This is a combination of running clang-tidy with modernize-use-nullptr check for some ports (GTK, X11, OSX) and manual changes to the ports for which it couldn't be used easily (MSW, DFB) and also manually updating the docs. Also replace NULL with null or nullptr in the comments as this is more consistent with the use of nullptr in the code and makes it simpler to grep for the remaining occurrences of NULL itself. And also use null in the assert messages. Only a few occurrences of "NULL" are still left in non-C files, mostly corresponding to unclear comments or string output which it might not be safe to change.
288 lines
7 KiB
C++
288 lines
7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: samples/docview/doc.cpp
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// Purpose: Implements document functionality
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup
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// Created: 04/01/98
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// Copyright: (c) 1998 Julian Smart
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// (c) 2008 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#if !wxUSE_DOC_VIEW_ARCHITECTURE
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#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if wxUSE_STD_IOSTREAM
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#include <iostream>
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#else
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#include "wx/txtstrm.h"
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#endif
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#include "wx/wfstream.h"
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#include "doc.h"
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#include "view.h"
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// ----------------------------------------------------------------------------
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// DrawingDocument implementation
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// ----------------------------------------------------------------------------
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wxIMPLEMENT_DYNAMIC_CLASS(DrawingDocument, wxDocument);
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DocumentOstream& DrawingDocument::SaveObject(DocumentOstream& ostream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentOstream& stream = ostream;
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#else
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wxTextOutputStream stream(ostream);
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#endif
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wxDocument::SaveObject(ostream);
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const wxInt32 count = m_doodleSegments.size();
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stream << count << '\n';
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for ( int n = 0; n < count; n++ )
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{
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m_doodleSegments[n].SaveObject(ostream);
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stream << '\n';
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}
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return ostream;
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}
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DocumentIstream& DrawingDocument::LoadObject(DocumentIstream& istream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentIstream& stream = istream;
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#else
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wxTextInputStream stream(istream);
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#endif
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wxDocument::LoadObject(istream);
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wxInt32 count = 0;
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stream >> count;
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if ( count < 0 )
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{
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wxLogWarning("Drawing document corrupted: invalid segments count.");
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#if wxUSE_STD_IOSTREAM
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istream.clear(std::ios::badbit);
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#else
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istream.Reset(wxSTREAM_READ_ERROR);
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#endif
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return istream;
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}
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for ( int n = 0; n < count; n++ )
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{
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DoodleSegment segment;
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segment.LoadObject(istream);
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m_doodleSegments.push_back(segment);
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}
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return istream;
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}
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void DrawingDocument::DoUpdate()
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{
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Modify(true);
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UpdateAllViews();
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}
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void DrawingDocument::AddDoodleSegment(const DoodleSegment& segment)
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{
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m_doodleSegments.push_back(segment);
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DoUpdate();
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}
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bool DrawingDocument::PopLastSegment(DoodleSegment *segment)
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{
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if ( m_doodleSegments.empty() )
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return false;
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if ( segment )
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*segment = m_doodleSegments.back();
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m_doodleSegments.pop_back();
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DoUpdate();
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return true;
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}
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// ----------------------------------------------------------------------------
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// DoodleSegment implementation
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// ----------------------------------------------------------------------------
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DocumentOstream& DoodleSegment::SaveObject(DocumentOstream& ostream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentOstream& stream = ostream;
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#else
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wxTextOutputStream stream(ostream);
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#endif
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const wxInt32 count = m_lines.size();
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stream << count << '\n';
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for ( int n = 0; n < count; n++ )
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{
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const DoodleLine& line = m_lines[n];
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stream
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<< line.x1 << ' '
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<< line.y1 << ' '
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<< line.x2 << ' '
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<< line.y2 << '\n';
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}
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return ostream;
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}
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DocumentIstream& DoodleSegment::LoadObject(DocumentIstream& istream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentIstream& stream = istream;
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#else
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wxTextInputStream stream(istream);
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#endif
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wxInt32 count = 0;
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stream >> count;
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for ( int n = 0; n < count; n++ )
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{
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DoodleLine line;
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stream
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>> line.x1
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>> line.y1
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>> line.x2
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>> line.y2;
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m_lines.push_back(line);
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}
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return istream;
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}
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// ----------------------------------------------------------------------------
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// wxTextDocument: wxDocument and wxTextCtrl married
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// ----------------------------------------------------------------------------
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wxIMPLEMENT_CLASS(wxTextDocument, wxDocument);
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bool wxTextDocument::OnCreate(const wxString& path, long flags)
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{
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if ( !wxDocument::OnCreate(path, flags) )
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return false;
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// subscribe to changes in the text control to update the document state
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// when it's modified
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GetTextCtrl()->Bind(wxEVT_TEXT, &wxTextDocument::OnTextChange, this);
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return true;
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}
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// Since text windows have their own method for saving to/loading from files,
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// we override DoSave/OpenDocument instead of Save/LoadObject
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bool wxTextDocument::DoSaveDocument(const wxString& filename)
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{
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return GetTextCtrl()->SaveFile(filename);
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}
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bool wxTextDocument::DoOpenDocument(const wxString& filename)
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{
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if ( !GetTextCtrl()->LoadFile(filename) )
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return false;
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// we're not modified by the user yet
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Modify(false);
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return true;
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}
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bool wxTextDocument::IsModified() const
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{
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wxTextCtrl* wnd = GetTextCtrl();
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return wxDocument::IsModified() || (wnd && wnd->IsModified());
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}
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void wxTextDocument::Modify(bool modified)
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{
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wxDocument::Modify(modified);
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wxTextCtrl* wnd = GetTextCtrl();
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if (wnd && !modified)
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{
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wnd->DiscardEdits();
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}
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}
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void wxTextDocument::OnTextChange(wxCommandEvent& event)
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{
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Modify(true);
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event.Skip();
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}
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// ----------------------------------------------------------------------------
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// TextEditDocument implementation
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// ----------------------------------------------------------------------------
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wxIMPLEMENT_DYNAMIC_CLASS(TextEditDocument, wxDocument);
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wxTextCtrl* TextEditDocument::GetTextCtrl() const
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{
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wxView* view = GetFirstView();
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return view ? wxStaticCast(view, TextEditView)->GetText() : nullptr;
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}
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// ----------------------------------------------------------------------------
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// ImageDocument and ImageDetailsDocument implementation
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// ----------------------------------------------------------------------------
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wxIMPLEMENT_DYNAMIC_CLASS(ImageDocument, wxDocument);
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bool ImageDocument::DoOpenDocument(const wxString& file)
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{
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return m_image.LoadFile(file);
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}
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bool ImageDocument::OnOpenDocument(const wxString& filename)
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{
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if ( !wxDocument::OnOpenDocument(filename) )
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return false;
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// we don't have a wxDocTemplate for the image details document as it's
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// never created by wxWidgets automatically, instead just do it manually
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ImageDetailsDocument * const docDetails = new ImageDetailsDocument(this);
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docDetails->SetFilename(filename);
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new ImageDetailsView(docDetails);
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return true;
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}
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ImageDetailsDocument::ImageDetailsDocument(ImageDocument *parent)
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: wxDocument(parent)
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{
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const wxImage image = parent->GetImage();
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m_size.x = image.GetWidth();
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m_size.y = image.GetHeight();
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m_numColours = image.CountColours();
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m_type = image.GetType();
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m_hasAlpha = image.HasAlpha();
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}
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