wxwidgets/tests/thread/queue.cpp
Vadim Zeitlin 4f4c5fcfdf Use nullptr instead of NULL in the code and documentation
This is a combination of running clang-tidy with modernize-use-nullptr
check for some ports (GTK, X11, OSX) and manual changes to the ports for
which it couldn't be used easily (MSW, DFB) and also manually updating
the docs.

Also replace NULL with null or nullptr in the comments as this is more
consistent with the use of nullptr in the code and makes it simpler to
grep for the remaining occurrences of NULL itself.

And also use null in the assert messages.

Only a few occurrences of "NULL" are still left in non-C files, mostly
corresponding to unclear comments or string output which it might not be
safe to change.
2022-10-18 01:25:25 +02:00

216 lines
6.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/thread/queue.cpp
// Purpose: Unit test for wxMessageQueue
// Author: Evgeniy Tarassov
// Created: 31/10/2007
// Copyright: (c) 2007 Evgeniy Tarassov
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#ifndef WX_PRECOMP
#include "wx/dynarray.h"
#include "wx/thread.h"
#endif // WX_PRECOMP
#include "wx/msgqueue.h"
// ----------------------------------------------------------------------------
// test class
// ----------------------------------------------------------------------------
class QueueTestCase : public CppUnit::TestCase
{
public:
QueueTestCase() { }
enum WaitTestType
{
WaitWithTimeout = 0,
WaitInfinitlyLong
};
private:
typedef wxMessageQueue<int> Queue;
// This class represents a thread that waits (following WaitTestType type)
// for exactly maxMsgCount messages from its message queue and if another
// MyThread is specified, then every message received is posted
// to that next thread.
class MyThread : public wxThread
{
public:
MyThread(WaitTestType type, MyThread *next, int maxMsgCount)
: wxThread(wxTHREAD_JOINABLE),
m_type(type), m_nextThread(next), m_maxMsgCount(maxMsgCount)
{}
// thread execution starts here
virtual void *Entry() override;
// Thread message queue
Queue& GetQueue()
{
return m_queue;
}
private:
WaitTestType m_type;
MyThread* m_nextThread;
int m_maxMsgCount;
Queue m_queue;
};
WX_DEFINE_ARRAY_PTR(MyThread *, ArrayThread);
CPPUNIT_TEST_SUITE( QueueTestCase );
CPPUNIT_TEST( TestReceive );
CPPUNIT_TEST( TestReceiveTimeout );
CPPUNIT_TEST_SUITE_END();
void TestReceive();
void TestReceiveTimeout();
wxDECLARE_NO_COPY_CLASS(QueueTestCase);
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( QueueTestCase );
// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( QueueTestCase, "QueueTestCase" );
// this function creates the given number of threads and posts msgCount
// messages to the last created thread which, in turn, posts all the messages
// it receives to the previously created thread which does the same and so on
// in cascade -- at the end, each thread will have received all msgCount
// messages directly or indirectly
void QueueTestCase::TestReceive()
{
const int msgCount = 100;
const int threadCount = 10;
ArrayThread threads;
int i;
for ( i = 0; i < threadCount; ++i )
{
MyThread *previousThread = i == 0 ? nullptr : threads[i-1];
MyThread *thread =
new MyThread(WaitInfinitlyLong, previousThread, msgCount);
CPPUNIT_ASSERT_EQUAL ( thread->Create(), wxTHREAD_NO_ERROR );
threads.Add(thread);
}
for ( i = 0; i < threadCount; ++i )
{
threads[i]->Run();
}
MyThread* lastThread = threads[threadCount - 1];
for ( i = 0; i < msgCount; ++i )
{
lastThread->GetQueue().Post(i);
}
for ( i = 0; i < threadCount; ++i )
{
// each thread should return the number of messages received.
// if it returns a negative, then it detected some problem.
wxThread::ExitCode code = threads[i]->Wait();
CPPUNIT_ASSERT_EQUAL( code, (wxThread::ExitCode)wxMSGQUEUE_NO_ERROR );
delete threads[i];
}
}
// this function creates two threads, each one waiting (with a timeout) for
// exactly two messages.
// Exactly to messages are posted into first thread queue, but
// only one message is posted to the second thread queue.
// Therefore first thread should return with wxMSGQUEUE_NO_ERROR, but the second
// should return wxMSGQUEUUE_TIMEOUT.
void QueueTestCase::TestReceiveTimeout()
{
MyThread* thread1 = new MyThread(WaitWithTimeout, nullptr, 2);
MyThread* thread2 = new MyThread(WaitWithTimeout, nullptr, 2);
CPPUNIT_ASSERT_EQUAL ( thread1->Create(), wxTHREAD_NO_ERROR );
CPPUNIT_ASSERT_EQUAL ( thread2->Create(), wxTHREAD_NO_ERROR );
thread1->Run();
thread2->Run();
// Post two messages to the first thread
CPPUNIT_ASSERT_EQUAL( thread1->GetQueue().Post(0), wxMSGQUEUE_NO_ERROR );
CPPUNIT_ASSERT_EQUAL( thread1->GetQueue().Post(1), wxMSGQUEUE_NO_ERROR );
// ...but only one message to the second
CPPUNIT_ASSERT_EQUAL( thread2->GetQueue().Post(0), wxMSGQUEUE_NO_ERROR );
wxThread::ExitCode code1 = thread1->Wait();
wxThread::ExitCode code2 = thread2->Wait();
CPPUNIT_ASSERT_EQUAL( code1, (wxThread::ExitCode)wxMSGQUEUE_NO_ERROR );
CPPUNIT_ASSERT_EQUAL( code2, (wxThread::ExitCode)wxMSGQUEUE_TIMEOUT );
delete thread2;
delete thread1;
}
// every thread tries to read exactly m_maxMsgCount messages from its queue
// following the waiting strategy specified in m_type. If it succeeds then it
// returns 0. Otherwise it returns the error code - one of wxMessageQueueError.
void *QueueTestCase::MyThread::Entry()
{
int messagesReceived = 0;
while ( messagesReceived < m_maxMsgCount )
{
wxMessageQueueError result;
int msg = -1; // just to suppress "possibly uninitialized" warnings
if ( m_type == WaitWithTimeout )
result = m_queue.ReceiveTimeout(1000, msg);
else
result = m_queue.Receive(msg);
if ( result == wxMSGQUEUE_MISC_ERROR )
return (wxThread::ExitCode)wxMSGQUEUE_MISC_ERROR;
if ( result == wxMSGQUEUE_NO_ERROR )
{
if ( m_nextThread != nullptr )
{
wxMessageQueueError res = m_nextThread->GetQueue().Post(msg);
if ( res == wxMSGQUEUE_MISC_ERROR )
return (wxThread::ExitCode)wxMSGQUEUE_MISC_ERROR;
// We can't use Catch asserts outside of the main thread
// currently, unfortunately.
wxASSERT( res == wxMSGQUEUE_NO_ERROR );
}
++messagesReceived;
continue;
}
wxASSERT( result == wxMSGQUEUE_TIMEOUT );
break;
}
if ( messagesReceived != m_maxMsgCount )
{
wxASSERT( m_type == WaitWithTimeout );
return (wxThread::ExitCode)wxMSGQUEUE_TIMEOUT;
}
return (wxThread::ExitCode)wxMSGQUEUE_NO_ERROR;
}