wxwidgets/include/wx/msw/sound.h
Vadim Zeitlin 4f4c5fcfdf Use nullptr instead of NULL in the code and documentation
This is a combination of running clang-tidy with modernize-use-nullptr
check for some ports (GTK, X11, OSX) and manual changes to the ports for
which it couldn't be used easily (MSW, DFB) and also manually updating
the docs.

Also replace NULL with null or nullptr in the comments as this is more
consistent with the use of nullptr in the code and makes it simpler to
grep for the remaining occurrences of NULL itself.

And also use null in the assert messages.

Only a few occurrences of "NULL" are still left in non-C files, mostly
corresponding to unclear comments or string output which it might not be
safe to change.
2022-10-18 01:25:25 +02:00

51 lines
1.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/sound.h
// Purpose: wxSound class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_
#define _WX_SOUND_H_
#if wxUSE_SOUND
class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = false);
wxSound(size_t size, const void* data);
virtual ~wxSound();
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = false);
// Create from data
bool Create(size_t size, const void* data);
bool IsOk() const { return m_data != nullptr; }
static void Stop();
protected:
void Init() { m_data = nullptr; }
bool CheckCreatedOk();
void Free();
virtual bool DoPlay(unsigned flags) const override;
private:
// data of this object
class wxSoundData *m_data;
wxDECLARE_NO_COPY_CLASS(wxSound);
};
#endif // wxUSE_SOUND
#endif // _WX_SOUND_H_