git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@39701 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
361 lines
10 KiB
C++
361 lines
10 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/mac/carbon/renderer.cpp
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// Purpose: implementation of wxRendererNative for Mac
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 20.07.2003
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// RCS-ID: $Id$
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
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// License: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/string.h"
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#include "wx/dc.h"
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#include "wx/bitmap.h"
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#include "wx/settings.h"
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#include "wx/dcclient.h"
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#include "wx/toplevel.h"
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#endif
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#include "wx/renderer.h"
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#include "wx/mac/uma.h"
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class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
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{
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public:
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// draw the header control button (used by wxListCtrl)
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virtual void DrawHeaderButton( wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0 );
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// draw the expanded/collapsed icon for a tree control item
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virtual void DrawTreeItemButton( wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0 );
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// draw a (vertical) sash
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virtual void DrawSplitterSash( wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position,
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wxOrientation orient,
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int flags = 0 );
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private:
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// the tree buttons
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wxBitmap m_bmpTreeExpanded;
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wxBitmap m_bmpTreeCollapsed;
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};
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// ----------------------------------------------------------------------------
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// Aqua arrows
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// ----------------------------------------------------------------------------
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/* XPM */
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static const char *aqua_arrow_right_xpm[] =
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{
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// columns rows colors chars-per-pixel
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"13 11 4 1",
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" c None",
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"b c #C0C0C0",
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"c c #707070",
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"d c #A0A0A0",
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// pixels
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" b ",
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" ddb ",
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" cccdb ",
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" cccccd ",
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" ccccccdb ",
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" ccccccccd",
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" ccccccdb ",
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" cccccb ",
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" cccdb ",
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" ddb ",
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" b "
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};
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/* XPM */
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static const char *aqua_arrow_down_xpm[] =
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{
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// columns rows colors chars-per-pixel
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"13 11 4 1",
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" c None",
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"b c #C0C0C0",
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"c c #707070",
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"d c #A0A0A0",
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// pixels
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" ",
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" ",
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" bdcccccccdb ",
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" dcccccccd ",
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" bcccccccb ",
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" dcccccd ",
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" bcccccb ",
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" bcccd ",
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" dcd ",
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" bcb ",
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" d "
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};
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// ============================================================================
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// implementation
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// ============================================================================
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// static
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wxRendererNative& wxRendererNative::GetDefault()
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{
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static wxRendererMac s_rendererMac;
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return s_rendererMac;
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}
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void wxRendererMac::DrawHeaderButton( wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags )
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{
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int major, minor;
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wxGetOsVersion( &major, &minor );
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const wxCoord x = dc.XLOG2DEV(rect.x - 1);
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const wxCoord y = dc.YLOG2DEV(rect.y - 1);
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const wxCoord w = dc.XLOG2DEVREL(rect.width);
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const wxCoord h = dc.YLOG2DEVREL(rect.height);
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dc.SetBrush( *wxTRANSPARENT_BRUSH );
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#if defined(__WXMAC_OSX__) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
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if ( HIThemeDrawButton != 0 )
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{
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HIRect headerRect = CGRectMake( x, y, w, h );
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if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) )
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{
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Rect r =
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{
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(short) headerRect.origin.y, (short) headerRect.origin.x,
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(short) (headerRect.origin.y + headerRect.size.height),
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(short) (headerRect.origin.x + headerRect.size.width)
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};
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RgnHandle updateRgn = NewRgn();
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RectRgn( updateRgn, &r );
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HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true );
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DisposeRgn( updateRgn );
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}
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else
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{
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CGContextRef cgContext;
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#if wxMAC_USE_CORE_GRAPHICS
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cgContext = ((wxMacCGContext*)(dc.GetGraphicContext()))->GetNativeContext();
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#else
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Rect bounds;
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GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );
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QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
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CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top );
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CGContextScaleCTM( cgContext, 1, -1 );
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HIShapeReplacePathInCGContext( HIShapeCreateWithQDRgn( (RgnHandle) dc.m_macCurrentClipRgn ), cgContext );
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CGContextClip( cgContext );
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HIViewConvertRect( &headerRect, (HIViewRef) win->GetHandle(), (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );
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#endif
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{
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HIThemeButtonDrawInfo drawInfo;
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HIRect labelRect;
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memset( &drawInfo, 0, sizeof(drawInfo) );
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drawInfo.version = 0;
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drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
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drawInfo.kind = kThemeListHeaderButton;
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drawInfo.value = 0;
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drawInfo.adornment = kThemeAdornmentNone;
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HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
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}
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#if wxMAC_USE_CORE_GRAPHICS
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#else
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QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
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#endif
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}
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}
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else
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#endif
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{
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wxMacWindowClipper clipper(win);
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Rect rect = { y, x, y + h, x + w };
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wxPoint origin = win->GetClientAreaOrigin();
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int dx, dy;
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dx = origin.x;
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dy = origin.y;
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win->MacWindowToRootWindow( &dx, &dy );
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OffsetRect( &rect, dx, dy );
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ThemeButtonDrawInfo drawInfo;
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memset( &drawInfo, 0, sizeof(drawInfo) );
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drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
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drawInfo.value = 0;
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drawInfo.adornment = kThemeAdornmentNone;
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DrawThemeButton( &rect, kThemeListHeaderButton, &drawInfo, NULL, NULL, NULL, 0 );
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}
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}
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void wxRendererMac::DrawTreeItemButton( wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags )
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{
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// init the buttons on demand
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if ( !m_bmpTreeExpanded.Ok() )
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{
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m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
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m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
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}
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// draw them
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// VZ: this is the old code from treectlg.cpp which apparently doesn't work
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// but I kept it here just in case it is needed -- if not, please
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// remove it
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#if 0 // def __WXMAC__
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wxMacPortSetter helper(&dc);
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wxMacWindowClipper clipper(this);
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wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() );
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int loc_x = x - 5;
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int loc_y = y_mid - 6;
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MacWindowToRootWindow( &loc_x, &loc_y );
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Rect bounds = { loc_y, loc_x, loc_y + 18, loc_x + 12 };
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ThemeButtonDrawInfo info =
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{
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kThemeStateActive,
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item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight,
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kThemeAdornmentNone
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};
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DrawThemeButton( &bounds, kThemeDisclosureButton, &info, NULL, NULL, NULL, NULL );
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#else // 1
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dc.DrawBitmap(
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flags & wxCONTROL_EXPANDED
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? m_bmpTreeExpanded
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: m_bmpTreeCollapsed,
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rect.x, rect.y, true /* use mask */);
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#endif
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}
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void wxRendererMac::DrawSplitterSash( wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position,
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wxOrientation orient,
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int WXUNUSED(flags) )
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{
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#if defined(__WXMAC_OSX__) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
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if ( HIThemeDrawPaneSplitter != 0 )
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{
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bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance();
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SInt32 height;
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GetThemeMetric( kThemeMetricSmallPaneSplitterHeight, &height );
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HIRect splitterRect;
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if (orient == wxVERTICAL)
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splitterRect = CGRectMake( position, 0, height, size.y );
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else
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splitterRect = CGRectMake( 0, position, size.x, height );
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#if !wxMAC_USE_CORE_GRAPHICS
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HIViewConvertRect(
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&splitterRect,
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(HIViewRef) win->GetHandle(),
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(HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );
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#endif
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// under compositing we should only draw when called by the OS, otherwise just issue a redraw command
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// strange redraw errors occur if we don't do this
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if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) )
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{
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Rect r =
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{
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(short) splitterRect.origin.y,
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(short) splitterRect.origin.x,
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(short) (splitterRect.origin.y + splitterRect.size.height),
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(short) (splitterRect.origin.x + splitterRect.size.width)
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};
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RgnHandle updateRgn = NewRgn();
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RectRgn( updateRgn, &r );
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HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true );
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DisposeRgn( updateRgn );
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}
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else
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{
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CGContextRef cgContext;
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#if wxMAC_USE_CORE_GRAPHICS
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cgContext = ((wxMacCGContext*)(dc.GetGraphicContext()))->GetNativeContext();
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#else
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Rect bounds;
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GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );
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QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
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CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top );
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CGContextScaleCTM( cgContext, 1, -1 );
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#endif
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HIThemeSplitterDrawInfo drawInfo;
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drawInfo.version = 0;
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drawInfo.state = kThemeStateActive;
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drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone;
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HIThemeDrawPaneSplitter( &splitterRect, &drawInfo, cgContext, kHIThemeOrientationNormal );
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#if wxMAC_USE_CORE_GRAPHICS
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#else
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QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
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#endif
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}
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}
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else
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#endif
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{
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// Do the gradient fill:
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static int grayValues[] =
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{
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0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
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};
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int i;
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dc.SetBrush( *wxTRANSPARENT_BRUSH );
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if (orient == wxVERTICAL)
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{
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for (i=0; i < (int)WXSIZEOF(grayValues); i++)
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{
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dc.SetPen( wxPen( wxColour( grayValues[i], grayValues[i], grayValues[i] ), 1, wxSOLID ) );
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dc.DrawRectangle( position + i, 0, 1, size.y );
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}
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}
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else
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{
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for (i=0; i < (int)WXSIZEOF(grayValues); i++)
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{
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dc.SetPen( wxPen( wxColour( grayValues[i], grayValues[i], grayValues[i] ), 1, wxSOLID ) );
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dc.DrawRectangle( 0, position + i, size.x, 1 );
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}
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}
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}
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}
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