wxwidgets/include/wx/msw/progdlg.h
Vadim Zeitlin 4f4c5fcfdf Use nullptr instead of NULL in the code and documentation
This is a combination of running clang-tidy with modernize-use-nullptr
check for some ports (GTK, X11, OSX) and manual changes to the ports for
which it couldn't be used easily (MSW, DFB) and also manually updating
the docs.

Also replace NULL with null or nullptr in the comments as this is more
consistent with the use of nullptr in the code and makes it simpler to
grep for the remaining occurrences of NULL itself.

And also use null in the assert messages.

Only a few occurrences of "NULL" are still left in non-C files, mostly
corresponding to unclear comments or string output which it might not be
safe to change.
2022-10-18 01:25:25 +02:00

88 lines
3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/progdlg.h
// Purpose: wxProgressDialog
// Author: Rickard Westerlund
// Created: 2010-07-22
// Copyright: (c) 2010 wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PROGDLG_H_
#define _WX_PROGDLG_H_
class wxProgressDialogTaskRunner;
class wxProgressDialogSharedData;
class WXDLLIMPEXP_CORE wxProgressDialog : public wxGenericProgressDialog
{
public:
wxProgressDialog(const wxString& title, const wxString& message,
int maximum = 100,
wxWindow *parent = nullptr,
int style = wxPD_APP_MODAL | wxPD_AUTO_HIDE);
virtual ~wxProgressDialog();
virtual bool Update(int value, const wxString& newmsg = wxEmptyString, bool *skip = nullptr) override;
virtual bool Pulse(const wxString& newmsg = wxEmptyString, bool *skip = nullptr) override;
virtual void Resume() override;
virtual int GetValue() const override;
virtual wxString GetMessage() const override;
virtual void SetRange(int maximum) override;
// Return whether "Cancel" or "Skip" button was pressed, always return
// false if the corresponding button is not shown.
virtual bool WasSkipped() const override;
virtual bool WasCancelled() const override;
virtual void SetTitle(const wxString& title) override;
virtual wxString GetTitle() const override;
virtual void SetIcons(const wxIconBundle& icons) override;
virtual void DoMoveWindow(int x, int y, int width, int height) override;
virtual void DoGetPosition(int *x, int *y) const override;
virtual void DoGetSize(int *width, int *height) const override;
virtual void Fit() override;
virtual bool Show( bool show = true ) override;
// Must provide overload to avoid hiding it (and warnings about it)
virtual void Update() override { wxGenericProgressDialog::Update(); }
virtual WXWidget GetHandle() const override;
private:
// Common part of Update() and Pulse().
//
// Returns false if the user requested cancelling the dialog.
bool DoNativeBeforeUpdate(bool *skip);
// Dispatch the pending events to let the windows to update, just as the
// generic version does. This is done as part of DoNativeBeforeUpdate().
void DispatchEvents();
// Updates the various timing information for both determinate
// and indeterminate modes. Requires the shared object to have
// been entered.
void UpdateExpandedInformation(int value);
// Get the task dialog geometry when using the native dialog.
wxRect GetTaskDialogRect() const;
wxProgressDialogTaskRunner *m_taskDialogRunner;
wxProgressDialogSharedData *m_sharedData;
// Store the message and title we currently use to be able to return it
// from Get{Message,Title}()
wxString m_message,
m_title;
wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxProgressDialog);
};
#endif // _WX_PROGDLG_H_