This is a combination of running clang-tidy with modernize-use-nullptr check for some ports (GTK, X11, OSX) and manual changes to the ports for which it couldn't be used easily (MSW, DFB) and also manually updating the docs. Also replace NULL with null or nullptr in the comments as this is more consistent with the use of nullptr in the code and makes it simpler to grep for the remaining occurrences of NULL itself. And also use null in the assert messages. Only a few occurrences of "NULL" are still left in non-C files, mostly corresponding to unclear comments or string output which it might not be safe to change.
79 lines
2 KiB
C++
79 lines
2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/sound.h
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// Purpose: wxSound class (loads and plays short Windows .wav files).
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// Optional on non-Windows platforms.
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// Author: Ryan Norton, Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// Copyright: (c) Ryan Norton, Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_
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#define _WX_SOUND_H_
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#if wxUSE_SOUND
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#include "wx/object.h"
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class WXDLLIMPEXP_FWD_CORE wxSoundTimer;
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class WXDLLIMPEXP_CORE wxSoundData
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{
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public :
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wxSoundData();
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virtual ~wxSoundData();
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virtual bool Play(unsigned int flags) = 0;
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// stops the sound and deletes the optional timer
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virtual void Stop();
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// mark this to be deleted
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virtual void MarkForDeletion();
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virtual bool IsMarkedForDeletion() const { return m_markedForDeletion; }
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// does the true work of stopping and cleaning up
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virtual void DoStop() = 0;
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protected:
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unsigned int m_flags;
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bool m_markedForDeletion;
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} ;
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class WXDLLIMPEXP_CORE wxSound : public wxSoundBase
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{
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public:
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wxSound();
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wxSound(const wxString& fileName, bool isResource = false);
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wxSound(size_t size, const void* data);
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virtual ~wxSound();
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// Create from resource or file
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bool Create(const wxString& fileName, bool isResource = false);
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// Create from data
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bool Create(size_t size, const void* data);
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bool IsOk() const { return m_data != nullptr; }
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// Stop playing any sound
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static void Stop();
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// Returns true if a sound is being played
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static bool IsPlaying();
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// Notification when a sound has stopped
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static void SoundStopped(const wxSoundData* data);
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protected:
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bool DoPlay(unsigned flags) const override;
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void Init();
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private:
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// data of this object
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class wxSoundData *m_data;
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wxDECLARE_NO_COPY_CLASS(wxSound);
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};
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#endif
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#endif
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// _WX_SOUND_H_
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