Correct names of variables in wxPoint and wxRealPoint arithmetic operators.
The arithmetic operators for wxPoint and wxRealPoint are quite repetitive and were made by copy-paste from the wxSize operators. Because of that, some of the names are a bit misleading which this commit changes. The changes are: 1. replace s/sz with p/pt for point variables (likely 's' comes from copied code used for wxSize variables) 2. replace 'i' with 'f' for floating point types (likely 'i' comes from copied code used for integer types) 3. replace 'factor' with 'divisor' for division operations (factors are the multiplication operands, not division)
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2 changed files with 63 additions and 63 deletions
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@ -494,74 +494,74 @@ inline wxRealPoint operator-(const wxRealPoint& p1, const wxRealPoint& p2)
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}
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inline wxRealPoint operator/(const wxRealPoint& s, int i)
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inline wxRealPoint operator/(const wxRealPoint& p, int i)
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{
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return wxRealPoint(s.x / i, s.y / i);
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return wxRealPoint(p.x / i, p.y / i);
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}
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inline wxRealPoint operator*(const wxRealPoint& s, int i)
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inline wxRealPoint operator*(const wxRealPoint& p, int i)
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{
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return wxRealPoint(s.x * i, s.y * i);
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return wxRealPoint(p.x * i, p.y * i);
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}
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inline wxRealPoint operator*(int i, const wxRealPoint& s)
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inline wxRealPoint operator*(int i, const wxRealPoint& p)
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{
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return wxRealPoint(s.x * i, s.y * i);
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return wxRealPoint(p.x * i, p.y * i);
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}
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inline wxRealPoint operator/(const wxRealPoint& s, unsigned int i)
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inline wxRealPoint operator/(const wxRealPoint& p, unsigned int i)
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{
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return wxRealPoint(s.x / i, s.y / i);
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return wxRealPoint(p.x / i, p.y / i);
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}
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inline wxRealPoint operator*(const wxRealPoint& s, unsigned int i)
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inline wxRealPoint operator*(const wxRealPoint& p, unsigned int i)
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{
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return wxRealPoint(s.x * i, s.y * i);
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return wxRealPoint(p.x * i, p.y * i);
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}
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inline wxRealPoint operator*(unsigned int i, const wxRealPoint& s)
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inline wxRealPoint operator*(unsigned int i, const wxRealPoint& p)
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{
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return wxRealPoint(s.x * i, s.y * i);
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return wxRealPoint(p.x * i, p.y * i);
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}
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inline wxRealPoint operator/(const wxRealPoint& s, long i)
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inline wxRealPoint operator/(const wxRealPoint& p, long i)
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{
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return wxRealPoint(s.x / i, s.y / i);
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return wxRealPoint(p.x / i, p.y / i);
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}
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inline wxRealPoint operator*(const wxRealPoint& s, long i)
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inline wxRealPoint operator*(const wxRealPoint& p, long i)
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{
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return wxRealPoint(s.x * i, s.y * i);
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return wxRealPoint(p.x * i, p.y * i);
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}
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inline wxRealPoint operator*(long i, const wxRealPoint& s)
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inline wxRealPoint operator*(long i, const wxRealPoint& p)
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{
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return wxRealPoint(s.x * i, s.y * i);
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return wxRealPoint(p.x * i, p.y * i);
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}
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inline wxRealPoint operator/(const wxRealPoint& s, unsigned long i)
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inline wxRealPoint operator/(const wxRealPoint& p, unsigned long i)
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{
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return wxRealPoint(s.x / i, s.y / i);
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return wxRealPoint(p.x / i, p.y / i);
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}
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inline wxRealPoint operator*(const wxRealPoint& s, unsigned long i)
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inline wxRealPoint operator*(const wxRealPoint& p, unsigned long i)
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{
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return wxRealPoint(s.x * i, s.y * i);
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return wxRealPoint(p.x * i, p.y * i);
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}
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inline wxRealPoint operator*(unsigned long i, const wxRealPoint& s)
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inline wxRealPoint operator*(unsigned long i, const wxRealPoint& p)
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{
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return wxRealPoint(s.x * i, s.y * i);
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return wxRealPoint(p.x * i, p.y * i);
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}
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inline wxRealPoint operator*(const wxRealPoint& s, double i)
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inline wxRealPoint operator*(const wxRealPoint& p, double f)
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{
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return wxRealPoint(s.x * i, s.y * i);
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return wxRealPoint(p.x * f, p.y * f);
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}
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inline wxRealPoint operator*(double i, const wxRealPoint& s)
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inline wxRealPoint operator*(double f, const wxRealPoint& p)
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{
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return wxRealPoint(s.x * i, s.y * i);
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return wxRealPoint(p.x * f, p.y * f);
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}
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inline wxRealPoint operator/(const wxRealPoint& p, double f)
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@ -654,74 +654,74 @@ inline wxPoint operator-(const wxPoint& p)
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return wxPoint(-p.x, -p.y);
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}
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inline wxPoint operator/(const wxPoint& s, int i)
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inline wxPoint operator/(const wxPoint& p, int i)
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{
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return wxPoint(s.x / i, s.y / i);
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return wxPoint(p.x / i, p.y / i);
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}
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inline wxPoint operator*(const wxPoint& s, int i)
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inline wxPoint operator*(const wxPoint& p, int i)
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{
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return wxPoint(s.x * i, s.y * i);
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return wxPoint(p.x * i, p.y * i);
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}
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inline wxPoint operator*(int i, const wxPoint& s)
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inline wxPoint operator*(int i, const wxPoint& p)
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{
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return wxPoint(s.x * i, s.y * i);
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return wxPoint(p.x * i, p.y * i);
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}
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inline wxPoint operator/(const wxPoint& s, unsigned int i)
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inline wxPoint operator/(const wxPoint& p, unsigned int i)
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{
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return wxPoint(s.x / i, s.y / i);
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return wxPoint(p.x / i, p.y / i);
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}
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inline wxPoint operator*(const wxPoint& s, unsigned int i)
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inline wxPoint operator*(const wxPoint& p, unsigned int i)
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{
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return wxPoint(s.x * i, s.y * i);
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return wxPoint(p.x * i, p.y * i);
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}
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inline wxPoint operator*(unsigned int i, const wxPoint& s)
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inline wxPoint operator*(unsigned int i, const wxPoint& p)
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{
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return wxPoint(s.x * i, s.y * i);
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return wxPoint(p.x * i, p.y * i);
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}
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inline wxPoint operator/(const wxPoint& s, long i)
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inline wxPoint operator/(const wxPoint& p, long i)
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{
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return wxPoint(s.x / i, s.y / i);
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return wxPoint(p.x / i, p.y / i);
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}
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inline wxPoint operator*(const wxPoint& s, long i)
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inline wxPoint operator*(const wxPoint& p, long i)
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{
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return wxPoint(int(s.x * i), int(s.y * i));
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return wxPoint(int(p.x * i), int(p.y * i));
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}
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inline wxPoint operator*(long i, const wxPoint& s)
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inline wxPoint operator*(long i, const wxPoint& p)
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{
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return wxPoint(int(s.x * i), int(s.y * i));
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return wxPoint(int(p.x * i), int(p.y * i));
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}
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inline wxPoint operator/(const wxPoint& s, unsigned long i)
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inline wxPoint operator/(const wxPoint& p, unsigned long i)
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{
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return wxPoint(s.x / i, s.y / i);
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return wxPoint(p.x / i, p.y / i);
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}
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inline wxPoint operator*(const wxPoint& s, unsigned long i)
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inline wxPoint operator*(const wxPoint& p, unsigned long i)
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{
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return wxPoint(int(s.x * i), int(s.y * i));
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return wxPoint(int(p.x * i), int(p.y * i));
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}
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inline wxPoint operator*(unsigned long i, const wxPoint& s)
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inline wxPoint operator*(unsigned long i, const wxPoint& p)
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{
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return wxPoint(int(s.x * i), int(s.y * i));
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return wxPoint(int(p.x * i), int(p.y * i));
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}
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inline wxPoint operator*(const wxPoint& s, double i)
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inline wxPoint operator*(const wxPoint& p, double f)
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{
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return wxPoint(int(s.x * i), int(s.y * i));
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return wxPoint(int(p.x * f), int(p.y * f));
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}
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inline wxPoint operator*(double i, const wxPoint& s)
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inline wxPoint operator*(double f, const wxPoint& p)
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{
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return wxPoint(int(s.x * i), int(s.y * i));
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return wxPoint(int(p.x * f), int(p.y * f));
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}
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inline wxPoint operator/(const wxPoint& p, double f)
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