Previously wxSpinButton using a buddy control had borders which were much too bright in the dark mode. Now the entire border is perhaps a bit too dark, but it's still better than before.
426 lines
12 KiB
C++
426 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/spinbutt.cpp
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// Purpose: wxSpinButton
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/msw/wrapcctl.h" // include <commctrl.h> "properly"
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#include "wx/app.h"
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#include "wx/dcclient.h"
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#include "wx/dcmemory.h"
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#endif
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#if wxUSE_SPINBTN
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#include "wx/spinbutt.h"
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#include "wx/msw/dc.h"
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#include "wx/msw/private.h"
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#include "wx/msw/private/darkmode.h"
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#ifndef UDM_SETRANGE32
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#define UDM_SETRANGE32 (WM_USER+111)
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#endif
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#ifndef UDM_SETPOS32
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#define UDM_SETPOS32 (WM_USER+113)
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#define UDM_GETPOS32 (WM_USER+114)
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#endif
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxWin macros
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// wxSpinButton
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// ----------------------------------------------------------------------------
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bool wxSpinButton::Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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{
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// basic initialization
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m_windowId = (id == wxID_ANY) ? NewControlId() : id;
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SetName(name);
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int x = pos.x;
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int y = pos.y;
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int width = size.x;
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int height = size.y;
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m_windowStyle = style;
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SetParent(parent);
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// get the right size for the control
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if ( width <= 0 || height <= 0 )
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{
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wxSize bestSize = DoGetBestSize();
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if ( width <= 0 )
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width = bestSize.x;
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if ( height <= 0 )
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height = bestSize.y;
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}
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if ( x < 0 )
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x = 0;
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if ( y < 0 )
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y = 0;
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// translate the styles
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DWORD wstyle = WS_VISIBLE | WS_CHILD | WS_TABSTOP | /* WS_CLIPSIBLINGS | */
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UDS_NOTHOUSANDS | // never useful, sometimes harmful
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UDS_ALIGNRIGHT | // these styles are effectively used only
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UDS_SETBUDDYINT; // by wxSpinCtrl but do no harm otherwise
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if ( m_windowStyle & wxCLIP_SIBLINGS )
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wstyle |= WS_CLIPSIBLINGS;
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if ( m_windowStyle & wxSP_HORIZONTAL )
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wstyle |= UDS_HORZ;
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if ( m_windowStyle & wxSP_ARROW_KEYS )
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wstyle |= UDS_ARROWKEYS;
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if ( m_windowStyle & wxSP_WRAP )
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wstyle |= UDS_WRAP;
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// create the UpDown control.
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m_hWnd = (WXHWND)CreateUpDownControl
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(
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wstyle,
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x, y, width, height,
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GetHwndOf(parent),
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m_windowId,
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wxGetInstance(),
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nullptr, // no buddy
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m_max, m_min,
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m_min // initial position
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);
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if ( !m_hWnd )
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{
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wxLogLastError(wxT("CreateUpDownControl"));
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return false;
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}
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if ( parent )
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{
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parent->AddChild(this);
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}
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SubclassWin(m_hWnd);
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Bind(wxEVT_PAINT, &wxSpinButton::OnPaint, this);
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SetInitialSize(size);
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return true;
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}
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wxSpinButton::~wxSpinButton()
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{
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}
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bool wxSpinButton::MSWShouldUseAutoDarkMode() const
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{
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// Native control doesn't seem to have any support for dark theme, so
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// invert it in dark mode -- this is not great, but better than nothing.
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return true;
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}
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// ----------------------------------------------------------------------------
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// size calculation
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// ----------------------------------------------------------------------------
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wxSize wxSpinButton::DoGetBestSize() const
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{
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const bool vert = HasFlag(wxSP_VERTICAL);
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wxSize bestSize(wxGetSystemMetrics(vert ? SM_CXVSCROLL : SM_CXHSCROLL, m_parent),
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wxGetSystemMetrics(vert ? SM_CYVSCROLL : SM_CYHSCROLL, m_parent));
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if ( vert )
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bestSize.y *= 2;
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else
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bestSize.x *= 2;
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return bestSize;
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}
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// ----------------------------------------------------------------------------
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// painting
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// ----------------------------------------------------------------------------
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void wxSpinButton::OnPaint(wxPaintEvent& event)
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{
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if ( wxMSWDarkMode::IsActive() )
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{
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// Unfortunately PaintIfNecessary() can't be used here as we need to
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// handle the extra border below, so duplicate what it does here.
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const RECT rc = wxGetClientRect(GetHwnd());
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const wxSize size{rc.right - rc.left, rc.bottom - rc.top};
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if ( size == wxSize() )
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return;
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wxBitmap bmp(size);
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{
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wxMemoryDC mdc(bmp);
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::CallWindowProc(m_oldWndProc,
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GetHwnd(), WM_PAINT, (WPARAM)GetHdcOf(mdc), 0);
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}
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#if wxUSE_IMAGE
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// When using a buddy control, the spin button tries to mimic being a
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// part of it by adding an extra border, not used for standalone
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// controls. This doesn't work very well even in light mode in modern
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// Windows (it was apparently done for the classic 3D appearance and
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// never updated since then), but looks completely horrible in dark
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// mode, so we must get rid of this border by overdrawing it.
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const bool drawBorder = ::SendMessage(GetHwnd(), UDM_GETBUDDY, 0, 0);
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wxImage::RGBValue border;
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if ( drawBorder )
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{
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const auto col = wxMSWDarkMode::GetBorderPen().GetColour();
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border.red = col.GetRed();
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border.green = col.GetGreen();
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border.blue = col.GetBlue();
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}
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wxImage image = bmp.ConvertToImage();
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const int width = image.GetWidth();
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const int height = image.GetHeight();
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unsigned char *data = image.GetData();
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unsigned char *alpha = image.GetAlpha();
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for ( int y = 0; y < height; ++y )
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{
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for ( int x = 0; x < width; ++x )
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{
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wxImage::RGBValue rgb(data[0], data[1], data[2]);
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if ( drawBorder &&
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(y == 0 || y == height - 1 || x == width - 1) )
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{
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rgb = border;
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if ( alpha )
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*alpha = wxALPHA_OPAQUE;
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}
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else
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{
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// This uses a slightly different formula than the one in
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// InvertBitmapPixel() because the one there results in the
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// lines being too bright.
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auto hsv = wxImage::RGBtoHSV(rgb);
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hsv.value = 1.0 - hsv.value;
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rgb = wxImage::HSVtoRGB(hsv);
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}
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data[0] = rgb.red;
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data[1] = rgb.green;
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data[2] = rgb.blue;
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data += 3;
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if ( alpha )
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alpha++;
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}
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}
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bmp = wxBitmap(image);
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#endif // wxUSE_IMAGE
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PAINTSTRUCT ps;
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wxDCTemp dc(::BeginPaint(GetHwnd(), &ps), size);
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dc.DrawBitmap(bmp, 0, 0);
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::EndPaint(GetHwnd(), &ps);
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}
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else
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{
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// We need to always paint this control explicitly instead of letting
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// DefWndProc() do it, as this avoids whichever optimization the latter
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// function does when WS_EX_COMPOSITED is on that result in not drawing
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// parts of the control at all (see #23656).
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wxPaintDC dc(this);
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wxSpinButtonBase::OnPaint(event);
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}
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}
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// ----------------------------------------------------------------------------
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// value and range
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// ----------------------------------------------------------------------------
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int wxSpinButton::GetValue() const
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{
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int n;
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#ifdef UDM_GETPOS32
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// use the full 32 bit range if available
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n = ::SendMessage(GetHwnd(), UDM_GETPOS32, 0, 0);
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#else
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// we're limited to 16 bit
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n = (short)LOWORD(::SendMessage(GetHwnd(), UDM_GETPOS, 0, 0));
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#endif // UDM_GETPOS32
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if (n < m_min) n = m_min;
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if (n > m_max) n = m_max;
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return n;
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}
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void wxSpinButton::SetValue(int val)
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{
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// wxSpinButtonBase::SetValue(val); -- no, it is pure virtual
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#ifdef UDM_SETPOS32
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// use the full 32 bit range if available
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::SendMessage(GetHwnd(), UDM_SETPOS32, 0, val);
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#else
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::SendMessage(GetHwnd(), UDM_SETPOS, 0, MAKELONG((short) val, 0));
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#endif // UDM_SETPOS32
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}
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void wxSpinButton::NormalizeValue()
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{
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SetValue( GetValue() );
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}
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void wxSpinButton::SetRange(int minVal, int maxVal)
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{
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const bool hadRange = m_min < m_max;
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wxSpinButtonBase::SetRange(minVal, maxVal);
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#ifdef UDM_SETRANGE32
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// use the full 32 bit range if available
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::SendMessage(GetHwnd(), UDM_SETRANGE32, minVal, maxVal);
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#else
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// we're limited to 16 bit
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::SendMessage(GetHwnd(), UDM_SETRANGE, 0,
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(LPARAM) MAKELONG((short)maxVal, (short)minVal));
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#endif // UDM_SETRANGE32
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// the current value might be out of the new range, force it to be in it
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NormalizeValue();
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// if range was valid but becomes degenerated (min == max) now or vice
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// versa then the spin buttons are automatically disabled/enabled back
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// but don't update themselves for some reason, so do it manually
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if ( hadRange != (m_min < m_max) )
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{
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// update the visual state of the button
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Refresh();
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}
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}
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// ----------------------------------------------------------------------------
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// event generation
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// ----------------------------------------------------------------------------
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bool wxSpinButton::MSWOnScroll(int WXUNUSED(orientation), WXWORD wParam,
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WXWORD WXUNUSED(pos), WXHWND control)
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{
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wxCHECK_MSG( control, false, wxT("scrolling what?") );
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if ( wParam != SB_THUMBPOSITION )
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{
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// probable SB_ENDSCROLL - we don't react to it
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return false;
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}
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wxSpinEvent event(wxEVT_SCROLL_THUMBTRACK, m_windowId);
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// We can't use 16 bit position provided in this message for spin buttons
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// using 32 bit range.
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event.SetPosition(GetValue());
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event.SetEventObject(this);
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return HandleWindowEvent(event);
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}
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bool wxSpinButton::MSWOnNotify(int WXUNUSED(idCtrl), WXLPARAM lParam, WXLPARAM *result)
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{
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NM_UPDOWN *lpnmud = (NM_UPDOWN *)lParam;
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if ( lpnmud->hdr.hwndFrom != GetHwnd() || // make sure it is the right control
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lpnmud->hdr.code != UDN_DELTAPOS ) // and the right notification
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return false;
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int newVal = lpnmud->iPos + lpnmud->iDelta;
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if ( newVal < m_min )
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{
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newVal = HasFlag(wxSP_WRAP) ? m_max : m_min;
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}
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else if ( newVal > m_max )
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{
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newVal = HasFlag(wxSP_WRAP) ? m_min : m_max;
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}
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// Don't send an event if the value hasn't actually changed (for compatibility with wxGTK and wxOSX).
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if ( newVal == lpnmud->iPos )
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{
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*result = 1;
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return true;
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}
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wxSpinEvent event(lpnmud->iDelta > 0 ? wxEVT_SCROLL_LINEUP
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: wxEVT_SCROLL_LINEDOWN,
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m_windowId);
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event.SetPosition(newVal);
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event.SetEventObject(this);
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bool processed = HandleWindowEvent(event);
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*result = event.IsAllowed() ? 0 : 1;
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return processed;
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}
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// ----------------------------------------------------------------------------
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// increment
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// ----------------------------------------------------------------------------
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void wxSpinButton::SetIncrement(int value)
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{
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UDACCEL accel;
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accel.nSec = 0;
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accel.nInc = value;
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::SendMessage(GetHwnd(), UDM_SETACCEL, 1, (LPARAM) &accel);
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}
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int wxSpinButton::GetIncrement() const
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{
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UDACCEL accel;
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// If the message is unsupported, this default value won't be modified and
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// will be returned below.
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accel.nInc = 1;
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::SendMessage(GetHwnd(), UDM_GETACCEL, 1, (LPARAM) &accel);
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return accel.nInc;
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}
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#endif // wxUSE_SPINBTN
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