wxwidgets/samples/docview/doc.cpp
Vadim Zeitlin 4f4c5fcfdf Use nullptr instead of NULL in the code and documentation
This is a combination of running clang-tidy with modernize-use-nullptr
check for some ports (GTK, X11, OSX) and manual changes to the ports for
which it couldn't be used easily (MSW, DFB) and also manually updating
the docs.

Also replace NULL with null or nullptr in the comments as this is more
consistent with the use of nullptr in the code and makes it simpler to
grep for the remaining occurrences of NULL itself.

And also use null in the assert messages.

Only a few occurrences of "NULL" are still left in non-C files, mostly
corresponding to unclear comments or string output which it might not be
safe to change.
2022-10-18 01:25:25 +02:00

288 lines
7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: samples/docview/doc.cpp
// Purpose: Implements document functionality
// Author: Julian Smart
// Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup
// Created: 04/01/98
// Copyright: (c) 1998 Julian Smart
// (c) 2008 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#if !wxUSE_DOC_VIEW_ARCHITECTURE
#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if wxUSE_STD_IOSTREAM
#include <iostream>
#else
#include "wx/txtstrm.h"
#endif
#include "wx/wfstream.h"
#include "doc.h"
#include "view.h"
// ----------------------------------------------------------------------------
// DrawingDocument implementation
// ----------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(DrawingDocument, wxDocument);
DocumentOstream& DrawingDocument::SaveObject(DocumentOstream& ostream)
{
#if wxUSE_STD_IOSTREAM
DocumentOstream& stream = ostream;
#else
wxTextOutputStream stream(ostream);
#endif
wxDocument::SaveObject(ostream);
const wxInt32 count = m_doodleSegments.size();
stream << count << '\n';
for ( int n = 0; n < count; n++ )
{
m_doodleSegments[n].SaveObject(ostream);
stream << '\n';
}
return ostream;
}
DocumentIstream& DrawingDocument::LoadObject(DocumentIstream& istream)
{
#if wxUSE_STD_IOSTREAM
DocumentIstream& stream = istream;
#else
wxTextInputStream stream(istream);
#endif
wxDocument::LoadObject(istream);
wxInt32 count = 0;
stream >> count;
if ( count < 0 )
{
wxLogWarning("Drawing document corrupted: invalid segments count.");
#if wxUSE_STD_IOSTREAM
istream.clear(std::ios::badbit);
#else
istream.Reset(wxSTREAM_READ_ERROR);
#endif
return istream;
}
for ( int n = 0; n < count; n++ )
{
DoodleSegment segment;
segment.LoadObject(istream);
m_doodleSegments.push_back(segment);
}
return istream;
}
void DrawingDocument::DoUpdate()
{
Modify(true);
UpdateAllViews();
}
void DrawingDocument::AddDoodleSegment(const DoodleSegment& segment)
{
m_doodleSegments.push_back(segment);
DoUpdate();
}
bool DrawingDocument::PopLastSegment(DoodleSegment *segment)
{
if ( m_doodleSegments.empty() )
return false;
if ( segment )
*segment = m_doodleSegments.back();
m_doodleSegments.pop_back();
DoUpdate();
return true;
}
// ----------------------------------------------------------------------------
// DoodleSegment implementation
// ----------------------------------------------------------------------------
DocumentOstream& DoodleSegment::SaveObject(DocumentOstream& ostream)
{
#if wxUSE_STD_IOSTREAM
DocumentOstream& stream = ostream;
#else
wxTextOutputStream stream(ostream);
#endif
const wxInt32 count = m_lines.size();
stream << count << '\n';
for ( int n = 0; n < count; n++ )
{
const DoodleLine& line = m_lines[n];
stream
<< line.x1 << ' '
<< line.y1 << ' '
<< line.x2 << ' '
<< line.y2 << '\n';
}
return ostream;
}
DocumentIstream& DoodleSegment::LoadObject(DocumentIstream& istream)
{
#if wxUSE_STD_IOSTREAM
DocumentIstream& stream = istream;
#else
wxTextInputStream stream(istream);
#endif
wxInt32 count = 0;
stream >> count;
for ( int n = 0; n < count; n++ )
{
DoodleLine line;
stream
>> line.x1
>> line.y1
>> line.x2
>> line.y2;
m_lines.push_back(line);
}
return istream;
}
// ----------------------------------------------------------------------------
// wxTextDocument: wxDocument and wxTextCtrl married
// ----------------------------------------------------------------------------
wxIMPLEMENT_CLASS(wxTextDocument, wxDocument);
bool wxTextDocument::OnCreate(const wxString& path, long flags)
{
if ( !wxDocument::OnCreate(path, flags) )
return false;
// subscribe to changes in the text control to update the document state
// when it's modified
GetTextCtrl()->Bind(wxEVT_TEXT, &wxTextDocument::OnTextChange, this);
return true;
}
// Since text windows have their own method for saving to/loading from files,
// we override DoSave/OpenDocument instead of Save/LoadObject
bool wxTextDocument::DoSaveDocument(const wxString& filename)
{
return GetTextCtrl()->SaveFile(filename);
}
bool wxTextDocument::DoOpenDocument(const wxString& filename)
{
if ( !GetTextCtrl()->LoadFile(filename) )
return false;
// we're not modified by the user yet
Modify(false);
return true;
}
bool wxTextDocument::IsModified() const
{
wxTextCtrl* wnd = GetTextCtrl();
return wxDocument::IsModified() || (wnd && wnd->IsModified());
}
void wxTextDocument::Modify(bool modified)
{
wxDocument::Modify(modified);
wxTextCtrl* wnd = GetTextCtrl();
if (wnd && !modified)
{
wnd->DiscardEdits();
}
}
void wxTextDocument::OnTextChange(wxCommandEvent& event)
{
Modify(true);
event.Skip();
}
// ----------------------------------------------------------------------------
// TextEditDocument implementation
// ----------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(TextEditDocument, wxDocument);
wxTextCtrl* TextEditDocument::GetTextCtrl() const
{
wxView* view = GetFirstView();
return view ? wxStaticCast(view, TextEditView)->GetText() : nullptr;
}
// ----------------------------------------------------------------------------
// ImageDocument and ImageDetailsDocument implementation
// ----------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(ImageDocument, wxDocument);
bool ImageDocument::DoOpenDocument(const wxString& file)
{
return m_image.LoadFile(file);
}
bool ImageDocument::OnOpenDocument(const wxString& filename)
{
if ( !wxDocument::OnOpenDocument(filename) )
return false;
// we don't have a wxDocTemplate for the image details document as it's
// never created by wxWidgets automatically, instead just do it manually
ImageDetailsDocument * const docDetails = new ImageDetailsDocument(this);
docDetails->SetFilename(filename);
new ImageDetailsView(docDetails);
return true;
}
ImageDetailsDocument::ImageDetailsDocument(ImageDocument *parent)
: wxDocument(parent)
{
const wxImage image = parent->GetImage();
m_size.x = image.GetWidth();
m_size.y = image.GetHeight();
m_numColours = image.CountColours();
m_type = image.GetType();
m_hasAlpha = image.HasAlpha();
}