wxwidgets/src/msw/ole/dropsrc.cpp
1999-10-24 19:34:11 +00:00

257 lines
7.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: msw/ole/dropsrc.cpp
// Purpose: implementation of wxIDropSource and wxDropSource
// Author: Vadim Zeitlin
// Modified by:
// Created: 10.05.98
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "dropsrc.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
#endif
#include "wx/setup.h"
#if wxUSE_DRAG_AND_DROP
#include "wx/log.h"
#include "wx/dnd.h"
#include <windows.h>
#ifdef wxUSE_NORLANDER_HEADERS
#include <ole2.h>
#endif
#ifndef __WIN32__
#include <ole2.h>
#include <olestd.h>
#endif
#include <oleauto.h>
#include "wx/msw/ole/oleutils.h"
// ----------------------------------------------------------------------------
// wxIDropSource implementation of IDropSource interface
// ----------------------------------------------------------------------------
class wxIDropSource : public IDropSource
{
public:
wxIDropSource(wxDropSource *pDropSource);
DECLARE_IUNKNOWN_METHODS;
// IDropSource
STDMETHODIMP QueryContinueDrag(BOOL fEscapePressed, DWORD grfKeyState);
STDMETHODIMP GiveFeedback(DWORD dwEffect);
private:
DWORD m_grfInitKeyState; // button which started the d&d operation
wxDropSource *m_pDropSource; // pointer to C++ class we belong to
};
// ============================================================================
// Implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxIDropSource implementation
// ----------------------------------------------------------------------------
BEGIN_IID_TABLE(wxIDropSource)
ADD_IID(Unknown)
ADD_IID(DropSource)
END_IID_TABLE;
IMPLEMENT_IUNKNOWN_METHODS(wxIDropSource)
wxIDropSource::wxIDropSource(wxDropSource *pDropSource)
{
wxASSERT( pDropSource != NULL );
m_pDropSource = pDropSource;
m_grfInitKeyState = 0;
m_cRef = 0;
}
// Name : wxIDropSource::QueryContinueDrag
// Purpose : decide if drag operation must be continued or not
// Returns : HRESULT: S_OK if we should continue
// DRAGDROP_S_DROP to drop right now
// DRAGDROP_S_CANCEL to cancel everything
// Params : [in] BOOL fEscapePressed <Esc> pressed since last call?
// [in] DWORD grfKeyState mask containing state of kbd keys
// Notes : as there is no reasonably simple portable way to implement this
// function, we currently don't give the possibility to override the
// default behaviour implemented here
STDMETHODIMP wxIDropSource::QueryContinueDrag(BOOL fEscapePressed,
DWORD grfKeyState)
{
if ( fEscapePressed )
return DRAGDROP_S_CANCEL;
// initialize ourself with the drag begin button
if ( m_grfInitKeyState == 0 ) {
m_grfInitKeyState = grfKeyState & (MK_LBUTTON | MK_RBUTTON | MK_MBUTTON);
}
if ( !(grfKeyState & m_grfInitKeyState) ) {
// button which started d&d released, go!
return DRAGDROP_S_DROP;
}
return S_OK;
}
// Name : wxIDropSource::GiveFeedback
// Purpose : give UI feedback according to current state of operation
// Returns : STDMETHODIMP
// Params : [in] DWORD dwEffect - what would happen if we dropped now
// Notes : default implementation is ok in more than 99% of cases
STDMETHODIMP wxIDropSource::GiveFeedback(DWORD dwEffect)
{
wxDragResult effect;
if ( dwEffect & DROPEFFECT_COPY )
effect = wxDragCopy;
else if ( dwEffect & DROPEFFECT_MOVE )
effect = wxDragMove;
else
effect = wxDragNone;
if ( m_pDropSource->GiveFeedback(effect) )
return S_OK;
return DRAGDROP_S_USEDEFAULTCURSORS;
}
// ----------------------------------------------------------------------------
// wxDropSource implementation
// ----------------------------------------------------------------------------
// ctors
// common part of all ctors
void wxDropSource::Init()
{
m_pIDropSource = new wxIDropSource(this);
m_pIDropSource->AddRef();
}
wxDropSource::wxDropSource(wxWindow* WXUNUSED(win),
const wxCursor &cursorCopy,
const wxCursor &cursorMove,
const wxCursor &cursorStop)
: wxDropSourceBase(cursorCopy, cursorMove, cursorStop)
{
Init();
}
wxDropSource::wxDropSource(wxDataObject& data,
wxWindow* WXUNUSED(win),
const wxCursor &cursorCopy,
const wxCursor &cursorMove,
const wxCursor &cursorStop)
: wxDropSourceBase(cursorCopy, cursorMove, cursorStop)
{
Init();
SetData(data);
}
wxDropSource::~wxDropSource()
{
m_pIDropSource->Release();
}
// Name : DoDragDrop
// Purpose : start drag and drop operation
// Returns : wxDragResult - the code of performed operation
// Params : [in] bool bAllowMove: if false, only copy is allowed
// Notes : you must call SetData() before if you had used def ctor
wxDragResult wxDropSource::DoDragDrop(bool bAllowMove)
{
wxCHECK_MSG( m_data != NULL, wxDragNone, wxT("No data in wxDropSource!") );
DWORD dwEffect;
HRESULT hr = ::DoDragDrop(m_data->GetInterface(),
m_pIDropSource,
bAllowMove ? DROPEFFECT_COPY | DROPEFFECT_MOVE
: DROPEFFECT_COPY,
&dwEffect);
if ( hr == DRAGDROP_S_CANCEL ) {
return wxDragCancel;
}
else if ( hr == DRAGDROP_S_DROP ) {
if ( dwEffect & DROPEFFECT_COPY ) {
return wxDragCopy;
}
else if ( dwEffect & DROPEFFECT_MOVE ) {
// consistency check: normally, we shouldn't get "move" at all
// here if !bAllowMove, but in practice it does happen quite often
if ( bAllowMove )
return wxDragMove;
else
return wxDragCopy;
}
else {
// not copy or move
return wxDragNone;
}
}
else {
if ( FAILED(hr) ) {
wxLogApiError("DoDragDrop", hr);
wxLogError(wxT("Drag & drop operation failed."));
}
else {
wxLogDebug(wxT("Unexpected success return code %08lx from DoDragDrop."),
hr);
}
return wxDragError;
}
}
// Name : wxDropSource::GiveFeedback
// Purpose : visually inform the user about d&d operation state
// Returns : bool: true if we do all ourselves or false for default feedback
// Params : [in] DragResult effect - what would happen if we dropped now
// Notes : here we just leave this stuff for default implementation
bool wxDropSource::GiveFeedback(wxDragResult effect)
{
const wxCursor& cursor = GetCursor(effect);
if ( cursor.Ok() )
{
::SetCursor((HCURSOR)cursor.GetHCURSOR());
return TRUE;
}
else
{
return FALSE;
}
}
#endif //USE_DRAG_AND_DROP