wxwidgets/include/wx/msw/spinctrl.h
Vadim Zeitlin 4f4c5fcfdf Use nullptr instead of NULL in the code and documentation
This is a combination of running clang-tidy with modernize-use-nullptr
check for some ports (GTK, X11, OSX) and manual changes to the ports for
which it couldn't be used easily (MSW, DFB) and also manually updating
the docs.

Also replace NULL with null or nullptr in the comments as this is more
consistent with the use of nullptr in the code and makes it simpler to
grep for the remaining occurrences of NULL itself.

And also use null in the assert messages.

Only a few occurrences of "NULL" are still left in non-C files, mostly
corresponding to unclear comments or string output which it might not be
safe to change.
2022-10-18 01:25:25 +02:00

189 lines
6.6 KiB
C++

////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/spinctrl.h
// Purpose: wxSpinCtrl class declaration for Win32
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.07.99
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_SPINCTRL_H_
#define _WX_MSW_SPINCTRL_H_
#include "wx/spinbutt.h" // the base class
#if wxUSE_SPINCTRL
#include "wx/dynarray.h"
class WXDLLIMPEXP_FWD_CORE wxSpinCtrl;
WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
// ----------------------------------------------------------------------------
// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
// it) text window whose contents is automatically updated when the spin
// control is clicked.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton
{
public:
wxSpinCtrl() { Init(); }
wxSpinCtrl(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"))
{
Init();
Create(parent, id, value, pos, size, style, min, max, initial, name);
}
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"));
// a wxTextCtrl-like method (but we can't have GetValue returning wxString
// because the base class already has one returning int!)
void SetValue(const wxString& text);
// another wxTextCtrl-like method
void SetSelection(long from, long to);
// wxSpinCtrlBase methods
virtual wxString GetTextValue() const;
virtual int GetBase() const;
virtual bool SetBase(int base);
virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = nullptr ) override;
// implementation only from now on
// -------------------------------
virtual ~wxSpinCtrl();
virtual void SetValue(int val) override;
virtual int GetValue() const override;
virtual void SetRange(int minVal, int maxVal) override;
virtual bool SetFont(const wxFont &font) override;
virtual bool Enable(bool enable = true) override;
virtual bool Show(bool show = true) override;
virtual bool Reparent(wxWindowBase *newParent) override;
// wxSpinButton doesn't accept focus, but we do
virtual bool AcceptsFocus() const override { return wxWindow::AcceptsFocus(); }
// we're like wxTextCtrl and not (default) wxButton
virtual wxVisualAttributes GetDefaultAttributes() const override
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL)
{
return GetCompositeControlsDefaultAttributes(variant);
}
// for internal use only
// get the subclassed window proc of the buddy text
WXWNDPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
// return the spinctrl object whose buddy is the given window or nullptr
static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy);
// process a WM_COMMAND generated by the buddy text control
bool ProcessTextCommand(WXWORD cmd, WXWORD id);
// recognize buddy window as part of this control at wx level
virtual bool ContainsHWND(WXHWND hWnd) const override { return hWnd == m_hwndBuddy; }
virtual void SetLayoutDirection(wxLayoutDirection dir) override;
virtual WXHWND MSWGetFocusHWND() const override;
protected:
virtual void DoGetPosition(int *x, int *y) const override;
virtual void DoMoveWindow(int x, int y, int width, int height) override;
virtual wxSize DoGetBestSize() const override;
virtual wxSize DoGetSizeFromTextSize(int xlen, int ylen = -1) const override;
virtual void DoGetSize(int *width, int *height) const override;
virtual void DoGetClientSize(int *x, int *y) const override;
virtual void DoClientToScreen(int *x, int *y) const override;
virtual void DoScreenToClient(int *x, int *y) const override;
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip ) override;
#endif // wxUSE_TOOLTIPS
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result) override;
virtual bool MSWOnScroll(int orientation, WXWORD wParam,
WXWORD pos, WXHWND control) override;
virtual void MSWUpdateFontOnDPIChange(const wxSize& newDPI) override;
// handle processing of special keys
void OnChar(wxKeyEvent& event);
void OnSetFocus(wxFocusEvent& event);
void OnKillFocus(wxFocusEvent& event);
// returns true for special keys like "Ctrl+C" that should be handled
// by the text control
virtual bool MSWShouldPreProcessMessage(WXMSG* msg) override;
// generate spin control update event with the given value
void SendSpinUpdate(int value);
// called to ensure that the value is in the correct range
virtual void NormalizeValue() override;
// the value of the control before the latest change (which might not have
// changed anything in fact -- this is why we need this field)
int m_oldValue;
// the data for the "buddy" text ctrl
WXHWND m_hwndBuddy;
WXWNDPROC m_wndProcBuddy;
// Block text update event after SetValue()
bool m_blockEvent;
private:
// Common part of all ctors.
void Init();
// Adjust the text control style depending on whether we need to enter only
// digits or may need to enter something else (e.g. "-" sign, "x"
// hexadecimal prefix, ...) in it.
void UpdateBuddyStyle();
// Determine the (horizontal) pixel overlap between the spin button
// (up-down control) and the text control (buddy window).
int GetOverlap() const;
// Calculate the best size for the number with the given number of digits.
wxSize GetBestSizeFromDigitsCount(int digitsCount) const;
wxDECLARE_DYNAMIC_CLASS(wxSpinCtrl);
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxSpinCtrl);
};
#endif // wxUSE_SPINCTRL
#endif // _WX_MSW_SPINCTRL_H_