wxwidgets/interface/wx/dcclient.h
Vadim Zeitlin 24fd54ed31 Add wxClientDC::CanBeUsedForDrawing()
This function can be used to check if drawing on wxClientDC actually
works. This has to be a run-time, rather than compile-time, check
because in wxGTK3 this depends on the backend being used: wxClientDC
only doesn't work with Wayland, but does work with X11 (and, less
importantly, Win32) backend(s).

Currently the wxWindow parameter of this function is not used but it
could be useful in the future and it will be simpler to allow not
specifying it (by defaulting it to nullptr) than to add it later, so it
seems better to have it.
2023-12-26 19:27:50 +01:00

142 lines
4.8 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: dcclient.h
// Purpose: interface of wxClientDC and wxPaintDC
// Author: wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxPaintDC
A wxPaintDC must be constructed if an application wishes to paint on the
client area of a window from within an EVT_PAINT() event handler. This
should normally be constructed as a temporary stack object; don't store a
wxPaintDC object. If you have an EVT_PAINT() handler, you @e must create a
wxPaintDC object within it even if you don't actually use it.
Using wxPaintDC within your EVT_PAINT() handler is important because it
automatically sets the clipping area to the damaged area of the window.
Attempts to draw outside this area do not appear.
A wxPaintDC object is initialized to use the same font and colours as the
window it is associated with.
@library{wxcore}
@category{dc}
@see wxDC, wxClientDC, wxMemoryDC, wxWindowDC, wxScreenDC
*/
class wxPaintDC : public wxClientDC
{
public:
/**
Constructor. Pass a pointer to the window on which you wish to paint.
*/
wxPaintDC(wxWindow* window);
};
/**
@class wxClientDC
wxClientDC is primarily useful for obtaining information about the window
from outside EVT_PAINT() handler.
Typical use of this class is to obtain the extent of some text string in
order to allocate enough size for a window, e.g.
@code
// Create the initially empty label with the size big enough to show
// the given string.
wxClientDC dc(this);
wxStaticText* text = new wxStaticText
(
this, wxID_ANY, "",
wxPoint(),
dc.GetTextExtent("String of max length"),
wxST_NO_AUTORESIZE
);
}
@endcode
@note While wxClientDC may also be used for drawing on the client area of a
window from outside an EVT_PAINT() handler in some ports, this does @em not
work on most of the platforms: neither wxOSX nor wxGTK with GTK 3 Wayland
backend support this at all, so drawing using wxClientDC simply doesn't
have any effect there. CanBeUsedForDrawing() can be used to determine
whether wxClientDC can be used for drawing in the current environment, but
it is recommended to only draw on the window using wxPaintDC, as this is
guaranteed to work everywhere. To redraw a small part of the window, use
wxWindow::RefreshRect() to invalidate just this part and check
wxWindow::GetUpdateRegion() in the paint event handler to redraw this part
only.
wxClientDC objects should normally be constructed as temporary stack
objects, i.e. don't store a wxClientDC object.
A wxClientDC object is initialized to use the same font and colours as the
window it is associated with.
@library{wxcore}
@category{dc}
@see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
*/
class wxClientDC : public wxWindowDC
{
public:
/**
Constructor. Pass a pointer to the window on which you wish to paint.
*/
wxClientDC(wxWindow* window);
/**
Return true if drawing on wxClientDC actually works.
In many environments (currently this includes wxGTK when using Wayland
backend, wxMSW when using double buffering and wxOSX in all cases),
wxClientDC can be only used for obtaining information about the device
context, but not for actually drawing on it. Portable code should avoid
using wxClientDC completely, as explained in the class documentation,
but it is also possible to optionally use it only when it does work,
i.e. when this function returns @true.
@param window The window that would be used with wxClientDC.
@since 3.3.0
*/
static bool CanBeUsedForDrawing(const wxWindow* window);
};
/**
@class wxWindowDC
A wxWindowDC must be constructed if an application wishes to paint on the
whole area of a window (client and decorations). This should normally be
constructed as a temporary stack object; don't store a wxWindowDC object.
To draw on a window from inside an EVT_PAINT() handler, construct a
wxPaintDC object instead.
To draw on the client area of a window from outside an EVT_PAINT() handler,
construct a wxClientDC object.
A wxWindowDC object is initialized to use the same font and colours as the
window it is associated with.
@library{wxcore}
@category{dc}
@see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC
*/
class wxWindowDC : public wxDC
{
public:
/**
Constructor. Pass a pointer to the window on which you wish to paint.
*/
wxWindowDC(wxWindow* window);
};