This seems to be the only way to fix using this class, which is fundamentally incompatible with high DPI support, with bitmaps of different logical but identical physical sizes. By using physical size we ensure that the code chopping up the provided bitmap in multiple images doesn't do it with the bitmap having the same physical size but a different logical size from all the other bitmaps. And, conceptually, logical size of the bitmaps in it really shouldn't matter to the image list as it doesn't have a scaling factor and so can't do anything useful with the logical size. Moreover, we can't add wxImageList::SetScaleFactor() neither because this class is, by design, supposed to be shareable between different controls which may use different scale factors, so it doesn't make sense to speak of the scale factor of the image list itself. This undoes the changes made in the generic implementation back inc374eefd34(Fold wxOSX-specific wxImageList into generic version, 2018-10-30) and alsoeb52e86553(Take into account scale factor of images added to wxImageList, 2021-04-03). Also update a couple of places where wxImageList is still used to use physical sizes. Unfortunately some others can't be easily fixed, e.g. global wxFileIconsTable would have to be completely rewritten. Finally, add a unit test checking that things work as expected now: previously the size of 24x24 bitmap in the image list containing (scaled) 32x32 bitmaps would be 21x21 due to sub-bitmap extraction kicking in. Closes #23994.
546 lines
18 KiB
C++
546 lines
18 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/graphics/bmpbundle.cpp
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// Purpose: wxBitmapBundle unit test
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// Author: Vadim Zeitlin
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// Created: 2021-09-27
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// Copyright: (c) 2021 Vadim Zeitlin <vadim@wxwidgets.org>
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#include "wx/bmpbndl.h"
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#include "wx/artprov.h"
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#include "wx/dcmemory.h"
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#include "wx/imaglist.h"
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#include "asserthelper.h"
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// ----------------------------------------------------------------------------
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// tests
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// ----------------------------------------------------------------------------
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TEST_CASE("BitmapBundle::Create", "[bmpbundle]")
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{
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wxBitmapBundle b;
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CHECK( !b.IsOk() );
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CHECK( b.GetDefaultSize() == wxDefaultSize );
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b = wxBitmap(16, 16);
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CHECK( b.IsOk() );
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CHECK( b.GetDefaultSize() == wxSize(16, 16) );
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}
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TEST_CASE("BitmapBundle::FromBitmaps", "[bmpbundle]")
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{
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wxVector<wxBitmap> bitmaps;
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bitmaps.push_back(wxBitmap(16, 16));
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bitmaps.push_back(wxBitmap(24, 24));
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wxBitmapBundle b = wxBitmapBundle::FromBitmaps(bitmaps);
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REQUIRE( b.IsOk() );
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CHECK( b.GetDefaultSize() == wxSize(16, 16) );
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CHECK( b.GetBitmap(wxDefaultSize ).GetSize() == wxSize(16, 16) );
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CHECK( b.GetBitmap(wxSize(16, 16)).GetSize() == wxSize(16, 16) );
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CHECK( b.GetBitmap(wxSize(20, 20)).GetSize() == wxSize(20, 20) );
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CHECK( b.GetBitmap(wxSize(24, 24)).GetSize() == wxSize(24, 24) );
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}
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TEST_CASE("BitmapBundle::GetBitmap", "[bmpbundle]")
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{
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const wxBitmapBundle b = wxBitmapBundle::FromBitmap(wxBitmap(16, 16));
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CHECK( b.GetBitmap(wxSize(16, 16)).GetSize() == wxSize(16, 16) );
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CHECK( b.GetBitmap(wxSize(32, 32)).GetSize() == wxSize(32, 32) );
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CHECK( b.GetBitmap(wxSize(24, 24)).GetSize() == wxSize(24, 24) );
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}
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// Helper functions for the test below.
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namespace
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{
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// Default size here doesn't really matter.
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const wxSize BITMAP_SIZE(16, 16);
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// The choice of colours here is arbitrary too, but they need to be all
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// different to allow identifying which bitmap got scaled.
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struct ColourAtScale
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{
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double scale;
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wxUint32 rgb;
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};
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const ColourAtScale colours[] =
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{
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{ 1.0, 0x000000ff },
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{ 1.5, 0x0000ff00 },
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{ 2.0, 0x00ff0000 },
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};
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// Return the colour used for the (original) bitmap at the given scale.
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wxColour GetColourForScale(double scale)
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{
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wxColour col;
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for ( size_t n = 0; n < WXSIZEOF(colours); ++n )
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{
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if ( colours[n].scale == scale )
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{
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col.SetRGB(colours[n].rgb);
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return col;
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}
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}
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wxFAIL_MSG("no colour for this scale");
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return col;
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}
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double GetScaleFromColour(const wxColour& col)
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{
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const wxUint32 rgb = col.GetRGB();
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for ( size_t n = 0; n < WXSIZEOF(colours); ++n )
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{
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if ( colours[n].rgb == rgb )
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return colours[n].scale;
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}
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wxFAIL_MSG(wxString::Format("no scale for colour %s", col.GetAsString()));
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return 0.0;
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}
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double SizeToScale(const wxSize& size)
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{
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return static_cast<double>(size.y) / BITMAP_SIZE.y;
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}
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wxBitmap MakeSolidBitmap(double scale)
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{
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wxBitmap bmp(BITMAP_SIZE*scale);
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wxMemoryDC dc(bmp);
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dc.SetBackground(GetColourForScale(scale));
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dc.Clear();
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return bmp;
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}
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wxColour GetBitmapColour(const wxBitmap& bmp)
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{
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const wxImage img = bmp.ConvertToImage();
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// We just assume the bitmap is solid colour, we could check it, but it
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// doesn't seem really useful to do it.
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return wxColour(img.GetRed(0, 0), img.GetGreen(0, 0), img.GetBlue(0, 0));
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}
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// This struct exists just to allow using it conveniently in CHECK_THAT().
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struct BitmapAtScale
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{
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BitmapAtScale(const wxBitmapBundle& b, double scale)
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: size(b.GetPreferredBitmapSizeAtScale(scale)),
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bitmap(b.GetBitmap(size))
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{
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}
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const wxSize size;
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const wxBitmap bitmap;
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};
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class BitmapAtScaleMatcher : public Catch::MatcherBase<BitmapAtScale>
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{
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public:
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explicit BitmapAtScaleMatcher(double scale, double scaleOrig)
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: m_scale(scale),
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m_scaleOrig(scaleOrig)
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{
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}
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bool match(const BitmapAtScale& bitmapAtScale) const override
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{
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const wxBitmap& bmp = bitmapAtScale.bitmap;
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if ( SizeToScale(bitmapAtScale.size) != m_scale ||
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SizeToScale(bmp.GetSize()) != m_scale )
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{
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m_diffDesc.Printf("should have scale %.1f", m_scale);
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}
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if ( GetBitmapColour(bmp) != GetColourForScale(m_scaleOrig) )
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{
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if ( m_diffDesc.empty() )
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m_diffDesc = "should be ";
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else
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m_diffDesc += " and be ";
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m_diffDesc += wxString::Format("created from x%.1f", m_scaleOrig);
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}
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return m_diffDesc.empty();
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}
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std::string describe() const override
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{
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return m_diffDesc.utf8_string();
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}
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private:
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const double m_scale;
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const double m_scaleOrig;
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mutable wxString m_diffDesc;
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};
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// The first parameter here determines the size of the expected bitmap and the
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// second one, which defaults to the first one if it's not specified, the size
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// of the bitmap which must have been scaled to create the bitmap of the right
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// size.
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BitmapAtScaleMatcher SameAs(double scale, double scaleOrig = 0.0)
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{
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if ( scaleOrig == 0.0 )
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scaleOrig = scale;
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return BitmapAtScaleMatcher(scale, scaleOrig);
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}
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} // anonymous namespace
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namespace Catch
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{
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template <>
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struct StringMaker<BitmapAtScale>
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{
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static std::string convert(const BitmapAtScale& bitmapAtScale)
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{
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const wxBitmap& bmp = bitmapAtScale.bitmap;
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wxString scaleError;
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if ( bmp.GetSize() != bitmapAtScale.size )
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{
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scaleError.Printf(" (DIFFERENT from expected %.1f)",
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SizeToScale(bitmapAtScale.size));
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}
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return wxString::Format
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(
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"x%.1f bitmap%s created from x%.1f",
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SizeToScale(bmp.GetSize()),
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scaleError,
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GetScaleFromColour(GetBitmapColour(bmp))
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).utf8_string();
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}
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};
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}
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TEST_CASE("BitmapBundle::GetPreferredSize", "[bmpbundle]")
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{
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// Check that empty bundle doesn't have any preferred size.
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wxBitmapBundle b;
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CHECK( b.GetPreferredBitmapSizeAtScale(1) == wxDefaultSize );
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const wxBitmap normal = MakeSolidBitmap(1.0);
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const wxBitmap middle = MakeSolidBitmap(1.5);
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const wxBitmap bigger = MakeSolidBitmap(2.0);
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// Then check what happens if there is only a single bitmap.
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b = wxBitmapBundle::FromBitmap(normal);
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// We should avoid scaling as long as the size is close enough to the
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// actual bitmap size.
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CHECK_THAT( BitmapAtScale(b, 0 ), SameAs(1) );
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CHECK_THAT( BitmapAtScale(b, 1 ), SameAs(1) );
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CHECK_THAT( BitmapAtScale(b, 1.25), SameAs(1) );
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CHECK_THAT( BitmapAtScale(b, 1.4 ), SameAs(1) );
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CHECK_THAT( BitmapAtScale(b, 1.5 ), SameAs(1) );
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// Once it becomes too big, we're going to need to scale, but we should be
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// scaling by an integer factor.
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CHECK_THAT( BitmapAtScale(b, 1.75), SameAs(2, 1) );
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CHECK_THAT( BitmapAtScale(b, 2 ), SameAs(2, 1) );
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CHECK_THAT( BitmapAtScale(b, 2.25), SameAs(2, 1) );
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CHECK_THAT( BitmapAtScale(b, 2.5 ), SameAs(3, 1) );
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// Now check what happens when there is also a double size bitmap.
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b = wxBitmapBundle::FromBitmaps(normal, bigger);
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// Check that the existing bitmaps are used without scaling for most of the
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// typical scaling values.
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CHECK_THAT( BitmapAtScale(b, 0 ), SameAs(1) );
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CHECK_THAT( BitmapAtScale(b, 1 ), SameAs(1) );
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CHECK_THAT( BitmapAtScale(b, 1.25), SameAs(1) );
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CHECK_THAT( BitmapAtScale(b, 1.4 ), SameAs(1) );
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CHECK_THAT( BitmapAtScale(b, 1.5 ), SameAs(1) );
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CHECK_THAT( BitmapAtScale(b, 1.75), SameAs(2) );
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CHECK_THAT( BitmapAtScale(b, 2 ), SameAs(2) );
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CHECK_THAT( BitmapAtScale(b, 2.5 ), SameAs(2) );
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CHECK_THAT( BitmapAtScale(b, 3 ), SameAs(2) );
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// This scale is too big to use any of the existing bitmaps, so they will
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// be scaled, but use integer factors and, importantly, scale the correct
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// bitmap using them: we need to scale the small bitmap by a factor of 3,
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// rather than scaling the larger bitmap by a factor of 1.5 here, but we
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// must also scale the larger one by a factor of 2 rather than scaling the
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// small one by a factor of 4.
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CHECK_THAT( BitmapAtScale(b, 3.33), SameAs(3, 1) );
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CHECK_THAT( BitmapAtScale(b, 4 ), SameAs(4, 2) );
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CHECK_THAT( BitmapAtScale(b, 5 ), SameAs(5, 1) );
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// Finally check that things work as expected when we have 3 versions.
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wxVector<wxBitmap> bitmaps;
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bitmaps.push_back(normal);
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bitmaps.push_back(middle);
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bitmaps.push_back(bigger);
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b = wxBitmapBundle::FromBitmaps(bitmaps);
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CHECK_THAT( BitmapAtScale(b, 0 ), SameAs(1.0) );
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CHECK_THAT( BitmapAtScale(b, 1 ), SameAs(1.0) );
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CHECK_THAT( BitmapAtScale(b, 1.25), SameAs(1.0) );
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CHECK_THAT( BitmapAtScale(b, 1.4 ), SameAs(1.5) );
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CHECK_THAT( BitmapAtScale(b, 1.5 ), SameAs(1.5) );
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CHECK_THAT( BitmapAtScale(b, 1.75), SameAs(1.5) );
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CHECK_THAT( BitmapAtScale(b, 2 ), SameAs(2.0) );
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CHECK_THAT( BitmapAtScale(b, 2.5 ), SameAs(2.0) );
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CHECK_THAT( BitmapAtScale(b, 3 ), SameAs(2.0) );
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CHECK_THAT( BitmapAtScale(b, 3.33), SameAs(3.0, 1.5) );
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CHECK_THAT( BitmapAtScale(b, 4.25), SameAs(4.0, 2.0) );
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CHECK_THAT( BitmapAtScale(b, 4.50), SameAs(4.5, 1.5) );
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CHECK_THAT( BitmapAtScale(b, 5 ), SameAs(5.0, 1.0) );
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}
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#ifdef wxHAS_DPI_INDEPENDENT_PIXELS
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TEST_CASE("BitmapBundle::Scaled", "[bmpbundle]")
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{
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// Adding a bitmap with scale factor > 1 should create the bundle using the
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// scaled size as default size.
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wxBitmap scaled2x(64, 64);
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scaled2x.SetScaleFactor(2);
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CHECK( scaled2x.GetLogicalSize() == wxSize(32, 32) );
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wxBitmapBundle b(scaled2x);
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CHECK( b.GetDefaultSize() == wxSize(32, 32) );
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// Retrieving this bitmap back from the bundle should preserve its scale.
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scaled2x = b.GetBitmap(wxSize(64, 64));
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CHECK( scaled2x.GetSize() == wxSize(64, 64) );
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CHECK( scaled2x.GetScaleFactor() == 2 );
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// And retrieving the bitmap from the bundle should set scale factor for it
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// even if it hadn't originally been added with it.
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b = wxBitmapBundle::FromBitmaps(wxBitmap(32, 32), wxBitmap(64, 64));
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scaled2x = b.GetBitmap(wxSize(64, 64));
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CHECK( scaled2x.GetSize() == wxSize(64, 64) );
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CHECK( scaled2x.GetScaleFactor() == 2 );
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// Using scaled bitmaps when there is more than one of them is a bad idea
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// in general, as only physical size matters, but the default size should
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// still be the scaled size of the smallest one.
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b = wxBitmapBundle::FromBitmaps(scaled2x, wxBitmap(64, 64));
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CHECK( b.GetDefaultSize() == wxSize(32, 32) );
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}
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#endif // wxHAS_DPI_INDEPENDENT_PIXELS
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#ifdef wxHAS_SVG
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TEST_CASE("BitmapBundle::FromSVG", "[bmpbundle][svg]")
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{
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static const char svg_data[] =
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"<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>"
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"<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.1//EN\" \"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd\">"
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"<svg width=\"200\" height=\"200\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" xmlns=\"http://www.w3.org/2000/svg\">"
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"<g>"
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"<circle cx=\"100\" cy=\"100\" r=\"50\" fill=\"blue\"/>"
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"</g>"
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"</svg>"
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;
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wxBitmapBundle b = wxBitmapBundle::FromSVG(svg_data, wxSize(20, 20));
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REQUIRE( b.IsOk() );
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CHECK( b.GetDefaultSize() == wxSize(20, 20) );
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CHECK( b.GetBitmap(wxSize(32, 32)).GetSize() == wxSize(32, 32) );
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// Check that not using XML header works too.
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const char* svg_tag_start = strstr(svg_data, "<svg");
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REQUIRE( svg_tag_start );
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b = wxBitmapBundle::FromSVG(svg_data, wxSize(20, 20));
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REQUIRE( b.IsOk() );
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CHECK( b.GetBitmap(wxSize(16, 16)).GetSize() == wxSize(16, 16) );
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}
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TEST_CASE("BitmapBundle::FromSVGFile", "[bmpbundle][svg][file]")
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{
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const wxSize size(20, 20); // completely arbitrary
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CHECK( !wxBitmapBundle::FromSVGFile("horse.bmp", size).IsOk() );
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wxBitmapBundle b = wxBitmapBundle::FromSVGFile("horse.svg", size);
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REQUIRE( b.IsOk() );
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CHECK( b.GetDefaultSize() == size );
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}
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// This can be used to test loading an arbitrary image file by setting the
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// environment variable WX_TEST_IMAGE_PATH to point to it.
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TEST_CASE("BitmapBundle::Load", "[.]")
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{
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wxString path;
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REQUIRE( wxGetEnv("WX_TEST_SVG", &path) );
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wxBitmapBundle bb = wxBitmapBundle::FromSVGFile(path, wxSize(32, 32));
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REQUIRE( bb.IsOk() );
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}
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#endif // wxHAS_SVG
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TEST_CASE("BitmapBundle::ArtProvider", "[bmpbundle][art]")
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{
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// Check that creating a bogus bundle fails as expected.
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wxBitmapBundle b = wxArtProvider::GetBitmapBundle("bloordyblop");
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CHECK( !b.IsOk() );
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// And that creating a bundle using a standard icon works.
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const wxSize size(16, 16);
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b = wxArtProvider::GetBitmapBundle(wxART_INFORMATION, wxART_MENU, size);
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CHECK( b.IsOk() );
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CHECK( b.GetDefaultSize() == size );
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#if wxUSE_ARTPROVIDER_TANGO
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// Tango art provider is supposed to use 16px for the default size of the
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// menu and button images and 24px for all the other ones, but we need to
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// choose the client kind for which the current platform doesn't define its
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// own default/fallback size to be able to test for it, i.e. this is the
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// client for which GetNativeSizeHint() of the native art provider returns
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// wxDefaultSize.
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const wxArtClient artClient =
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#ifdef __WXMSW__
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wxART_TOOLBAR
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#else
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wxART_LIST
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#endif
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;
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// We also need to use an image provided by Tango but not by the native art
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// provider, but here we can at least avoid the platform checks by using an
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// image not provided by any native providers.
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b = wxArtProvider::GetBitmapBundle(wxART_REFRESH, artClient);
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CHECK( b.IsOk() );
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CHECK( b.GetDefaultSize() == wxSize(24, 24) );
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#endif // wxUSE_ARTPROVIDER_TANGO
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}
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// This test only makes sense for the ports that actually support scaled
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// bitmaps, which is the case for the ports using real logical pixels (they
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// have to support bitmap scale for things to work) and MSW, which doesn't, but
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// still implements support for at least storing and retrieving bitmap scale in
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// its wxBitmap.
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#if defined(wxHAS_DPI_INDEPENDENT_PIXELS) || defined(__WXMSW__)
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TEST_CASE("BitmapBundle::Scale", "[bmpbundle][scale]")
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{
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// This is not a wxBitmapBundle test, strictly speaking, but check that
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// setting scale factor works correctly for bitmaps, as wxBitmapBundle does
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// this internally.
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wxBitmap bmp;
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bmp.CreateWithDIPSize(8, 8, 2);
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#ifdef wxHAS_DPI_INDEPENDENT_PIXELS
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CHECK( bmp.GetLogicalSize() == wxSize(8, 8) );
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#endif
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CHECK( bmp.GetDIPSize() == wxSize(8, 8) );
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CHECK( bmp.GetSize() == wxSize(16, 16) );
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CHECK( bmp.GetScaleFactor() == 2 );
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wxBitmap bmp2(bmp);
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bmp.SetScaleFactor(3);
|
|
CHECK( bmp2.GetScaleFactor() == 2 );
|
|
CHECK( bmp.GetScaleFactor() == 3 );
|
|
|
|
// Check that creating bitmap bundle from a bitmap with a scale factor
|
|
// works as expected.
|
|
wxBitmapBundle b = bmp2;
|
|
CHECK( b.GetDefaultSize() == wxSize(8, 8) );
|
|
}
|
|
|
|
TEST_CASE("BitmapBundle::ImageList", "[bmpbundle][imagelist]")
|
|
{
|
|
wxVector<wxBitmapBundle> images;
|
|
images.push_back(wxBitmapBundle::FromBitmaps(wxBitmap(16, 16), wxBitmap(32, 32)));
|
|
images.push_back(wxBitmapBundle::FromBitmap(wxBitmap(24, 24)));
|
|
images.push_back(wxBitmapBundle::FromBitmaps(wxBitmap(16, 16), wxBitmap(32, 32)));
|
|
|
|
// There are 2 bundles with preferred size of 32x32, so they should win.
|
|
const wxSize size = wxBitmapBundle::GetConsensusSizeFor(2.0, images);
|
|
CHECK( size == wxSize(32, 32) );
|
|
|
|
wxImageList iml(size.x, size.y);
|
|
for ( const auto& bundle : images )
|
|
{
|
|
wxBitmap bmp = bundle.GetBitmap(size);
|
|
REQUIRE( bmp.IsOk() );
|
|
CHECK( bmp.GetSize() == size );
|
|
REQUIRE( iml.Add(bmp) != -1 );
|
|
}
|
|
|
|
CHECK( iml.GetBitmap(0).GetSize() == size );
|
|
#ifdef wxHAS_DPI_INDEPENDENT_PIXELS
|
|
CHECK( iml.GetBitmap(0).GetScaleFactor() == 2 );
|
|
#endif
|
|
|
|
CHECK( iml.GetBitmap(1).GetSize() == size );
|
|
#ifdef wxHAS_DPI_INDEPENDENT_PIXELS
|
|
CHECK( iml.GetBitmap(1).GetScaleFactor() == Approx(1.3333333333) );
|
|
#endif
|
|
}
|
|
|
|
#endif // ports with scaled bitmaps support
|
|
|
|
TEST_CASE("BitmapBundle::GetConsensusSize", "[bmpbundle]")
|
|
{
|
|
// Just a trivial helper to make writing the tests below simpler.
|
|
struct Bundles
|
|
{
|
|
wxVector<wxBitmapBundle> vec;
|
|
|
|
void Add(int size)
|
|
{
|
|
vec.push_back(wxBitmapBundle::FromBitmap(wxSize(size, size)));
|
|
}
|
|
|
|
int GetConsensusSize(double scale) const
|
|
{
|
|
return wxBitmapBundle::GetConsensusSizeFor(scale, vec).y;
|
|
}
|
|
} bundles;
|
|
|
|
// When there is a tie, a larger size is chosen by default.
|
|
bundles.Add(16);
|
|
bundles.Add(24);
|
|
CHECK( bundles.GetConsensusSize(2) == 48 );
|
|
|
|
// Breaking the tie results in the smaller size winning now.
|
|
bundles.Add(16);
|
|
CHECK( bundles.GetConsensusSize(2) == 32 );
|
|
|
|
// Integer scaling factors should be preferred.
|
|
CHECK( bundles.GetConsensusSize(1.5) == 16 );
|
|
}
|
|
|
|
// This test is not really related to wxBitmapBundle, but is just here because
|
|
// this file already uses wxArtProvider and we don't have any tests for it
|
|
// specifically right now.
|
|
TEST_CASE("wxArtProvider::Delete", "[artprov]")
|
|
{
|
|
auto* artprov = new wxArtProvider{};
|
|
wxArtProvider::Push(artprov);
|
|
delete artprov;
|
|
}
|