Commit graph

19 commits

Author SHA1 Message Date
Vadim Zeitlin
9a27e206ce Rebake after adding 32-bit ARM support for MSVC
This should have been done in 99bc43cefe (Introduce minimal MSW ARM
support, 2024-01-15).

See #24222.
2024-02-24 20:50:38 +01:00
Vadim Zeitlin
c14c652238 Rebake after wxWebViewChromium merge
No real changes, just rebake all the makefiles after the addition of
wxwin.extraLdflags, which results in an extra space even when these
flags are empty in webview-chromium branch.

This should have been done in f37401dde3 (Merge branch
'webview-chromium', 2024-01-19)
2024-02-24 20:46:51 +01:00
Vadim Zeitlin
033dfd2d68 Don't use GUI settings for "archive" sample
This samples used "wx_append" in its bakefile, but should be using
"wx_append_base", as it's a console application.

This fixes its build with makefile.unx, as wxUSE_GUI wasn't properly
defined as 0 before.
2023-07-11 01:59:19 +02:00
Maarten Bent
b0385e498c
Rebake after bakefile changes 2023-02-14 22:52:26 +01:00
Vadim Zeitlin
c78b0d652b Remove UNICODE build option, hardcode its value as 1
Also hardcode "u" suffix for the library names -- it doesn't make sense
any longer, but we need to keep it for compatibility.
2022-10-27 19:43:59 +02:00
Vadim Zeitlin
6e8290a9ce Stop defining _UNICODE in makefiles
This shouldn't be necessary any longer, so don't do it.
2022-10-27 19:43:30 +02:00
Vadim Zeitlin
5c49448c75 Remove bakefile UNICODE_DEFINE variable, always define _UNICODE
It might be unnecessary to define it on command line at all, as it's
done in wx/setup.h, but keep doing it for now.

However stop using a variable for this, as setting wxUSE_UNICODE to 0 is
not supported any longer.
2022-10-27 19:43:30 +02:00
Vadim Zeitlin
af4ad43824 Rebake and rerun autoconf after the version update 2022-07-17 17:03:39 +02:00
Vadim Zeitlin
2a2308d5ed Update version to 3.2.0 and rebake and rerun autoconf
Update all make/project files to use 3.2.0.
2022-06-21 00:54:26 +02:00
Vadim Zeitlin
5d5591816d Update to bakefile 0.2.13 to fix DLL directory creation
Fix the bug introduced in ec0734f96f (Install DLLs in bindir, not
libdir, when using MSW toolchains, 2021-01-09): the directory where the
DLLs were installed wasn't created any more, resulting in errors if it
didn't exist.

Update to latest bakefile version adding the missing mkdir command to
fix this and also use a released bakefile version for the wx makefiles.

Regenerate configure to match the new version.

See #14601.
2022-04-23 23:11:31 +02:00
Vadim Zeitlin
5216d97f08 Use arch suffix consistently in all directories names
For some reason, we used "vc_x64_lib" as the output directory for the
libraries, but "vc_mswu_x64" as the output directory for the samples.

Place the arch suffix, i.e. "_x64" part, always after the compiler
prefix (possibly including version), for consistency with both the
library output directories and with MSBuild project files, as
build/msw/wx_setup.props uses $(wxCompilerPrefix)$(wxArchSuffix)_...
as wxIntRootDir value.
2021-08-26 23:12:40 +02:00
Vadim Zeitlin
1dfc18a004 Link with ws2_32.lib rather than obsolete wsock32.lib
Winsock 2 provided by ws2_32.lib is available since 1994, it should be
fine to use it even for wx in 2021.

See #15562.
2021-04-18 22:13:45 +02:00
Maarten Bent
53a2c8c7fb Rebake after manifest changes 2020-07-31 01:53:43 +02:00
Vadim Zeitlin
f5001e728c Rebake with bakefile 0.2.12
No real changes, just synchronize with the bakefile release used now.
2020-05-02 17:02:36 +02:00
Maarten Bent
343bd89b63 Rebake after changes 2020-03-27 23:15:03 +01:00
Maarten Bent
083f4b3c32 Rename manifests to use underscores 2019-12-13 21:44:26 +01:00
Maarten Bent
bed8cd7b52 Rebake after adding DPI awareness option 2019-11-30 22:52:48 +01:00
Vadim Zeitlin
f69dbaa1ae Introduce MSW ARM64 support
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.

Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
  libraries for ARM64 component installed

Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
   Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
   libraries.

Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
   requires to hardcode Windows SDK to 10.0.15063.0 or later in
   *.vcxproj files, which would render them non-compilable in older
   Visual Studio versions. Microsoft is aware of this issue and is
   planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
   missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.

Closes https://github.com/wxWidgets/wxWidgets/pull/923
2018-09-17 22:34:32 +02:00
Tobias Taschner
f3f1819daf Add archive sample
This sample shows usage of wxArchiveStream and wxArchiveFactory.
It also allows for easy testing of wxArchiveStream implementations
outside of the unit tests.

See https://github.com/wxWidgets/wxWidgets/pull/730
2018-02-20 14:39:27 +01:00