Add wxBitmap::CreateWithLogicalSize()
This function should be used instead of CreateWithDIPSize() in portable code, the latter is currently often used to do what this function is doing, but this only works correctly in wxOSX and wxGTK3 but not wxMSW.
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@ -1848,6 +1848,20 @@ TEST_CASE("Bitmap::ScaleFactor", "[bitmap][dc][scale]")
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wxBitmap bmp3(img, dc);
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CHECK( bmp3.GetScaleFactor() == 2 );
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CHECK( bmp3.GetSize() == wxSize(16, 16) );
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// And another way to create a bitmap with specified scale factor.
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const wxSize sizeLog(10, 10);
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wxBitmap bmp4;
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bmp4.CreateWithLogicalSize(sizeLog, 2);
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CHECK( bmp4.GetScaleFactor() == 2 );
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CHECK( bmp4.GetLogicalSize() == sizeLog );
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#ifdef wxHAS_DPI_INDEPENDENT_PIXELS
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CHECK( bmp4.GetSize() == 2*sizeLog );
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#else
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CHECK( bmp4.GetSize() == sizeLog );
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#endif
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}
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TEST_CASE("wxBitmap::GetSubBitmap", "[bitmap]")
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