wxwidgets/include/wx/qt/glcanvas.h
Alex Shvartzkop 966b6e9460 Improve wxQt OpenGL canvas implementation:
- Support wxGLContext::SetCurrent.
- Pass GL canvas attributes via ParseAttribList to handle defaults.
- Remove OpenGL not implemented message.
- Prevent QGLWidget from changing OpenGL state before we paint.
- Set Qt::StrongFocus for wxQtGLWidget to allow keyboard input.
- Use QtCanPaintWithoutActivePainter to fix wxPaintDCImpl assert when using wxGLCanvas.
2024-02-12 15:34:56 +03:00

92 lines
3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: include/wx/qt/glcanvas.cpp
// Author: Sean D'Epagnier
// Copyright: (c) Sean D'Epagnier 2014
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#include <GL/gl.h>
class QGLWidget;
class QGLContext;
class QGLFormat;
class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
{
public:
wxGLContext(wxGLCanvas *win,
const wxGLContext *other = nullptr,
const wxGLContextAttrs *ctxAttrs = nullptr);
/// virtual ~wxGLContext();
virtual bool SetCurrent(const wxGLCanvas& win) const override;
private:
QGLContext* m_glContext = nullptr;
wxDECLARE_CLASS(wxGLContext);
};
// ----------------------------------------------------------------------------
// wxGLCanvas: OpenGL output window
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
{
public:
wxGLCanvas() = default;
explicit // avoid implicitly converting a wxWindow* to wxGLCanvas
wxGLCanvas(wxWindow *parent,
const wxGLAttributes& dispAttrs,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
explicit
wxGLCanvas(wxWindow *parent,
wxWindowID id = wxID_ANY,
const int *attribList = nullptr,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
~wxGLCanvas();
bool Create(wxWindow *parent,
const wxGLAttributes& dispAttrs,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = nullptr,
const wxPalette& palette = wxNullPalette);
virtual bool SwapBuffers() override;
virtual bool QtCanPaintWithoutActivePainter() const override;
static bool ConvertWXAttrsToQtGL(const wxGLAttributes &glattrs, const wxGLContextAttrs ctxAttrs, QGLFormat &format);
private:
wxDECLARE_CLASS(wxGLCanvas);
};
#endif // _WX_GLCANVAS_H_