This is a combination of running clang-tidy with modernize-use-nullptr check for some ports (GTK, X11, OSX) and manual changes to the ports for which it couldn't be used easily (MSW, DFB) and also manually updating the docs. Also replace NULL with null or nullptr in the comments as this is more consistent with the use of nullptr in the code and makes it simpler to grep for the remaining occurrences of NULL itself. And also use null in the assert messages. Only a few occurrences of "NULL" are still left in non-C files, mostly corresponding to unclear comments or string output which it might not be safe to change.
340 lines
10 KiB
C++
340 lines
10 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: anitest.cpp
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// Purpose: Animation sample
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// Author: Julian Smart
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// Modified by: Francesco Montorsi
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// Created: 02/07/2001
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ===========================================================================
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// declarations
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#include "../sample.xpm"
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#endif
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#include "wx/aboutdlg.h"
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#include "wx/artprov.h"
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#include "wx/colordlg.h"
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#include "wx/wfstream.h"
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#include "anitest.h"
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#if !wxUSE_ANIMATIONCTRL
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#error Cannot compile this sample if wxAnimationCtrl is not enabled
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#endif
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#ifdef wxHAS_NATIVE_ANIMATIONCTRL
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#include "wx/generic/animate.h"
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#endif
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wxIMPLEMENT_APP(MyApp);
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// ---------------------------------------------------------------------------
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// global variables
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// event tables
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// ---------------------------------------------------------------------------
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enum
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{
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ID_PLAY = 1,
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ID_SET_NULL_ANIMATION,
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ID_SET_INACTIVE_BITMAP,
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ID_SET_NO_AUTO_RESIZE,
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ID_SET_BGCOLOR,
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ID_USE_GENERIC
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};
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(ID_PLAY, MyFrame::OnPlay)
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EVT_MENU(ID_SET_NULL_ANIMATION, MyFrame::OnSetNullAnimation)
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EVT_MENU(ID_SET_INACTIVE_BITMAP, MyFrame::OnSetInactiveBitmap)
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EVT_MENU(ID_SET_NO_AUTO_RESIZE, MyFrame::OnSetNoAutoResize)
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EVT_MENU(ID_SET_BGCOLOR, MyFrame::OnSetBgColor)
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#ifdef wxHAS_NATIVE_ANIMATIONCTRL
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EVT_MENU(ID_USE_GENERIC, MyFrame::OnUseGeneric)
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#endif // wxHAS_NATIVE_ANIMATIONCTRL
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EVT_MENU(wxID_STOP, MyFrame::OnStop)
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EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
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#if wxUSE_FILEDLG
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EVT_MENU(wxID_OPEN, MyFrame::OnOpen)
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#endif // wxUSE_FILEDLG
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EVT_SIZE(MyFrame::OnSize)
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EVT_UPDATE_UI(wxID_ANY, MyFrame::OnUpdateUI)
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wxEND_EVENT_TABLE()
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// ===========================================================================
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// implementation
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// MyApp
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// ---------------------------------------------------------------------------
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// Initialise this in OnInit, not statically
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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// Create the main frame window
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MyFrame* frame = new MyFrame(nullptr, wxID_ANY, "Animation Demo",
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wxDefaultPosition, wxSize(500, 400),
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wxDEFAULT_FRAME_STYLE);
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frame->Show(true);
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return true;
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}
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// ---------------------------------------------------------------------------
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// MyFrame
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// ---------------------------------------------------------------------------
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// Define my frame constructor
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MyFrame::MyFrame(wxWindow *parent,
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const wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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const long style)
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: wxFrame(parent, id, title, pos, size, style)
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{
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SetIcon(wxICON(sample));
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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#if wxUSE_FILEDLG
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file_menu->Append(wxID_OPEN, "&Open Animation...\tCtrl+O", "Loads an animation");
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#endif // wxUSE_FILEDLG
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file_menu->Append(wxID_EXIT);
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wxMenu *play_menu = new wxMenu;
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play_menu->Append(ID_PLAY, "Play\tCtrl+P", "Play the animation");
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play_menu->Append(wxID_STOP, "Stop\tCtrl+S", "Stop the animation");
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play_menu->AppendSeparator();
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play_menu->Append(ID_SET_NULL_ANIMATION, "Set null animation",
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"Sets the empty animation in the control");
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play_menu->AppendCheckItem(ID_SET_INACTIVE_BITMAP, "Set inactive bitmap",
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"Sets an inactive bitmap for the control");
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play_menu->AppendCheckItem(ID_SET_NO_AUTO_RESIZE, "Set no autoresize",
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"Tells the control not to resize automatically");
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play_menu->Append(ID_SET_BGCOLOR, "Set background colour...",
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"Sets the background colour of the control");
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#ifdef wxHAS_NATIVE_ANIMATIONCTRL
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play_menu->AppendSeparator();
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play_menu->AppendCheckItem(ID_USE_GENERIC, "Use &generic animation\tCtrl+G",
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"Selects whether native or generic version is used");
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#endif // wxHAS_NATIVE_ANIMATIONCTRL
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wxMenu *help_menu = new wxMenu;
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help_menu->Append(wxID_ABOUT);
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wxMenuBar *menu_bar = new wxMenuBar;
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menu_bar->Append(file_menu, "&File");
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menu_bar->Append(play_menu, "&Animation");
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menu_bar->Append(help_menu, "&Help");
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// Associate the menu bar with this frame
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SetMenuBar(menu_bar);
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#if wxUSE_STATUSBAR
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CreateStatusBar();
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#endif // wxUSE_STATUSBAR
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// use a wxBoxSizer otherwise wxFrame will automatically
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// resize the m_animationCtrl to fill its client area on
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// user resizes
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wxSizer *sz = new wxBoxSizer(wxVERTICAL);
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sz->Add(new wxStaticText(this, wxID_ANY, "wxAnimationCtrl:"),
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wxSizerFlags().Centre().Border());
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m_animationCtrl = new wxAnimationCtrl(this, wxID_ANY);
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if (m_animationCtrl->LoadFile("throbber.gif"))
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m_animationCtrl->Play();
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sz->Add(m_animationCtrl, wxSizerFlags().Centre().Border());
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SetSizer(sz);
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}
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MyFrame::~MyFrame()
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{
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}
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void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
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{
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if (!m_animationCtrl->Play())
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{
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wxLogError("Invalid animation");
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}
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}
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void MyFrame::OnStop(wxCommandEvent& WXUNUSED(event))
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{
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m_animationCtrl->Stop();
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}
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void MyFrame::OnSetNullAnimation(wxCommandEvent& WXUNUSED(event))
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{
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m_animationCtrl->SetAnimation(wxNullAnimation);
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}
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void MyFrame::OnSetInactiveBitmap(wxCommandEvent& event)
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{
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if (event.IsChecked())
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{
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// set a dummy bitmap as the inactive bitmap
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wxBitmap bmp = wxArtProvider::GetBitmap(wxART_MISSING_IMAGE);
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m_animationCtrl->SetInactiveBitmap(bmp);
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}
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else
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m_animationCtrl->SetInactiveBitmap(wxNullBitmap);
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}
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void MyFrame::OnSetNoAutoResize(wxCommandEvent& event)
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{
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// recreate the control with the new flag if necessary
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long style = wxAC_DEFAULT_STYLE |
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(event.IsChecked() ? wxAC_NO_AUTORESIZE : 0);
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if (style != m_animationCtrl->GetWindowStyle())
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{
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RecreateAnimation(style);
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}
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}
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void MyFrame::OnSetBgColor(wxCommandEvent& WXUNUSED(event))
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{
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wxColour clr = wxGetColourFromUser(this, m_animationCtrl->GetBackgroundColour(),
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"Choose the background colour");
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if (clr.IsOk())
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m_animationCtrl->SetBackgroundColour(clr);
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}
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void MyFrame::RecreateAnimation(long style)
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{
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// save status of the control before destroying it
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// We can't reuse the existing animation if we're switching from native to
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// generic control or vice versa (as indicated by the absence of change in
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// the style, which is the only other reason we can get called). We could
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// save the file name we loaded it from and recreate it, of course, but for
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// now, for simplicity, just start without any animation in this case.
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wxAnimation curr;
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#ifdef wxHAS_NATIVE_ANIMATIONCTRL
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if ( style != m_animationCtrl->GetWindowStyle() )
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curr = m_animationCtrl->GetAnimation();
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#endif // wxHAS_NATIVE_ANIMATIONCTRL
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wxBitmap inactive = m_animationCtrl->GetInactiveBitmap();
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wxColour bg = m_animationCtrl->GetBackgroundColour();
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// destroy & rebuild
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wxAnimationCtrlBase *old = m_animationCtrl;
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#ifdef wxHAS_NATIVE_ANIMATIONCTRL
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if ( GetMenuBar()->IsChecked(ID_USE_GENERIC) )
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m_animationCtrl = new wxGenericAnimationCtrl(this, wxID_ANY, curr,
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wxDefaultPosition,
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wxDefaultSize,
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style);
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else
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#endif // wxHAS_NATIVE_ANIMATIONCTRL
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m_animationCtrl = new wxAnimationCtrl(this, wxID_ANY, curr,
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wxDefaultPosition, wxDefaultSize,
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style);
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GetSizer()->Replace(old, m_animationCtrl);
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delete old;
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// load old status in new control
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m_animationCtrl->SetInactiveBitmap(inactive);
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m_animationCtrl->SetBackgroundColour(bg);
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GetSizer()->Layout();
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}
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#ifdef wxHAS_NATIVE_ANIMATIONCTRL
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void MyFrame::OnUseGeneric(wxCommandEvent& WXUNUSED(event))
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{
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RecreateAnimation(m_animationCtrl->GetWindowStyle());
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}
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#endif // wxHAS_NATIVE_ANIMATIONCTRL
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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Close();
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
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{
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wxAboutDialogInfo info;
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info.SetName(_("wxAnimationCtrl and wxAnimation sample"));
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info.SetDescription(_("This sample program demonstrates the usage of wxAnimationCtrl"));
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info.SetCopyright("(C) 2006 Julian Smart");
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info.AddDeveloper("Julian Smart");
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info.AddDeveloper("Guillermo Rodriguez Garcia");
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info.AddDeveloper("Francesco Montorsi");
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wxAboutBox(info, this);
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}
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#if wxUSE_FILEDLG
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void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
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{
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wxFileDialog dialog(this, "Please choose an animation",
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wxEmptyString, wxEmptyString, "*.gif;*.ani", wxFD_OPEN);
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if (dialog.ShowModal() == wxID_OK)
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{
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wxString filename(dialog.GetPath());
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wxAnimation temp(m_animationCtrl->CreateAnimation());
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if (!temp.LoadFile(filename))
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{
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wxLogError("Sorry, this animation is not a valid format for wxAnimation.");
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return;
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}
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m_animationCtrl->SetAnimation(temp);
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m_animationCtrl->Play();
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GetSizer()->Layout();
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}
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}
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#endif // wxUSE_FILEDLG
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void MyFrame::OnUpdateUI(wxUpdateUIEvent& WXUNUSED(event) )
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{
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GetMenuBar()->FindItem(wxID_STOP)->Enable(m_animationCtrl->IsPlaying());
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GetMenuBar()->FindItem(ID_PLAY)->Enable(!m_animationCtrl->IsPlaying());
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GetMenuBar()->FindItem(ID_SET_NO_AUTO_RESIZE)->Enable(!m_animationCtrl->IsPlaying());
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}
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