always use wxBU_NOTEXT and wxBU_EXACTFIT for wxBitmapButton under all platforms (which required some refactoring) (hopefully really closes #10927)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61232 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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5 changed files with 47 additions and 8 deletions
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@ -41,6 +41,29 @@ public:
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#endif // wxHAS_BUTTON_BITMAP
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}
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bool Create(wxWindow *parent,
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wxWindowID winid,
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const wxBitmap& bitmap,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name)
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{
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// We use wxBU_NOTEXT to let the base class Create() know that we are
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// not going to show the label: this is a hack needed for wxGTK where
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// we can show both label and bitmap only with GTK 2.6+ but we always
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// can show just one of them and this style allows us to choose which
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// one we need.
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//
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// And we also use wxBU_EXACTFIT to avoid being resized up to the
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// standard button size as this doesn't make sense for bitmap buttons
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// which are not standard anyhow and should fit their bitmap size.
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return wxButton::Create(parent, id, pos, size,
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style | wxBU_NOTEXT | wxBU_EXACTFIT,
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validator, name);
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}
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// set/get the margins around the button
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virtual void SetMargins(int x, int y)
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{
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