Implement loading resource bundle from Windows resources
This allows to use resources defined in the .rc files under MSW instead of embedding them in the program text as arrays.
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15 changed files with 815 additions and 62 deletions
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@ -603,6 +603,16 @@
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)msw_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)msw_%(Filename).obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\..\src\msw\bmpbndl.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)msw_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">$(IntDir)msw_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)msw_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">$(IntDir)msw_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)msw_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">$(IntDir)msw_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)msw_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">$(IntDir)msw_%(Filename).obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\..\src\msw\graphicsd2d.cpp" />
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<ClCompile Include="..\..\src\msw\ole\access.cpp" />
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<ClCompile Include="..\..\src\msw\ole\activex.cpp" />
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@ -1511,4 +1521,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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