wxwidgets/interface/wx/unichar.h
Vadim Zeitlin 4f4c5fcfdf Use nullptr instead of NULL in the code and documentation
This is a combination of running clang-tidy with modernize-use-nullptr
check for some ports (GTK, X11, OSX) and manual changes to the ports for
which it couldn't be used easily (MSW, DFB) and also manually updating
the docs.

Also replace NULL with null or nullptr in the comments as this is more
consistent with the use of nullptr in the code and makes it simpler to
grep for the remaining occurrences of NULL itself.

And also use null in the assert messages.

Only a few occurrences of "NULL" are still left in non-C files, mostly
corresponding to unclear comments or string output which it might not be
safe to change.
2022-10-18 01:25:25 +02:00

217 lines
5.6 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: unichar.h
// Purpose: interface of wxUniChar
// Author: wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxUniChar
This class represents a single Unicode character. It can be converted to
and from @c char or @c wchar_t and implements commonly used character operations.
@library{wxbase}
@category{data}
*/
class wxUniChar
{
public:
/**
A type capable of holding any Unicode code point.
We do not use wchar_t as it cannot do the job on Win32,
where wchar_t is a 16-bit type (wchar_t* is encoded using UTF-16 on Win32).
*/
typedef wxUint32 value_type;
/**
Default ctor.
*/
wxUniChar();
///@{
/**
Create a character from the 8-bit character value @a c using the
current locale encoding.
*/
wxUniChar(char c);
wxUniChar(unsigned char c);
///@}
wxUniChar(int c);
wxUniChar(unsigned int c);
wxUniChar(long int c);
wxUniChar(unsigned long int c);
wxUniChar(short int c);
wxUniChar(unsigned short int c);
wxUniChar(wxLongLong_t c);
wxUniChar(wxULongLong_t c);
wxUniChar(const wxUniCharRef& c);
/**
Returns Unicode code point value of the character.
*/
value_type GetValue() const;
/**
Returns true if the character is an ASCII character (i.e.\ if its value is less than 128).
*/
bool IsAscii() const;
/**
Returns true if the character is representable as a single byte in the
current locale encoding.
This function only returns true if the character can be converted in
exactly one byte, e.g. it only returns true for 7 bit ASCII characters
when the encoding used is UTF-8.
It is mostly useful to test if the character can be passed to functions
taking a char and is used by wxWidgets itself for this purpose.
@param c
An output pointer to the value of this Unicode character as a @c
char. Must be non-null.
@return
@true if the object is an 8 bit char and @a c was filled with its
value as char or @false otherwise (@a c won't be modified then).
@see IsAscii()
@since 2.9.1
*/
bool GetAsChar(char *c) const;
/**
Returns true if the character is a BMP character (i.e.\ if its value is less than 0x10000).
@since 3.1.1
*/
bool IsBMP() const;
/**
Returns true if the character is a BMP character (i.e.\ if its value is less than 0x10000).
@param value
The Unicode code point of the character.
@since 3.1.1
*/
static bool IsBMP(wxUint32 value);
/**
Returns true if the character is a supplementary character (i.e.\ between 0x10000 and 0x10FFFF).
@since 3.1.1
*/
bool IsSupplementary() const;
/**
Returns true if the character is a supplementary character (i.e.\ between 0x10000 and 0x10FFFF).
@param value
The Unicode code point of the character.
@since 3.1.1
*/
static bool IsSupplementary(wxUint32 value);
/**
Returns the high surrogate code unit for the supplementary character.
@pre IsSupplementary() const
@since 3.1.1
*/
wxUint16 HighSurrogate() const;
/**
Returns the high surrogate code unit for the supplementary character.
@param value
The Unicode code point of the character.
@pre IsSupplementary(wxUint32 value)
@since 3.1.1
*/
static wxUint16 HighSurrogate(wxUint32 value);
/**
Returns the low surrogate code unit for the supplementary character.
@pre IsSupplementary() const
@since 3.1.1
*/
wxUint16 LowSurrogate() const;
/**
Returns the low surrogate code unit for the supplementary character.
@param value
The Unicode code point of the character.
@pre IsSupplementary(wxUint32 value)
@since 3.1.1
*/
static wxUint16 LowSurrogate(wxUint32 value);
///@{
/**
Conversions to char and wchar_t types: all of those are needed to be
able to pass wxUniChars to various standard narrow and wide character
functions.
*/
operator char() const;
operator unsigned char() const;
operator wchar_t() const;
operator int() const;
operator unsigned int() const;
operator long int() const;
operator unsigned long int() const;
operator short int() const;
operator unsigned short int() const;
operator wxLongLong_t() const;
operator wxULongLong_t() const;
///@}
///@{
/**
Assignment operators
*/
wxUniChar& operator=(const wxUniChar& c);
wxUniChar& operator=(const wxUniCharRef& c);
wxUniChar& operator=(char c);
wxUniChar& operator=(unsigned char c);
wxUniChar& operator=(wchar_t c);
wxUniChar& operator=(int c);
wxUniChar& operator=(unsigned int c);
wxUniChar& operator=(long int c);
wxUniChar& operator=(unsigned long int c);
wxUniChar& operator=(short int c);
wxUniChar& operator=(unsigned short int c);
wxUniChar& operator=(wxLongLong_t c);
wxUniChar& operator=(wxULongLong_t c);
///@}
};
/**
@class wxUniCharRef
Writeable reference to a character in wxString.
This class can be used in the same way wxChar is used, except that changing
its value updates the underlying string object.
@library{wxbase}
@category{data}
*/
class wxUniCharRef
{
public:
};