This prevents wxWebViewChromium from referencing debug-only functions that are not defined in the release build of libcef_dll_wrapper. Unfortunately, CEF build doesn't provide any way to detect if the wrappers were built in debug or in release mode, so just assume the latter and add --enable-cef-debug configure option to build with a debug build of CEF wrapper if necessary.
263 lines
10 KiB
Objective-C
263 lines
10 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: webview_chromium.h
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// Purpose: interface of wxWebViewChromium
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxWebViewChromium
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wxWebViewChromium is a Chromium-based backend for wxWebView using the
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Chromium Embedded Framework (CEF).
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This backend is only available for Windows, Linux and macOS and currently
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requires CEF version 116.
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Using CEF also requires a compiler with C++14 support.
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@section requirements Building CEF
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If you are compiling your own copy of CEF then your compile flags must
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match those you are using to compile wxWidgets. Specifically on Windows
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it is likely you will need to adjust the following properties in the CEF
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provided build files:
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- C/C++ - Code Generation - Runtime Library - Multithreaded [Debug] DLL
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- C/C++ - Code Generation - Enable C++ Exceptions - Yes
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- C/C++ - Language - Enable Run-Time Type Information - Yes
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@section instructions Build Instructions
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__General__
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When wxWebViewChromium backend is enabled, it is compiled as part of the
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webview library which means that this library depends on CEF and all
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applications using it must be linked with it.
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Currently building wxWebViewChromium is possible only with configure-based
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build system under Unix (including macOS) and using the provided MSVS
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project files under MSW. Notably building it using CMake does not work.
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Before enabling wxWebViewChromium you need to ensure that CEF is available:
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1. Download the binaries for your platform from the CEF official site at
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https://cef-builds.spotifycdn.com/index.html ("Minimal Distribution" is
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sufficient)
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2. Unpack the archive into `3rdparty/cef` directory under wxWidgets source
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directory.
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3. Build `libcef_dll_wrapper` using the instructions provided in the CEF
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distribution, but, in short, just by using `cmake` to do it. Please note
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that if you use `-DCMAKE_BUILD_TYPE=Debug` under Unix when building it, you
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need to pass `--enable-cef_debug` option to wxWidgets configure to avoid
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mismatches between various definitions in the wrapper itself and in
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wxWidgets.
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4. Copy the static library binary in the platform-dependent location:
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- Under MSW, copy `libcefl_dll_wrapper.lib` file to either
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`3rdparty/cef/Release` or `3rdparty/cef/Debug` depending on the build
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configuration (it's recommended to build CEF wrapper in both
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configurations and so copy the two files to both locations).
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- Under Unix (including macOS), copy `libcef_dll_wrapper.a` file to
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`3rdparty/cef/libcef_dll_wrapper` directory.
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Then enable wxWebViewChromium support:
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- Under MSW, set `wxUSE_WEBVIEW_CHROMIUM` to 1 in `wx/msw/setup.h`.
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- Under Unix, add `--enable-webviewchromium` option to configure command
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line.
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Finally, build wxWidgets as usual: the resulting webview library will
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include wxWebViewChromium.
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It is recommended to build webview sample to check that everything is
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working as expected. Under Unix, the required CEF files will be copied to
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the sample directory as part of the build process, but under MSW you need
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to copy them manually before running the sample: please copy
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- All files from either `3rdparty/cef/Debug` or
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`3rdparty/cef/Release` folder, depending on your build type
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- The contents of the wx_root/3rdparty/cef/Resources folder.
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to the directory containing `webview` executable.
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Please see CEF `README.txt` for more details and also note that when
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redistributing CEF you must abide by the terms of its `LICENSE.txt`.
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Note that by default the webview sample uses the default platform-dependent
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wxWebView backend and to use Chromium backend in it you need to set
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`WX_WEBVIEW_BACKEND` environment variable to the value `wxWebViewChromium`.
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__Microsoft Windows Platform__
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Windows 10 or newer is required to run applications using wxWebViewChromium.
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Such applications should also have an application manifest declaring compatibility
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with supported Windows versions.
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Microsoft Visual C++ 2022 must be used to build wxWebViewChromium.
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When linking an application using it, both `libcef.lib` and
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`libcef_dll_wrapper.lib` should be included in the libraries list.
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__Linux with GTK__
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wxWebviewChromium currently only supports X11 and not Wayland, i.e. you
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need to either ensure that `GDK_BACKEND` environment variable is set to
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"x11" before running your program using it or call
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@code
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gdk_set_allowed_backends("x11")
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@endcode
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in your application code, otherwise wxWebView::IsBackendAvailable() will
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return @false when the application is running under Wayland and creating
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wxWebviewChromium will fail in this case.
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Moreover, the actual browser is only created once the window is shown, and
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can't be used until then. You can bind an event handler for wxEVT_CREATE to
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know when it is usable.
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__Mac OS X Platform__
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OS X 10.13 or above is required.
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Due to the application bundle structure on OS X, wxWebviewChromium is a
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little more complicated than on Windows/Linux platforms as extra helper
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applications for executing separate Chromium processes(renderer, plugin,
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etc) are required.
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For applications using wxWebviewChromium, below are the steps to make
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it work, based off the webview sample bakefile.
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1. Build the webview library with CEF support.
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2. Compile/link/package the `YourApp helper` app:
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- Require `cef_process_helper.cpp`
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- Require link frameworks: Chromium Embedded Framework.framework,
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AppKit.frameworks.
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- Require app bundle configuration: Info.plist
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- Use system tool `install_name_tool -change` to correct `Chromium
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Embedded Framework.framework/Chromium Embedded Framework` location.
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3. Compile/link/package `YourApp` itself as usual under macOS.
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4. Create a `Contents/Frameworks` directory in `YourApp.app` bundle
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and copy `Chromium Embedded Framework` and `YourApp helper.app` into it.
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5. Create clones of `YourApp helper.app`, in the same directory, with the
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names `YourApp helper (Alerts).app`, `YourApp helper (GUI).app` etc. It
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is possible to use symbolic links to `YourApp helper` binary for the
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executable files of these extra helpers.
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Below is the wxWebviewChromium sample app bundle directory structure,
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omitting some resource files
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webview.app
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|____Contents
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|____MacOS
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| |____webview
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|____Resources
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| |____wxmac.icns
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|____Frameworks
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| |____webview Helper.app
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| | |____Contents
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| | |____MacOS
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| | | |____webview Helper
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| | |____Resources
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| | | |____wxmac.icns
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| | |____Info.plist
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| |____webview Helper (GPU).app
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| | |____Contents
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| | |____MacOS
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| | | |____webview Helper (GPU)
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| | |____Resources
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| | | |____wxmac.icns
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| | |____Info.plist
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| |____webview Helper (Plugin).app
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| | |____Contents
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| | |____MacOS
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| | | |____webview Helper (Plugin)
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| | |____Resources
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| | | |____wxmac.icns
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| | |____Info.plist
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| |____Chromium Embedded Framework.framework
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| | |____Resources
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| | | |____chrome_200_percent.pak
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| | | |____chrome_100_percent.pak
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| | | |____icudtl.dat
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| | | |____snapshot_blob.bin
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| | | |____v8_context_snapshot.arm64.bin
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| | | |____resources.pak
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| | | |____gpu_shader_cache.bin
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| | | |____Info.plist
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| | |____Libraries
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| | | |____libEGL.dylib
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| | | |____vk_swiftshader_icd.json
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| | | |____libvk_swiftshader.dylib
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| | | |____libGLESv2.dylib
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| | |____Chromium Embedded Framework
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| |____webview Helper (Renderer).app
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| | |____Contents
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| | |____MacOS
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| | | |____webview Helper (Renderer)
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| | |____Resources
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| | | |____wxmac.icns
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| | |____Info.plist
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| |____webview Helper (Alerts).app
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| |____Contents
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| |____MacOS
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| | |____webview Helper (Alerts)
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| |____Resources
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| | |____wxmac.icns
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| |____Info.plist
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|____Info.plist
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__Miscellaneous Notes__
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When running applications using wxWebViewChromium, the command line option
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`--type=xxx` is interpreted specially as it is used by CEF to launch helper
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applications, so your program must not use this option for anything else.
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@section differences API Differences
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wxWebViewChromium aims to support the full wxWebView API, but there are
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some features which are currently unsupported:
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- GetSelectedSource/GetSelectedText: Always returns "".
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- HasSelection: Always returns false.
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- IsEditable: Always returns false.
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- CanUndo/CanRedo/CanCut/CanCopy/CanPaste: Always returns true.
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- Find: Always returns -1.
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- RunScript: Retrieving the result of JavaScript execution is not supported and
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if the @a output parameter is non-null, the function will always return false.
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@since 3.3.0
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@library{wxwebview}
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@category{webview}
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**/
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class wxWebViewChromium : public wxWebView
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{
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public:
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/**
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wxWebViewChromium constructor, arguments as per wxWebView::New.
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*/
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wxWebViewChromium(wxWindow* parent,
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wxWindowID id,
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const wxString& url = wxWebViewDefaultURLStr,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxWebViewNameStr);
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/**
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Creation function for two-step creation.
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*/
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virtual bool Create(wxWindow* parent,
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wxWindowID id,
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const wxString& url = wxWebViewDefaultURLStr,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxWebViewNameStr);
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};
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