git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41185 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
154 lines
5 KiB
C++
154 lines
5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/dfb/dcclient.cpp
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// Purpose: wxWindowDC, wxClientDC and wxPaintDC
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// Author: Vaclav Slavik
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// Created: 2006-08-10
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// RCS-ID: $Id$
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// Copyright: (c) 2006 REA Elektronik GmbH
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ===========================================================================
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// declarations
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/dcclient.h"
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#ifndef WX_PRECOMP
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#include "wx/window.h"
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#endif
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#include "wx/dfb/private.h"
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#define TRACE_PAINT _T("paint")
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// ===========================================================================
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// implementation
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// ===========================================================================
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//-----------------------------------------------------------------------------
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// wxWindowDC
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
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wxWindowDC::wxWindowDC(wxWindow *win)
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{
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InitForWin(win, NULL);
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}
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void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
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{
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m_win = win;
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wxCHECK_RET( win, _T("invalid window") );
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// obtain the surface used for painting:
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wxPoint origin;
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wxIDirectFBSurfacePtr surface;
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if ( !win->IsVisible() )
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{
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// we're painting on invisible window: the changes won't have any
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// effect, as the window will be repainted anyhow when it is shown, but
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// we still need a valid DC so that e.g. text extents can be measured,
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// so let's create a dummy surface that has the same format as the real
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// one would have and let the code paint on it:
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wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
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win, win->GetName().c_str());
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wxSize size(rect ? rect->GetSize() : win->GetSize());
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surface = win->GetDfbSurface()->CreateCompatible(size);
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}
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else
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{
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wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
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// compute painting rectangle after clipping if we're in PaintWindow
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// code, otherwise paint on the entire window:
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wxRect r(rectOrig);
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if ( win->GetTLW()->IsPainting() )
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r.Intersect(win->GetUpdateRegion().AsRect());
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wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
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// if the DC was clipped thanks to rectPaint, we must adjust the origin
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// accordingly; but we do *not* adjust for 'rect', because
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// rect.GetPosition() has coordinates (0,0) in the DC:
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origin.x = rectOrig.x - r.x;
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origin.y = rectOrig.y - r.y;
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wxLogTrace(TRACE_PAINT,
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_T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"),
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win, win->GetName().c_str(),
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rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
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r.x, r.y, r.GetRight(), r.GetBottom(),
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origin.x, origin.y);
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DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
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surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
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}
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if ( !surface )
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return;
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Init(surface);
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SetFont(win->GetFont());
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// offset coordinates to account for subsurface's origin coordinates:
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SetDeviceOrigin(origin.x, origin.y);
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}
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wxWindowDC::~wxWindowDC()
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{
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wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
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if ( !surface || !m_win )
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return;
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// painting on hidden window has no effect on TLW's surface, don't
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// waste time flipping the dummy surface:
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if ( !m_win->IsVisible() )
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return;
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// if no painting was done on the DC, we don't have to flip the surface:
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if ( !m_isBBoxValid )
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return;
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if ( !m_win->GetTLW()->IsPainting() )
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{
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// FIXME: flip only modified parts of the surface
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surface->FlipToFront();
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}
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// else: don't flip the surface, wxTLW will do it when it finishes
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// painting of its invalidated areas
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}
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//-----------------------------------------------------------------------------
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// wxClientDC
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
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wxClientDC::wxClientDC(wxWindow *win)
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{
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wxCHECK_RET( win, _T("invalid window") );
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wxRect rect = win->GetClientRect();
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InitForWin(win, &rect);
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}
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//-----------------------------------------------------------------------------
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// wxPaintDC
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
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