wxwidgets/include/wx/validate.h
Vadim Zeitlin 4f4c5fcfdf Use nullptr instead of NULL in the code and documentation
This is a combination of running clang-tidy with modernize-use-nullptr
check for some ports (GTK, X11, OSX) and manual changes to the ports for
which it couldn't be used easily (MSW, DFB) and also manually updating
the docs.

Also replace NULL with null or nullptr in the comments as this is more
consistent with the use of nullptr in the code and makes it simpler to
grep for the remaining occurrences of NULL itself.

And also use null in the assert messages.

Only a few occurrences of "NULL" are still left in non-C files, mostly
corresponding to unclear comments or string output which it might not be
safe to change.
2022-10-18 01:25:25 +02:00

111 lines
3.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/validate.h
// Purpose: wxValidator class
// Author: Julian Smart
// Modified by:
// Created: 29/01/98
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALIDATE_H_
#define _WX_VALIDATE_H_
#include "wx/defs.h"
#if wxUSE_VALIDATORS
#include "wx/event.h"
class WXDLLIMPEXP_FWD_CORE wxWindow;
class WXDLLIMPEXP_FWD_CORE wxWindowBase;
/*
A validator has up to three purposes:
1) To validate the data in the window that's associated
with the validator.
2) To transfer data to and from the window.
3) To filter input, using its role as a wxEvtHandler
to intercept e.g. OnChar.
Note that wxValidator and derived classes use reference counting.
*/
class WXDLLIMPEXP_CORE wxValidator : public wxEvtHandler
{
public:
wxValidator();
wxValidator(const wxValidator& other)
: wxEvtHandler()
, m_validatorWindow(other.m_validatorWindow)
{
}
virtual ~wxValidator();
// Make a clone of this validator (or return nullptr) - currently necessary
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
virtual wxObject *Clone() const
{ return nullptr; }
bool Copy(const wxValidator& val)
{ m_validatorWindow = val.m_validatorWindow; return true; }
// Called when the value in the window must be validated.
// This function can pop up an error message.
virtual bool Validate(wxWindow *WXUNUSED(parent)) { return false; }
// Called to transfer data to the window
virtual bool TransferToWindow() { return false; }
// Called to transfer data from the window
virtual bool TransferFromWindow() { return false; }
// Called when the validator is associated with a window, may be useful to
// override if it needs to somehow initialize the window.
virtual void SetWindow(wxWindow *win) { m_validatorWindow = win; }
// accessors
wxWindow *GetWindow() const { return m_validatorWindow; }
// validators beep by default if invalid key is pressed, this function
// allows to change this
static void SuppressBellOnError(bool suppress = true)
{ ms_isSilent = suppress; }
// test if beep is currently disabled
static bool IsSilent() { return ms_isSilent; }
// this function is deprecated because it handled its parameter
// unnaturally: it disabled the bell when it was true, not false as could
// be expected; use SuppressBellOnError() instead
protected:
wxWindow *m_validatorWindow;
private:
static bool ms_isSilent;
wxDECLARE_DYNAMIC_CLASS(wxValidator);
wxDECLARE_NO_ASSIGN_CLASS(wxValidator);
};
#define wxVALIDATOR_PARAM(val) val
extern WXDLLIMPEXP_DATA_CORE(const wxValidator) wxDefaultValidator;
#else // !wxUSE_VALIDATORS
// wxWidgets is compiled without support for wxValidator, but we still
// want to be able to pass wxDefaultValidator to the functions which take
// a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
// everywhere
class wxValidator { };
#define wxDefaultValidator wxValidator()
// this macro allows to avoid warnings about unused parameters when
// wxUSE_VALIDATORS == 0
#define wxVALIDATOR_PARAM(val)
#endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
#endif // _WX_VALIDATE_H_