wxwidgets/demos/bombs/game.h
Vadim Zeitlin 4f4c5fcfdf Use nullptr instead of NULL in the code and documentation
This is a combination of running clang-tidy with modernize-use-nullptr
check for some ports (GTK, X11, OSX) and manual changes to the ports for
which it couldn't be used easily (MSW, DFB) and also manually updating
the docs.

Also replace NULL with null or nullptr in the comments as this is more
consistent with the use of nullptr in the code and makes it simpler to
grep for the remaining occurrences of NULL itself.

And also use null in the assert messages.

Only a few occurrences of "NULL" are still left in non-C files, mostly
corresponding to unclear comments or string output which it might not be
safe to change.
2022-10-18 01:25:25 +02:00

114 lines
2.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: game.h
// Purpose: Bombs game
// Author: P. Foggia 1996
// Modified by: Wlodzimierz Skiba (ABX) since 2003
// Created: 1996
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DEMOS_BOMBS_GAME_H_
#define _WX_DEMOS_BOMBS_GAME_H_
#define BG_HIDDEN 0x100
#define BG_BOMB 0x200
#define BG_MARKED 0x400
#define BG_EXPLODED 0x800
#define BG_SELECTED 0x080
#define BG_MASK 0x03F
#include <stddef.h>
class BombsGame
{
public:
BombsGame()
{
m_width = m_height = 0;
m_field = nullptr;
}
~BombsGame();
int GetWidth() const { return m_width; }
int GetHeight() const { return m_height; }
int Get(int x, int y) const
{
return m_field[x+y*m_width];
}
int IsFocussed(int x, int y) const
{
return (m_gridFocusX == x) && (m_gridFocusY == y);
}
int IsHidden(int x, int y) const
{
return Get(x,y) & BG_HIDDEN;
}
int IsMarked(int x, int y) const
{
return Get(x,y) & BG_MARKED;
}
int IsBomb(int x, int y) const
{
return Get(x,y) & BG_BOMB;
}
int IsExploded(int x, int y) const
{
return Get(x,y) & BG_EXPLODED;
}
int IsSelected(int x, int y) const
{
return Get(x,y) & BG_SELECTED;
}
int GetNumBombs() const
{
return m_numBombCells;
}
int GetNumRemainingCells() const
{
return m_numRemainingCells;
}
int GetNumMarkedCells() const
{
return m_numMarkedCells;
}
bool Init(int width, int height, bool easyCorner = false);
// Marks/unmarks a cell
void Mark(int x, int y);
// Unhides a cell
void Unhide(int x, int y, bool b_selected);
// Makes a cell exploded
void Explode(int x, int y);
int m_gridFocusX;
int m_gridFocusY;
private:
// Current difficulty level (Determines grid size).
//int m_level;
int m_width, m_height;
short *m_field;
int m_numBombCells, m_numRemainingCells, m_numMarkedCells;
};
#endif // #ifndef _WX_DEMOS_BOMBS_GAME_H_