList, wxT("invalid image list") );
wxDCImpl *impl = dc.GetImpl();
wxMSWDCImpl *msw_impl = wxDynamicCast( impl, wxMSWDCImpl );
if (!msw_impl)
return false;
HDC hDC = GetHdcOf(*msw_impl);
wxCHECK_MSG( hDC, false, wxT("invalid wxDC in wxImageList::Draw") );
COLORREF clr = CLR_NONE; // transparent by default
if ( solidBackground )
{
const wxBrush& brush = dc.GetBackground();
if ( brush.IsOk() )
{
clr = wxColourToRGB(brush.GetColour());
}
}
ImageList_SetBkColor(GetHImageList(), clr);
UINT style = 0;
if ( flags & wxIMAGELIST_DRAW_NORMAL )
style |= ILD_NORMAL;
if ( flags & wxIMAGELIST_DRAW_TRANSPARENT )
style |= ILD_TRANSPARENT;
if ( flags & wxIMAGELIST_DRAW_SELECTED )
style |= ILD_SELECTED;
if ( flags & wxIMAGELIST_DRAW_FOCUSED )
style |= ILD_FOCUS;
// We need to handle the origin offset manually as we don't use Windows
// support for this, see wxDC code.
const wxPoint origin = dc.GetDeviceOrigin();
x += origin.x;
y += origin.y;
bool ok = ImageList_Draw(GetHImageList(), index, hDC, x, y, style) != 0;
if ( !ok )
{
wxLogLastError(wxT("ImageList_Draw()"));
}
return ok;
}
// Get the bitmap
wxBitmap wxImageList::GetBitmap(int index) const
{
wxASSERT_MSG( m_hImageList, wxT("invalid image list") );
int bmp_width = 0, bmp_height = 0;
GetSize(index, bmp_width, bmp_height);
wxBitmap bitmap(bmp_width, bmp_height);
#if wxUSE_WXDIB && wxUSE_IMAGE
wxMemoryDC dc;
dc.SelectObject(bitmap);
IMAGEINFO ii;
ImageList_GetImageInfo(GetHImageList(), index, &ii);
if ( ii.hbmMask )
{
// draw it the first time to find a suitable mask colour
if ( !const_cast<wxImageList*>(this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_TRANSPARENT) )
return wxNullBitmap;
dc.SelectObject(wxNullBitmap);
// find the suitable mask colour
wxImage image = bitmap.ConvertToImage();
unsigned char r = 0, g = 0, b = 0;
image.FindFirstUnusedColour(&r, &g, &b);
// redraw whole image and bitmap in the mask colour
image.Create(bmp_width, bmp_height);
image.Replace(0, 0, 0, r, g, b);
bitmap = wxBitmap(image);
// redraw icon over the mask colour to actually draw it
dc.SelectObject(bitmap);
const_cast<wxImageList*>(this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_TRANSPARENT);
dc.SelectObject(wxNullBitmap);
// get the image, set the mask colour and convert back to get transparent bitmap
image = bitmap.ConvertToImage();
image.SetMaskColour(r, g, b);
bitmap = wxBitmap(image);
}
else // no mask
{
// Just draw it normally.
if ( !const_cast<wxImageList*>(this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_NORMAL) )
return wxNullBitmap;
dc.SelectObject(wxNullBitmap);
// And adjust its alpha flag as the destination bitmap would get it if
// the source one had it.
//
// Note that perhaps we could just call UseAlpha() which would set the
// "has alpha" flag unconditionally as it doesn't seem to do any harm,
// but for now only do it if necessary, just to be on the safe side,
// even if it requires more work (and takes more time).
bitmap.MSWUpdateAlpha();
}
#endif
return bitmap;
}
// Get the icon
wxIcon wxImageList::GetIcon(int index) const
{
wxASSERT_MSG( m_hImageList, wxT("invalid image list") );
HICON hIcon = ImageList_ExtractIcon(0, GetHImageList(), index);
if (hIcon)
{
wxIcon icon;
int iconW, iconH;
GetSize(index, iconW, iconH);
icon.InitFromHICON((WXHICON)hIcon, iconW, iconH);
return icon;
}
else
return wxNullIcon;
}
// ----------------------------------------------------------------------------
// helpers
// ----------------------------------------------------------------------------
static wxColour GetDefaultMaskColour()
{
// use the light grey count as transparent: the trouble here is
// that the light grey might have been changed by Windows behind
// our back, so use the standard colour map to get its real value
wxCOLORMAP *cmap = wxGetStdColourMap();
wxColour col;
wxRGBToColour(col, cmap[wxSTD_COL_BTNFACE].from);
return col;
}