166 lines
7.1 KiB
Objective-C
166 lines
7.1 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: webview_chromium.h
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// Purpose: interface of wxWebViewChromium
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxWebViewChromium
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wxWebViewChromium is a Chromium backend for wxWebView based on the
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Chromium Embedded Framework (CEF3). The current CEF3 required version is
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3.3239.1723. This backend is available for Windows, Linux and OS X only.
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@section requirements CEF3 Requirements
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If you are compiling your own copy of CEF3 then your compile flags must
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match those you are using to compile wxWidgets. Specifically on Windows
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it is likely you will need to adjust the following properties in the CEF3
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provided build files:
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- C/C++ - Code Generation - Runtime Library - Multithreaded [Debug] DLL
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- C/C++ - Code Generation - Enable C++ Exceptions - Yes
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- C/C++ - Language - Enable Run-Time Type Information - Yes
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The following release branches of CEF3 have been tested: 3.3239.1723.
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@section instructions Build Instructions
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__General__
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The wxWebViewChromium backend is built into a separate webview_chromium
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library which depends on the webview library.
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When building with CMake enable wxUSE_WEBVIEW_CHROMIUM and CEF3 will be
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automatically downloaded during configuration based on your platform.
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For other build systems please follow the following instructions:
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Once you have a copy of CEF3, either from compiling it yourself or using
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prebuilt binaries, you should copy it into `wx_root/3rdparty/cef`. To run the
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webview_chromium sample you need to copy the CEF3 resources into the
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sample directory. The following files need to be copied:
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- The shared objects in the wx_root/3rdparty/cef/Debug or
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wx_root/3rdparty/cef/Release folder, depending on your build type.
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- The contents of the wx_root/3rdparty/cef/Resources folder.
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When building wxWidgets you need to ensure wxWebViewChromium is enabled,
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either by passing --enable-webviewchromium for autoconf based builds or
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setting wxUSE_WEBVIEW_CHROMIUM equal to 1 in setup.h for Visual Studio
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based builds.
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__Microsoft Windows Platform__
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Windows 7 or newer is required to run applications using wxWebViewChromium.
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Such applications should also have an application manifest declaring compatibility
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with supported Windows versions.
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Only Microsoft Visual C++ 2015 or newer can be used to build wxWebViewChromium.
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__Mac OS X Platform__
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OS X 10.9 or above is required.
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Due to the application bundle structure on OS X, wxWebviewChromium is a
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little more complicated than on Windows/Linux platforms. An extra helper
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application for executing separate Chromium processes(renderer, plugin,
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etc) is required.
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For applications using wxWebviewChromium, below are the steps to make
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it work, based off the webview_chromium sample bakefile.
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1. Build the webview_chromium library.
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- Use system tool `install_name_tool -change` to correct `Chromium
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Embedded Framework.framework/Chromium Embedded Framework` location.
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2. Compile/link/package the `helper` app:
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- Require `process_helper_mac.cpp`
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- Require link frameworks: Chromium Embedded Framework.framework,
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AppKit.frameworks.
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- Require app bundle configuration: Info.plist
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- Use system tool `install_name_tool -change` to correct `Chromium
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Embedded Framework.framework/Chromium Embedded Framework` location.
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3. Compile/link/package the `webviewchromium` app:
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- Require `webview.cpp`
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- Require link frameworks: Chromium Embedded Framework.framework,
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AppKit.frameworks.
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- Require app bundle configuration: Info.plist
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- Use system tool `install_name_tool -change` to correct `Chromium
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Embedded Framework.framework/Chromium Embedded Framework` location.
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4. Create a `Contents/Frameworks` directory in `webviewchromium.app` bundle
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and copy `helper.app`, `webviewchromium.dylib`, 'webview.dylib'
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and `Chromium Embedded Framework` into it.
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5. Use `samples/webview_chromium/mac/tools/make_more_helper.sh` to make
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sub-process helper app bundles based on the `helper` app.
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Below is the wxWebviewChromium sample app bundle directory structure:
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webview_chromium.app
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`-- Contents
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|-- Frameworks
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| |-- Chromium Embedded Framework.framework <= CEF framework
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| | |-- Chromium Embedded Framework
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| | |-- Libraries
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| | | `-- ffmpegsumo.so
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| | `-- Resources\
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| |-- libwx_osx_cocoau_webviewchromium-3.1.dylib <= wxWebviewChromium library supports webviewChromium backend.
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| |-- libwx_osx_cocoau_webview-3.1.dylib <= wxWebview library supports other backends.
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| `-- webview_chromium Helper.app <= helper app
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| `-- Contents
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| |-- Info.plist
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| |-- MacOS
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| | `-- webview_chromium Helper
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| |-- PkgInfo
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| `-- Resources
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| `-- wxmac.icns
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|-- Info.plist
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|-- MacOS
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| `-- webview_chromium <= webviewchromium sample executable
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|-- PkgInfo
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`-- Resources
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`-- wxmac.icns <= resources.
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@section differences API Differences
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wxWebViewChromium aims to support the full wxWebView API, but there are
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some features which are currently unsupported:
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- GetSelectedSource/GetSelectedText: Always returns "".
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- HasSelection: Always returns false.
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- IsEditable: Always returns false.
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- CanUndo/CanRedo/CanCut/CanCopy/CanPaste: Always returns true.
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- Find: Always returns -1.
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- RunScript: Retrieving the result of JavaScript execution is not supported and
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if the @a output parameter is non-null, the function will always return false.
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@since 3.3.0
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@library{wxwebview_chromium}
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@category{webview}
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**/
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class wxWebViewChromium : public wxWebView
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{
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public:
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/**
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wxWebViewChromium constructor, arguments as per wxWebView::New.
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*/
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wxWebViewChromium(wxWindow* parent,
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wxWindowID id,
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const wxString& url = wxWebViewDefaultURLStr,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxWebViewNameStr);
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/**
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Creation function for two-step creation.
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*/
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virtual bool Create(wxWindow* parent,
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wxWindowID id,
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const wxString& url = wxWebViewDefaultURLStr,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxWebViewNameStr);
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};
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