Fix applying logical origin for wxDC in wxQt
This makes wxQt works the same as the other ports.
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@ -880,7 +880,7 @@ void wxQtDCImpl::ComputeScaleAndOrigin()
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t.scale( m_scaleX * m_signX, m_scaleY * m_signY );
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// Finally, logical origin
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t.translate( m_logicalOriginX, m_logicalOriginY );
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t.translate( -m_logicalOriginX, -m_logicalOriginY );
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// Apply transform to QPainter, overwriting the previous one
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m_qtPainter->setWorldTransform(t, false);
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