Just include wxWebViewChromium in the webview library if it's enabled
during the build.
There doesn't seem to be any reason to build a separate library for it,
it's not really different from the other disabled by default wxWebView
backend (Edge).
And now that we don't need to link with an extra library, there is also
no need to have a separate webview_chromium sample, so just add a
possibility to run webview sample itself using Chromium backend by
setting WX_WEBVIEW_BACKEND environment variable.
wxWebViewChromium creation is asynchronous and the object can't be
really used until OnAfterCreated() is called, so expose this in the
public API via a new event sent when the object becomes actually usable.
As a side effect, add a convenient wxWebViewEvent ctor taking wxWebView
as argument and calling SetEventObject() itself, instead of forcing all
code creating wxWebViewEvents to do it.
While the window was somehow resized on its own under Mac (and only
there) after the initial creation, it didn't have the correct size
initially if we didn't give it to it, so provide a Mac-specific
implementation of wxEVT_SIZE handler too, which fixes this and allows to
remove an ugly Mac-specific workaround from the sample.
Instead of just declaring the function inline in the common code, do it
in a header included from both common C++ and Mac Objective C++ sources.
No real changes.
Use "wxCEF" prefix for this class to avoid any conflicts by using
non-wx-prefixed name.
Also replace wxWebViewChromiumImplData with wxCEF::ImplData as this is
shorter and more consistent with ClientHandler.
Finally stop using anonymous namespace for wxBrowserProcessHandler and
wxCefApp, as we can now put them into the same wxCEF namespace.
Make browser creation actually work by postponing it until the host
window is realized and so has a valid X11 Window.
Remove unnecessary code manually creating GTK widget and just use the
standard wxGTK wxWindow instead.
Add code for setting the visual compatible with CEF to avoid X11 errors,
see https://github.com/chromiumembedded/cef/issues/3564, with many
thanks to Jiří Janoušek for finding and solving this problem originally.
Adjust the sample to handle wxWebView::Create() failure (not very
gracefully, but still better than just crashing) and to avoid using it
until it is fully created.
Update documentation to mention GTK limitations.
At least when using wxGTK Chromium helper process can't be executed once
GTK is initialized because doing this creates background threads and
Chromium code aborts if there are any threads running.
As we don't want to initialize CEF unconditionally before initializing
GTK in all applications (even those not using CEF), the only solution is
to detect if we need to run a Chromium helper process ourselves before
GTK initialization, i.e. before wxApp creation, which means that it
can't be done via the existing wxModule mechanism because modules are
initialized after creating the global application instance.
So add a way to hijack wxWidgets initialization entirely if some special
command line option (such as Chromium "--type=xxx") is specified and use
it in wxWebViewChromium to call CefExecuteProcess() before initializing
GTK or even wxWidgets itself -- as it won't be needed in a CEF helper
process anyhow.
Fixes hiding a wxGLCanvas on Wayland, either directly (`->Show(false)`)
or indirectly (e.g. when it is contained in a wxNotebook).
On Wayland, unlike on X11, to show the canvas on the screen, we need to
create a Wayland subsurface. This subsurface is detached from the GTK
widget associated to the canvas, thus it is not automatically mapped or
unmapped when the associated GTK widget is.
Rather, we need to manually keep it in sync with the widget's state.
Knowing what has to be done to map and unmap the canvas, while dealing
with edge cases properly, is not easy to someone not used to Wayland.
When the canvas is mapped, we have this graph of resources:
EGL Surface (m_surface)
|
|
v
wl_egl window (m_wlEGLWindow)
|
|
v
Canvas wl_surface GDK's toplevel window wl_surface
(m_wlSurface) (gdk_wayland_window_get_wl_surface(w))
\ which is shown to the user
\ ^
\ /
\ /
v /
Subsurface (m_wlSubsurface) to overlay
the canvas onto the toplevel window
A simple way would be to destroy everything (m_surface, m_wlEGLWindow,
m_wlSurface, m_wlSubsurface) on unmap, and re-create it again on map.
Inefficiencies aside, this mostly works. However, it can mess with the
current OpenGL context. For example, suppose we have a (fragile)
program that places a canvas inside one of wxNotebook's tabs, and makes
the OpenGL context current only once at startup (e.g. on wxEVT_SHOW).
Switching between tabs will destroy and re-create the EGL Surface, so
the canvas will not be properly rendered when going back to its tab.
So we need to be smarter, and find some way to hide the subsurface
instead. The obvious way would be to unmap the canvas wl_surface
(m_wlSurface), as according to the Wayland spec., "a sub-surface is
hidden [...] if a NULL wl_buffer is applied [to the canvas surface]."
(https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_subsurface)
However, as far as I can tell, this can't be done. There's no API to
hide an wl_egl window, and directly applying a NULL wl_buffer to the
canvas surface initially hides it, but seems to breaks the associated
window so that it crashes when one attempts to show it again.
So what remains, is destroying the overlay subsurface (m_wlSubsurface).
When doing it, to the spec, "the wl_surface is unmapped immediately.".
And not only does this work, but it also deals with the annoying fact
that on current GTK3 versions, when the GDK's toplevel window is
unmapped, its wl_surface is not just unmapped, but entirely destroyed.
(Side note: This may not have been intended, and has been changed for
GTK4, see: 5d3cec5441)
So we'd have to re-create the subsurface because of this anyway.
So, this works nicely, and as far as I can tell (documentation is a bit
scarce), there's no problem to leaving m_wlSurface (and its associated
m_wlEGLWindow and m_surface) unmapped in this way.
Fixes#22580.
Closes#23835.
Make the wxString(std::string_view) constructor explicit.
Otherwise, when comparing a std::string_view with a const char *, the
cast to wxString will be considered as a candidate for the comparison,
ultimately causing an "ambiguous overload for 'operator=='" error.
For example, this sample only builds if the constructor is explicit:
#include <wx/string.h>
#include <string_view>
int main() {
std::string_view view = "abc";
const char *str = "abc";
return view == str;
}
However, making the constructor explicit will break assignment:
std::string_view view = "abc";
wxString s;
s = view; // Error: no match for "operator="
That we can fix by implementing operator=(std::string_view)
That, however, introduces another ambiguity:
std::string str = "abc";
wxString s;
s = str; // Ambiguous between s = wxString(str)
and s = std::string_view(str)
That we can fix by implementing operator=(std::string)
Finally, note that some rather obscure ambiguities remain, such as:
wxString s;
s = {"abc", 2}; // Ambiguous between s = wxString("abc", 2)
and s = std::string_view("abc", 2)
Avoiding them is not simple (https://cplusplus.github.io/LWG/issue2946)
and doesn't add much value.
Closes#23834.
When using MSVC, wxScrolledCanvas could be instantiated multiple times
when including wx/scrolwin.h directly and when including wx/grid.h,
which declares a class deriving from wxScrolledCanvas, later.
Fix this by defining a dummy class deriving from wxScrolledCanvas in the
same header, as this is enough to convince MSVC to generate the
definition of wxScrolledCanvas itself in the DLL instead of doing it
inline.
Closes#23774.
Closes#23803.
We never really used the "original" version of the command line, i.e.
before it was (possibly) modified by gtk_init_check(), so don't bother
keeping it and just free the pointers corresponding to the arguments
consumed by GTK in wxGTK code.
There should be no real changes, this is just a simplification.
This is a bit ugly because we need to have some __WINDOWS__ checks in
common code, but less uglier than before, e.g. it allows us to get rid
of wxEntryCleanupReal redefinition hack.
Override OnScheduleMessagePumpWork() to schedule work to be done on the
main thread instead of relying on only doing this in wxEVT_IDLE handler.
Still keep the latter, however, as without it the window doesn't refresh
correctly -- which might indicate some other problem somewhere.
This also allows to remove an ugly loop calling CefDoMessageLoopWork()
10 times before shutting down CEF and, most importantly, avoids a fatal
assert with "Object reference incorrectly held at CefShutdown" error on
exit in debug builds.
Add support for specifying multiple animations to allow automatically
showing a higher resolution version when using high DPI, just as it was
already possible with the bitmaps.
See #23817.
Don't call IsDialogMessage() for any unknown windows, this is not needed
any longer now that we recognize wxFindReplaceDialog HWND as ours (see
the previous commit) and that its MSWProcessMessage() works correctly
(done in this one).
Removing this IsDialogMessage() call still allows TAB navigation to work
in the "Find" dialog but prevents us from processing unknown messages
for unknown windows, which might have unwatned consequences.
Just refresh the window and repaint it from OnPaint().
This was already effectively done under Mac and now this class can be
also used in wxGTK (where it may be preferable to the native one as the
latter one doesn't support high DPI animations yet).
Deprecate wxXmlResourceHandler::GetAnimation() function which returns
just a single animation and add a new GetAnimations() replacing it.
Use the new function in wxAnimationCtrl XRC handler to pass all the
animations defined in the XRC file to the control.
Allow specifying multiple animation versions, for different resolutions,
when setting the animation to use via wxAnimationBundle class which is a
much simpler version of wxBitmapBundle used elsewhere.
This is not implemented for the native GTK version yet.
Update the sample, even though the difference in it is not really
noticeable as the "high DPI" throbber is just a scaled up version of the
existing standard DPI animation produced using gifsicle.
Instead of always scaling the single bitmap passed to it, allow passing
wxBitmapBundle and select the bitmap most appropriate for the current
resolution from it.
Closes#23813.
It shouldn't be possible to put characters that can't be entered into
the associated control directly by pasting them, so intercept paste
events too and filter out any invalid characters.
Closes#10281.
Closes#23812.
This reverts 5d630caabd (Make it enough to predefine only
wxUSE_DPI_AWARE_MANIFEST, 2023-08-23) and all the commits which tried to
fix the breakage caused by it.
While the original change had merit, it seems to be too difficult to fix
all our build systems to avoid embedding manifest when defining this in
the code, like samples/sample.rc does, so revert this change for now.
Maybe it can be reintroduced in the future after switching to some other
build system.
Remove support for unsupported MSVS versions earlier than 2015
and Windows versions earlier than 7 from CMake build as they are not
supported any longer.
Also update wxUSE_GRAPHICS_GDIPLUS and wxUSE_GRAPHICS_DIRECT2D comments
in wxMSW setup.h to remove mentions of unsupported Windows XP but do
mention that MinGW-w64 can use Direct2D.
Closes#23787.
If this is predefined before including wx/msw/wx.rc, it clearly
indicates that wx manifest should be used, but this was _not_ the case
before as wxUSE_RC_MANIFEST could be predefined as 0 (which is the case
for MSVS, to avoid conflicting with the manifest embedded by it into the
executable by default).
Change this and do include the wx manifest if wxUSE_DPI_AWARE_MANIFEST
is defined.