This fixes several minor bugs in the loading of `BI_BITFIELDS` bitmaps,
related to handling different header sizes and the colour and alpha
masks.
Closes#23601.
It might be unnecessary to define it on command line at all, as it's
done in wx/setup.h, but keep doing it for now.
However stop using a variable for this, as setting wxUSE_UNICODE to 0 is
not supported any longer.
Use Catch2 public header instead of using internal Catch v1 headers: we
can do this now because Catch2 supports (albeit in a rather ugly way)
being used with PCH.
Testing this class doesn't make much sense any more as it's just a
typedef for std::vector and we can presumably rely on the standard class
working as expected.
This makes the code much more clear: LoadDib() now reads all the header
data while LoadBMPData() reads bitmap data only and doesn't read any
header values any more, unlike before.
It also allows not to have to pass neither bmpOffset nor IsBmp
parameters to LoadBMPData(), making its argument list much more
reasonable.
Finally, and, most importantly, it fixes loading bitmaps using
BI_BITFIELDS that was broken back in cccda9ef6b (Fix loading colour
palette from BMP file, 2019-12-28).
This commit also adds a unit test checking that this doesn't get broken
again without anyone noticing.
See #18634.
Closes#22499.
Fix the bug introduced in ec0734f96f (Install DLLs in bindir, not
libdir, when using MSW toolchains, 2021-01-09): the directory where the
DLLs were installed wasn't created any more, resulting in errors if it
didn't exist.
Update to latest bakefile version adding the missing mkdir command to
fix this and also use a released bakefile version for the wx makefiles.
Regenerate configure to match the new version.
See #14601.
No real changes, just use a more clear and longer (which will be
important for the next commit) name for a test file.
Remove the non-existing samples/console/testdata.gc from make_dist.mk
(there are other non-existing files still referenced there).
This file was listed in test.bkl but wasn't actually copied because the
value of <files> was overwritten by another <files> just below ever
since the changes of 21fe35aff7 (add wxImage test units to test loading
from both seekable and non-seekable streams, 2009-06-01).
Fix this by splitting this wx-data into 2 different ones, to avoid this
conflict.
- Fix handling of delta encoding that change vertical position
- Fix handling of end-of-line encodings that are given mid-line
- Removed unnecessary computation for linepos
Add regression tests for the bitmaps using RLE and loading which
previously didn't work correctly.
Closes https://github.com/wxWidgets/wxWidgets/pull/2590Closes#19318.
Stop throwing std::bad_alloc when BMP has large/negative biClrUsed by
checking that biClrUsed has a reasonable value before attempting to
allocate however much memory it indicates.
Add unit tests showing the loading such invalid bitmaps now correctly
returns an error rather than throwing an exception.
Closes https://github.com/wxWidgets/wxWidgets/pull/2583Closes#19295.
For some reason, we used "vc_x64_lib" as the output directory for the
libraries, but "vc_mswu_x64" as the output directory for the samples.
Place the arch suffix, i.e. "_x64" part, always after the compiler
prefix (possibly including version), for consistency with both the
library output directories and with MSBuild project files, as
build/msw/wx_setup.props uses $(wxCompilerPrefix)$(wxArchSuffix)_...
as wxIntRootDir value.
Add more functions for manipulating wxImage colours.
Show using them in the same and add new unit tests for them.
This is a squashed commit of branch 'tomay3000/image-lightness'.
Closes https://github.com/wxWidgets/wxWidgets/pull/2310
We need to explicitly link with the system libraries required in this
case, as static wxwebview library doesn't pull them in (it's also better
to link with them explicitly even when using shared libraries, but in
this case linking at least still worked due to transitive dependencies).
Add new image test files added in 6e8da8641c (Add alpha blending for
wxImage::Paste, 2020-09-23) and 1f0ade29f0 (Fix using mask colour even
if there is no mask in wxImage::Paste, 2020-09-30) to Makefile, so that
they're copied to the build directory and could be found by the test
there, otherwise running wxImage::Paste test when building outside of
the source directory failed.
Check that all our public headers compile with this macro defined and
that using a char string without specifying its expected encoding
results in the expected compilation failure in this case.
Compute the best size of the notebook, taking into account all the
different layout possibilities, and add a test checking that this works
as expected.
Closes https://github.com/wxWidgets/wxWidgets/pull/1085
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.
Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
libraries for ARM64 component installed
Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
libraries.
Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
requires to hardcode Windows SDK to 10.0.15063.0 or later in
*.vcxproj files, which would render them non-compilable in older
Visual Studio versions. Microsoft is aware of this issue and is
planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/923
This basically removes the "adv" library, even though it's still
preserved for compatibility with user make/project files referring to
it.
It is done because the distinction between "adv" and "core" was never
really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in
adv?) and it prevented some core classes from using adv ones.