separate non-native key handling from IsUserPane
NSOpenGLView is needed under 10.14 as a native view, but it doesn’t have its own native key handling, therefore use the same code we have for non-native custom views.
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5 changed files with 51 additions and 10 deletions
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@ -216,6 +216,7 @@ protected :
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class WXDLLIMPEXP_CORE wxWidgetImpl : public wxObject
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{
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public :
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wxWidgetImpl( wxWindowMac* peer , bool isRootControl, bool isUserPane, bool wantsUserKey );
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wxWidgetImpl( wxWindowMac* peer , bool isRootControl = false, bool isUserPane = false );
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wxWidgetImpl();
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virtual ~wxWidgetImpl();
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@ -224,8 +225,12 @@ public :
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bool IsRootControl() const { return m_isRootControl; }
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// is a completely control that has all events handled in wx code, no built-ins
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bool IsUserPane() const { return m_isUserPane; }
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// we are doing keyboard handling in wx code, other events might be handled natively
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virtual bool HasUserKeyHandling() const { return m_wantsUserKey; }
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wxWindowMac* GetWXPeer() const { return m_wxPeer; }
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bool IsOk() const { return GetWXWidget() != NULL; }
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@ -572,6 +577,7 @@ public :
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protected :
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bool m_isRootControl;
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bool m_isUserPane;
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bool m_wantsUserKey;
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wxWindowMac* m_wxPeer;
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bool m_needsFocusRect;
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bool m_needsFrame;
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