wxwidgets/src/dfb/dcclient.cpp
2006-09-13 09:50:02 +00:00

154 lines
5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/dfb/dcclient.cpp
// Purpose: wxWindowDC, wxClientDC and wxPaintDC
// Author: Vaclav Slavik
// Created: 2006-08-10
// RCS-ID: $Id$
// Copyright: (c) 2006 REA Elektronik GmbH
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/dcclient.h"
#ifndef WX_PRECOMP
#include "wx/window.h"
#endif
#include "wx/dfb/private.h"
#define TRACE_PAINT _T("paint")
// ===========================================================================
// implementation
// ===========================================================================
//-----------------------------------------------------------------------------
// wxWindowDC
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
wxWindowDC::wxWindowDC(wxWindow *win)
{
InitForWin(win, NULL);
}
void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
{
m_win = win;
wxCHECK_RET( win, _T("invalid window") );
// obtain the surface used for painting:
wxPoint origin;
wxIDirectFBSurfacePtr surface;
if ( !win->IsVisible() )
{
// we're painting on invisible window: the changes won't have any
// effect, as the window will be repainted anyhow when it is shown, but
// we still need a valid DC so that e.g. text extents can be measured,
// so let's create a dummy surface that has the same format as the real
// one would have and let the code paint on it:
wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
win, win->GetName().c_str());
wxSize size(rect ? rect->GetSize() : win->GetSize());
surface = win->GetDfbSurface()->CreateCompatible(size);
}
else
{
wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
// compute painting rectangle after clipping if we're in PaintWindow
// code, otherwise paint on the entire window:
wxRect r(rectOrig);
if ( win->GetTLW()->IsPainting() )
r.Intersect(win->GetUpdateRegion().AsRect());
wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
// if the DC was clipped thanks to rectPaint, we must adjust the origin
// accordingly; but we do *not* adjust for 'rect', because
// rect.GetPosition() has coordinates (0,0) in the DC:
origin.x = rectOrig.x - r.x;
origin.y = rectOrig.y - r.y;
wxLogTrace(TRACE_PAINT,
_T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"),
win, win->GetName().c_str(),
rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
r.x, r.y, r.GetRight(), r.GetBottom(),
origin.x, origin.y);
DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
}
if ( !surface )
return;
Init(surface);
SetFont(win->GetFont());
// offset coordinates to account for subsurface's origin coordinates:
SetDeviceOrigin(origin.x, origin.y);
}
wxWindowDC::~wxWindowDC()
{
wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
if ( !surface || !m_win )
return;
// painting on hidden window has no effect on TLW's surface, don't
// waste time flipping the dummy surface:
if ( !m_win->IsVisible() )
return;
// if no painting was done on the DC, we don't have to flip the surface:
if ( !m_isBBoxValid )
return;
if ( !m_win->GetTLW()->IsPainting() )
{
// FIXME: flip only modified parts of the surface
surface->FlipToFront();
}
// else: don't flip the surface, wxTLW will do it when it finishes
// painting of its invalidated areas
}
//-----------------------------------------------------------------------------
// wxClientDC
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
wxClientDC::wxClientDC(wxWindow *win)
{
wxCHECK_RET( win, _T("invalid window") );
wxRect rect = win->GetClientRect();
InitForWin(win, &rect);
}
//-----------------------------------------------------------------------------
// wxPaintDC
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)