Postpone calling this function until we get the (first) frame callback as by this time the EGL context is fully valid and can be used inside it and it doesn't fail any longer. |
||
|---|---|---|
| .. | ||
| msvc/wx | ||
| wx | ||
Postpone calling this function until we get the (first) frame callback as by this time the EGL context is fully valid and can be used inside it and it doesn't fail any longer. |
||
|---|---|---|
| .. | ||
| msvc/wx | ||
| wx | ||