Update wxMenu::UpdateUI() parameter comment and documentation
The argument to this method should basically just never be used, so while we still keep it for compatibility (because it doesn't cost anything to do it), make it clear that it should never be specified in the new code and, also, that this function is actually only used inside wxWidgets and shouldn't be normally called from outside of the library at all.
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3 changed files with 12 additions and 11 deletions
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@ -275,9 +275,11 @@ public:
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// implementation helpers
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// ----------------------
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// Updates the UI for a menu and all submenus recursively. source is the
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// object that has the update event handlers defined for it. If NULL, the
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// menu or associated window will be used.
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// Updates the UI for a menu and all submenus recursively by generating
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// wxEVT_UPDATE_UI for all the items.
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//
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// Do not use the "source" argument, it allows to override the event
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// handler to use for these events, but this should never be needed.
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void UpdateUI(wxEvtHandler* source = NULL);
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// get the menu bar this menu is attached to (may be NULL, always NULL for
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@ -1036,11 +1036,13 @@ public:
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virtual void SetTitle(const wxString& title);
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/**
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Sends events to @a source (or owning window if @NULL) to update the
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menu UI.
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Update the state of all menu items, recursively, by generating @c
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wxEVT_UPDATE_UI events for them.
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This is called just before the menu is popped up with wxWindow::PopupMenu,
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but the application may call it at other times if required.
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This is an internal wxWidgets function and shouldn't normally be called
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from outside of the library. If it is called, @a source argument should
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not be used, it is deprecated and exists only for backwards
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compatibility.
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*/
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void UpdateUI(wxEvtHandler* source = NULL);
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@ -593,9 +593,6 @@ wxMenuItem* wxMenuBase::FindItemByPosition(size_t position) const
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// wxMenu helpers used by derived classes
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// ----------------------------------------------------------------------------
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// Update a menu and all submenus recursively. source is the object that has
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// the update event handlers defined for it. If NULL, the menu or associated
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// window will be used.
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void wxMenuBase::UpdateUI(wxEvtHandler* source)
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{
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wxWindow * const win = GetWindow();
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@ -1095,7 +1092,7 @@ void wxMenuBarBase::UpdateMenus()
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{
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menu = GetMenu( n );
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if (menu != NULL)
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menu->UpdateUI( NULL );
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menu->UpdateUI();
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}
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}
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