This is a combination of running clang-tidy with modernize-use-nullptr check for some ports (GTK, X11, OSX) and manual changes to the ports for which it couldn't be used easily (MSW, DFB) and also manually updating the docs. Also replace NULL with null or nullptr in the comments as this is more consistent with the use of nullptr in the code and makes it simpler to grep for the remaining occurrences of NULL itself. And also use null in the assert messages. Only a few occurrences of "NULL" are still left in non-C files, mostly corresponding to unclear comments or string output which it might not be safe to change.
144 lines
5.7 KiB
C++
144 lines
5.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: oglpfuncs.cpp
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// Purpose: Pointers to OpenGL functions
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// Author: Manuel Martin
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// Created: 2015/11/16
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// Copyright: (c) 2015 Manuel Martin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "oglpfuncs.h"
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// Apple defines everything on his own
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#ifndef __APPLE__
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#if defined(_WIN32) || defined(__WIN32__)
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#ifndef WIN32_LEAN_AND_MEAN
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// Reduce a bit header VC++ compilation time
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#define WIN32_LEAN_AND_MEAN 1
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#define LE_ME_ISDEF
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#endif
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/*
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APIENTRY is defined in oglpfuncs.h as well as by windows.h. Undefine
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it to prevent a macro redefinition warning.
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*/
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#undef APIENTRY
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#include <windows.h> //For wglGetProcAddress
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#ifdef LE_ME_ISDEF
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#undef WIN32_LEAN_AND_MEAN
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#undef LE_ME_ISDEF
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#endif
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// Our macro
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#define MyGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
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#else // Linux
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// GLX_ARB_get_proc_address
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// glXGetProcAddressARB is statically exported by all libGL implementations,
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// while glXGetProcAddress may be not available.
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void (*glXGetProcAddressARB(const GLubyte *procName))();
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#ifdef __cplusplus
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}
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#endif
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#define MyGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name)
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#endif
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// The function to get the pointers
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void* MyGetGLFuncAddress(const char* fname)
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{
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void* pret = (void*) MyGetProcAddress(fname);
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// Some drivers return -apart from 0-, -1, 1, 2 or 3
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if ( pret == (void*)-1 || pret == (void*)1 || pret == (void*)2 || pret == (void*)3 )
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pret = (void*)0;
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return pret;
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}
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// Declare and initialize pointers
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PFNGLACTIVETEXTUREPROC my_glActiveTexture = nullptr;
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PFNGLATTACHSHADERPROC my_glAttachShader = nullptr;
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PFNGLBINDATTRIBLOCATIONPROC my_glBindAttribLocation = nullptr;
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PFNGLBINDBUFFERPROC my_glBindBuffer = nullptr;
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PFNGLBINDVERTEXARRAYPROC my_glBindVertexArray = nullptr;
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PFNGLBUFFERDATAPROC my_glBufferData = nullptr;
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PFNGLBUFFERSUBDATAPROC my_glBufferSubData = nullptr;
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PFNGLCOMPILESHADERPROC my_glCompileShader = nullptr;
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PFNGLCREATEPROGRAMPROC my_glCreateProgram = nullptr;
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PFNGLCREATESHADERPROC my_glCreateShader = nullptr;
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PFNGLDELETEBUFFERSPROC my_glDeleteBuffers = nullptr;
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PFNGLDELETEPROGRAMPROC my_glDeleteProgram = nullptr;
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PFNGLDELETESHADERPROC my_glDeleteShader = nullptr;
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PFNGLDELETEVERTEXARRAYSPROC my_glDeleteVertexArrays = nullptr;
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PFNGLDETACHSHADERPROC my_glDetachShader = nullptr;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC my_glDisableVertexAttribArray = nullptr;
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PFNGLENABLEVERTEXATTRIBARRAYPROC my_glEnableVertexAttribArray = nullptr;
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PFNGLGENBUFFERSPROC my_glGenBuffers = nullptr;
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PFNGLGENVERTEXARRAYSPROC my_glGenVertexArrays = nullptr;
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PFNGLGETPROGRAMINFOLOGPROC my_glGetProgramInfoLog = nullptr;
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PFNGLGETPROGRAMIVPROC my_glGetProgramiv = nullptr;
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PFNGLGETSHADERINFOLOGPROC my_glGetShaderInfoLog = nullptr;
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PFNGLGETSHADERIVPROC my_glGetShaderiv = nullptr;
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PFNGLGETUNIFORMLOCATIONPROC my_glGetUniformLocation = nullptr;
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PFNGLLINKPROGRAMPROC my_glLinkProgram = nullptr;
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PFNGLPROVOKINGVERTEXPROC my_glProvokingVertex = nullptr;
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PFNGLSHADERSOURCEPROC my_glShaderSource = nullptr;
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PFNGLUNIFORM1IPROC my_glUniform1i = nullptr;
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PFNGLUNIFORM3FVPROC my_glUniform3fv = nullptr;
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PFNGLUNIFORM4FVPROC my_glUniform4fv = nullptr;
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PFNGLUNIFORMMATRIX4FVPROC my_glUniformMatrix4fv = nullptr;
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PFNGLUSEPROGRAMPROC my_glUseProgram = nullptr;
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PFNGLVERTEXATTRIBPOINTERPROC my_glVertexAttribPointer = nullptr;
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#endif // __APPLE__
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// Retrieve the pointers
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#define GETANDTEST(type, name) \
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my_ ## name = (type) MyGetGLFuncAddress(#name); \
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if (name == 0) \
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return false;
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bool MyInitGLPointers()
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{
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#ifdef __APPLE__
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return true;
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#else
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GETANDTEST(PFNGLACTIVETEXTUREPROC, glActiveTexture)
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GETANDTEST(PFNGLATTACHSHADERPROC, glAttachShader)
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GETANDTEST(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation)
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GETANDTEST(PFNGLBINDBUFFERPROC, glBindBuffer)
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GETANDTEST(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray)
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GETANDTEST(PFNGLBUFFERDATAPROC, glBufferData)
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GETANDTEST(PFNGLBUFFERSUBDATAPROC, glBufferSubData)
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GETANDTEST(PFNGLCOMPILESHADERPROC, glCompileShader)
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GETANDTEST(PFNGLCREATEPROGRAMPROC, glCreateProgram)
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GETANDTEST(PFNGLCREATESHADERPROC, glCreateShader)
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GETANDTEST(PFNGLDELETEBUFFERSPROC, glDeleteBuffers)
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GETANDTEST(PFNGLDELETEPROGRAMPROC, glDeleteProgram)
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GETANDTEST(PFNGLDELETESHADERPROC, glDeleteShader)
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GETANDTEST(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays)
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GETANDTEST(PFNGLDETACHSHADERPROC, glDetachShader)
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GETANDTEST(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray)
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GETANDTEST(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray)
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GETANDTEST(PFNGLGENBUFFERSPROC, glGenBuffers)
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GETANDTEST(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays)
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GETANDTEST(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog)
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GETANDTEST(PFNGLGETPROGRAMIVPROC, glGetProgramiv)
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GETANDTEST(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog)
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GETANDTEST(PFNGLGETSHADERIVPROC, glGetShaderiv)
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GETANDTEST(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation)
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GETANDTEST(PFNGLLINKPROGRAMPROC, glLinkProgram)
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GETANDTEST(PFNGLPROVOKINGVERTEXPROC, glProvokingVertex)
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GETANDTEST(PFNGLSHADERSOURCEPROC, glShaderSource)
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GETANDTEST(PFNGLUNIFORM1IPROC, glUniform1i)
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GETANDTEST(PFNGLUNIFORM3FVPROC, glUniform3fv)
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GETANDTEST(PFNGLUNIFORM4FVPROC, glUniform4fv)
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GETANDTEST(PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv)
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GETANDTEST(PFNGLUSEPROGRAMPROC, glUseProgram)
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GETANDTEST(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer)
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return true;
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#endif
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}
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