wxwidgets/src/common/artstd.cpp
Vadim Zeitlin 2208f53ba3 Add wxART_WX_LOGO and use it in the webview sample
Embed SVG data of the wx logo into the library itself to make it
available to all wx programs, including the samples. This is a bit
wasteful, but <12KiB is not really noticeable compared to the library
size.
2022-01-23 15:40:04 +01:00

293 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/artstd.cpp
// Purpose: stock wxArtProvider instance with default wxWin art
// Author: Vaclav Slavik
// Modified by:
// Created: 18/03/2002
// Copyright: (c) Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_ARTPROVIDER_STD
#ifndef WX_PRECOMP
#include "wx/image.h"
#endif
#include "wx/artprov.h"
// ----------------------------------------------------------------------------
// wxDefaultArtProvider
// ----------------------------------------------------------------------------
class wxDefaultArtProvider : public wxArtProvider
{
protected:
virtual wxBitmap CreateBitmap(const wxArtID& id, const wxArtClient& client,
const wxSize& size) wxOVERRIDE;
virtual wxBitmapBundle CreateBitmapBundle(const wxArtID& id,
const wxArtClient& client,
const wxSize& size) wxOVERRIDE;
};
// ----------------------------------------------------------------------------
// wxArtProvider::InitStdProvider
// ----------------------------------------------------------------------------
/*static*/ void wxArtProvider::InitStdProvider()
{
wxArtProvider::PushBack(new wxDefaultArtProvider);
}
// ----------------------------------------------------------------------------
// helper macros
// ----------------------------------------------------------------------------
// Standard macro for getting a resource from XPM file:
#define ART(artId, xpmRc) \
if ( id == artId ) return wxBitmap(xpmRc##_xpm);
// ----------------------------------------------------------------------------
// XPMs with the art
// ----------------------------------------------------------------------------
#ifndef __WXUNIVERSAL__
#if defined(__WXGTK__)
#include "../../art/gtk/info.xpm"
#include "../../art/gtk/error.xpm"
#include "../../art/gtk/warning.xpm"
#include "../../art/gtk/question.xpm"
#elif defined(__WXMOTIF__)
#include "../../art/motif/info.xpm"
#include "../../art/motif/error.xpm"
#include "../../art/motif/warning.xpm"
#include "../../art/motif/question.xpm"
#endif
#endif // !__WXUNIVERSAL__
#if wxUSE_HTML
#include "../../art/htmsidep.xpm"
#include "../../art/htmoptns.xpm"
#include "../../art/htmbook.xpm"
#include "../../art/htmfoldr.xpm"
#include "../../art/htmpage.xpm"
#endif // wxUSE_HTML
#include "../../art/missimg.xpm"
#include "../../art/addbookm.xpm"
#include "../../art/delbookm.xpm"
#include "../../art/back.xpm"
#include "../../art/forward.xpm"
#include "../../art/up.xpm"
#include "../../art/down.xpm"
#include "../../art/toparent.xpm"
#include "../../art/fileopen.xpm"
#include "../../art/print.xpm"
#include "../../art/helpicon.xpm"
#include "../../art/tipicon.xpm"
#include "../../art/home.xpm"
#include "../../art/first.xpm"
#include "../../art/last.xpm"
#include "../../art/repview.xpm"
#include "../../art/listview.xpm"
#include "../../art/new_dir.xpm"
#include "../../art/harddisk.xpm"
#include "../../art/cdrom.xpm"
#include "../../art/floppy.xpm"
#include "../../art/removable.xpm"
#include "../../art/folder.xpm"
#include "../../art/folder_open.xpm"
#include "../../art/dir_up.xpm"
#include "../../art/exefile.xpm"
#include "../../art/deffile.xpm"
#include "../../art/tick.xpm"
#include "../../art/cross.xpm"
#include "../../art/filesave.xpm"
#include "../../art/filesaveas.xpm"
#include "../../art/copy.xpm"
#include "../../art/cut.xpm"
#include "../../art/paste.xpm"
#include "../../art/delete.xpm"
#include "../../art/new.xpm"
#include "../../art/undo.xpm"
#include "../../art/redo.xpm"
#include "../../art/plus.xpm"
#include "../../art/minus.xpm"
#include "../../art/close.xpm"
#include "../../art/quit.xpm"
#include "../../art/find.xpm"
#include "../../art/findrepl.xpm"
#include "../../art/fullscreen.xpm"
#include "../../art/edit.xpm"
#ifdef wxHAS_SVG
#include "../../art/wxlogo_svg.cpp"
#endif // wxHAS_SVG
wxBitmap wxDefaultArtProvider_CreateBitmap(const wxArtID& id)
{
#if !defined(__WXUNIVERSAL__) && (defined(__WXGTK__) || defined(__WXMOTIF__))
// wxMessageBox icons:
ART(wxART_ERROR, error)
ART(wxART_INFORMATION, info)
ART(wxART_WARNING, warning)
ART(wxART_QUESTION, question)
#endif
// standard icons:
#if wxUSE_HTML
ART(wxART_HELP_SIDE_PANEL, htmsidep)
ART(wxART_HELP_SETTINGS, htmoptns)
ART(wxART_HELP_BOOK, htmbook)
ART(wxART_HELP_FOLDER, htmfoldr)
ART(wxART_HELP_PAGE, htmpage)
#endif // wxUSE_HTML
ART(wxART_MISSING_IMAGE, missimg)
ART(wxART_ADD_BOOKMARK, addbookm)
ART(wxART_DEL_BOOKMARK, delbookm)
ART(wxART_GO_BACK, back)
ART(wxART_GO_FORWARD, forward)
ART(wxART_GO_UP, up)
ART(wxART_GO_DOWN, down)
ART(wxART_GO_TO_PARENT, toparent)
ART(wxART_GO_HOME, home)
ART(wxART_GOTO_FIRST, first)
ART(wxART_GOTO_LAST, last)
ART(wxART_FILE_OPEN, fileopen)
ART(wxART_PRINT, print)
ART(wxART_HELP, helpicon)
ART(wxART_TIP, tipicon)
ART(wxART_REPORT_VIEW, repview)
ART(wxART_LIST_VIEW, listview)
ART(wxART_NEW_DIR, new_dir)
ART(wxART_HARDDISK, harddisk)
ART(wxART_FLOPPY, floppy)
ART(wxART_CDROM, cdrom)
ART(wxART_REMOVABLE, removable)
ART(wxART_FOLDER, folder)
ART(wxART_FOLDER_OPEN, folder_open)
ART(wxART_GO_DIR_UP, dir_up)
ART(wxART_EXECUTABLE_FILE, exefile)
ART(wxART_NORMAL_FILE, deffile)
ART(wxART_TICK_MARK, tick)
ART(wxART_CROSS_MARK, cross)
ART(wxART_FILE_SAVE, filesave)
ART(wxART_FILE_SAVE_AS, filesaveas)
ART(wxART_COPY, copy)
ART(wxART_CUT, cut)
ART(wxART_PASTE, paste)
ART(wxART_DELETE, delete)
ART(wxART_UNDO, undo)
ART(wxART_REDO, redo)
ART(wxART_PLUS, plus)
ART(wxART_MINUS, minus)
ART(wxART_CLOSE, close)
ART(wxART_QUIT, quit)
ART(wxART_FIND, find)
ART(wxART_FIND_AND_REPLACE, findrepl)
ART(wxART_FULL_SCREEN, fullscreen)
ART(wxART_NEW, new)
ART(wxART_EDIT, edit)
return wxNullBitmap;
}
// ----------------------------------------------------------------------------
// CreateBitmap routine
// ----------------------------------------------------------------------------
wxBitmap wxDefaultArtProvider::CreateBitmap(const wxArtID& id,
const wxArtClient& client,
const wxSize& reqSize)
{
wxBitmap bmp = wxDefaultArtProvider_CreateBitmap(id);
#if wxUSE_IMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
if (bmp.IsOk())
{
// fit into transparent image with desired size hint from the client
if (reqSize == wxDefaultSize)
{
// find out if there is a desired size for this client
wxSize bestSize = GetSizeHint(client);
if (bestSize != wxDefaultSize)
{
int bmp_w = bmp.GetWidth();
int bmp_h = bmp.GetHeight();
if (bmp_w == 16 && bmp_h == 15 && bestSize == wxSize(16, 16))
{
// Do nothing in this special but quite common case, because scaling
// with only a pixel difference will look horrible.
}
else if ((bmp_h < bestSize.x) && (bmp_w < bestSize.y))
{
// the caller wants default size, which is larger than
// the image we have; to avoid degrading it visually by
// scaling it up, paste it into transparent image instead:
wxPoint offset((bestSize.x - bmp_w)/2, (bestSize.y - bmp_h)/2);
wxImage img = bmp.ConvertToImage();
img.Resize(bestSize, offset);
bmp = wxBitmap(img);
}
else // scale (down or mixed, but not up)
{
wxImage img = bmp.ConvertToImage();
bmp = wxBitmap
(
img.Scale(bestSize.x, bestSize.y,
wxIMAGE_QUALITY_HIGH)
);
}
}
}
}
#else
wxUnusedVar(client);
wxUnusedVar(reqSize);
#endif // wxUSE_IMAGE
return bmp;
}
wxBitmapBundle
wxDefaultArtProvider::CreateBitmapBundle(const wxArtID& id,
const wxArtClient& client,
const wxSize& size)
{
wxBitmapBundle bb;
#ifdef wxHAS_SVG
// We currently handle just a single SVG here.
if ( id == wxART_WX_LOGO )
{
wxSize sizeDef = size != wxDefaultSize ? size : GetSizeHint(client);
if ( sizeDef == wxDefaultSize )
{
// We really need some default size here.
sizeDef = wxSize(16, 16);
}
bb = wxBitmapBundle::FromSVG((const char*)wxlogo_svg_data, sizeDef);
}
#else // !wxHAS_SVG
wxUnusedVar(id);
wxUnusedVar(client);
wxUnusedVar(size);
#endif // wxHAS_SVG/!wxHAS_SVG
return bb;
}
#endif // wxUSE_ARTPROVIDER_STD