Stop using obsolete wxW64 macro
Still define it for compatibility, but at least don't use it in our own code.
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e1d63e5629
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2 changed files with 6 additions and 14 deletions
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@ -2947,9 +2947,9 @@ typedef wxUint64 WXWPARAM;
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typedef wxInt64 WXLPARAM;
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typedef wxInt64 WXLRESULT;
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#else
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typedef wxW64 unsigned int WXWPARAM;
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typedef wxW64 long WXLPARAM;
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typedef wxW64 long WXLRESULT;
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typedef unsigned int WXWPARAM;
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typedef long WXLPARAM;
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typedef long WXLRESULT;
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#endif
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/*
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@ -341,17 +341,9 @@ typedef wxUint32 wxDword;
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#endif
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/*
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We can't rely on Windows _W64 being defined as windows.h may not be
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included so define our own equivalent: this should be used with types
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like WXLPARAM or WXWPARAM which are 64 bit under Win64 to avoid warnings
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each time we cast it to a pointer or a handle (which results in hundreds
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of warnings as Win32 API often passes pointers in them)
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This macro is obsolete and defined only for compatibility, don't use.
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*/
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#if defined(__VISUALC__) && (_MSC_VER < 1800)
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#define wxW64 __w64
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#else
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#define wxW64
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#endif
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#define wxW64
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/*
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Define signed and unsigned integral types big enough to contain all of long,
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@ -371,7 +363,7 @@ typedef wxUint32 wxDword;
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to wxIntPtr (which we do often as this is what it is defined for) in 32
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bit build with MSVC.
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*/
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typedef wxW64 ssize_t wxIntPtr;
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typedef ssize_t wxIntPtr;
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typedef size_t wxUIntPtr;
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#else
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/*
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