This is a combination of running clang-tidy with modernize-use-nullptr check for some ports (GTK, X11, OSX) and manual changes to the ports for which it couldn't be used easily (MSW, DFB) and also manually updating the docs. Also replace NULL with null or nullptr in the comments as this is more consistent with the use of nullptr in the code and makes it simpler to grep for the remaining occurrences of NULL itself. And also use null in the assert messages. Only a few occurrences of "NULL" are still left in non-C files, mostly corresponding to unclear comments or string output which it might not be safe to change.
189 lines
6.6 KiB
C++
189 lines
6.6 KiB
C++
////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/spinctrl.h
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// Purpose: wxSpinCtrl class declaration for Win32
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 22.07.99
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_SPINCTRL_H_
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#define _WX_MSW_SPINCTRL_H_
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#include "wx/spinbutt.h" // the base class
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#if wxUSE_SPINCTRL
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#include "wx/dynarray.h"
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class WXDLLIMPEXP_FWD_CORE wxSpinCtrl;
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WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
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// ----------------------------------------------------------------------------
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// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
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// it) text window whose contents is automatically updated when the spin
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// control is clicked.
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton
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{
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public:
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wxSpinCtrl() { Init(); }
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wxSpinCtrl(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"))
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{
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Init();
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Create(parent, id, value, pos, size, style, min, max, initial, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"));
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// a wxTextCtrl-like method (but we can't have GetValue returning wxString
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// because the base class already has one returning int!)
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void SetValue(const wxString& text);
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// another wxTextCtrl-like method
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void SetSelection(long from, long to);
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// wxSpinCtrlBase methods
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virtual wxString GetTextValue() const;
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virtual int GetBase() const;
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virtual bool SetBase(int base);
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virtual void Refresh( bool eraseBackground = true,
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const wxRect *rect = nullptr ) override;
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// implementation only from now on
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// -------------------------------
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virtual ~wxSpinCtrl();
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virtual void SetValue(int val) override;
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virtual int GetValue() const override;
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virtual void SetRange(int minVal, int maxVal) override;
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virtual bool SetFont(const wxFont &font) override;
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virtual bool Enable(bool enable = true) override;
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virtual bool Show(bool show = true) override;
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virtual bool Reparent(wxWindowBase *newParent) override;
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// wxSpinButton doesn't accept focus, but we do
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virtual bool AcceptsFocus() const override { return wxWindow::AcceptsFocus(); }
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// we're like wxTextCtrl and not (default) wxButton
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virtual wxVisualAttributes GetDefaultAttributes() const override
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{
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return GetClassDefaultAttributes(GetWindowVariant());
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}
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static wxVisualAttributes
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GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL)
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{
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return GetCompositeControlsDefaultAttributes(variant);
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}
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// for internal use only
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// get the subclassed window proc of the buddy text
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WXWNDPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
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// return the spinctrl object whose buddy is the given window or nullptr
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static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy);
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// process a WM_COMMAND generated by the buddy text control
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bool ProcessTextCommand(WXWORD cmd, WXWORD id);
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// recognize buddy window as part of this control at wx level
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virtual bool ContainsHWND(WXHWND hWnd) const override { return hWnd == m_hwndBuddy; }
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virtual void SetLayoutDirection(wxLayoutDirection dir) override;
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virtual WXHWND MSWGetFocusHWND() const override;
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protected:
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virtual void DoGetPosition(int *x, int *y) const override;
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virtual void DoMoveWindow(int x, int y, int width, int height) override;
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virtual wxSize DoGetBestSize() const override;
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virtual wxSize DoGetSizeFromTextSize(int xlen, int ylen = -1) const override;
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virtual void DoGetSize(int *width, int *height) const override;
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virtual void DoGetClientSize(int *x, int *y) const override;
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virtual void DoClientToScreen(int *x, int *y) const override;
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virtual void DoScreenToClient(int *x, int *y) const override;
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#if wxUSE_TOOLTIPS
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virtual void DoSetToolTip( wxToolTip *tip ) override;
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#endif // wxUSE_TOOLTIPS
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virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result) override;
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virtual bool MSWOnScroll(int orientation, WXWORD wParam,
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WXWORD pos, WXHWND control) override;
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virtual void MSWUpdateFontOnDPIChange(const wxSize& newDPI) override;
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// handle processing of special keys
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void OnChar(wxKeyEvent& event);
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void OnSetFocus(wxFocusEvent& event);
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void OnKillFocus(wxFocusEvent& event);
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// returns true for special keys like "Ctrl+C" that should be handled
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// by the text control
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virtual bool MSWShouldPreProcessMessage(WXMSG* msg) override;
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// generate spin control update event with the given value
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void SendSpinUpdate(int value);
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// called to ensure that the value is in the correct range
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virtual void NormalizeValue() override;
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// the value of the control before the latest change (which might not have
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// changed anything in fact -- this is why we need this field)
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int m_oldValue;
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// the data for the "buddy" text ctrl
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WXHWND m_hwndBuddy;
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WXWNDPROC m_wndProcBuddy;
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// Block text update event after SetValue()
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bool m_blockEvent;
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private:
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// Common part of all ctors.
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void Init();
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// Adjust the text control style depending on whether we need to enter only
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// digits or may need to enter something else (e.g. "-" sign, "x"
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// hexadecimal prefix, ...) in it.
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void UpdateBuddyStyle();
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// Determine the (horizontal) pixel overlap between the spin button
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// (up-down control) and the text control (buddy window).
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int GetOverlap() const;
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// Calculate the best size for the number with the given number of digits.
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wxSize GetBestSizeFromDigitsCount(int digitsCount) const;
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wxDECLARE_DYNAMIC_CLASS(wxSpinCtrl);
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_NO_COPY_CLASS(wxSpinCtrl);
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};
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#endif // wxUSE_SPINCTRL
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#endif // _WX_MSW_SPINCTRL_H_
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