Use nullptr instead of NULL in the code and documentation
This is a combination of running clang-tidy with modernize-use-nullptr check for some ports (GTK, X11, OSX) and manual changes to the ports for which it couldn't be used easily (MSW, DFB) and also manually updating the docs. Also replace NULL with null or nullptr in the comments as this is more consistent with the use of nullptr in the code and makes it simpler to grep for the remaining occurrences of NULL itself. And also use null in the assert messages. Only a few occurrences of "NULL" are still left in non-C files, mostly corresponding to unclear comments or string output which it might not be safe to change.
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1844 changed files with 13721 additions and 13734 deletions
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@ -152,8 +152,8 @@ public:
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, floating_pos(wxDefaultPosition)
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, floating_size(wxDefaultSize)
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{
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window = NULL;
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frame = NULL;
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window = nullptr;
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frame = nullptr;
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state = 0;
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dock_direction = wxAUI_DOCK_LEFT;
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dock_layer = 0;
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@ -180,7 +180,7 @@ public:
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*this = source;
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}
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bool IsOk() const { return window != NULL; }
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bool IsOk() const { return window != nullptr; }
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bool IsFixed() const { return !HasFlag(optionResizable); }
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bool IsResizable() const { return HasFlag(optionResizable); }
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bool IsShown() const { return !HasFlag(optionHidden); }
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@ -405,7 +405,7 @@ class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
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public:
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wxAuiManager(wxWindow* managedWnd = NULL,
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wxAuiManager(wxWindow* managedWnd = nullptr,
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unsigned int flags = wxAUI_MGR_DEFAULT);
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virtual ~wxAuiManager();
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void UnInit();
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@ -533,7 +533,7 @@ protected:
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void OnFloatingPaneClosed(wxWindow* window, wxCloseEvent& evt);
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void OnFloatingPaneResized(wxWindow* window, const wxRect& rect);
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void Render(wxDC* dc);
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void Repaint(wxDC* dc = NULL);
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void Repaint(wxDC* dc = nullptr);
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void ProcessMgrEvent(wxAuiManagerEvent& event);
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void UpdateButtonOnScreen(wxAuiDockUIPart* buttonUiPart,
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const wxMouseEvent& event);
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@ -596,7 +596,7 @@ protected:
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wxPoint m_actionStart; // position where the action click started
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wxPoint m_actionOffset; // offset from upper left of the item clicked
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wxAuiDockUIPart* m_actionPart; // ptr to the part the action happened to
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wxWindow* m_actionWindow; // action frame or window (NULL if none)
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wxWindow* m_actionWindow; // action frame or window (nullptr if none)
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wxRect m_actionHintRect; // hint rectangle for the action
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wxRect m_lastRect;
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wxAuiDockUIPart* m_hoverButton;// button uipart being hovered over
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@ -630,12 +630,12 @@ class WXDLLIMPEXP_AUI wxAuiManagerEvent : public wxEvent
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public:
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wxAuiManagerEvent(wxEventType type=wxEVT_NULL) : wxEvent(0, type)
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{
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manager = NULL;
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pane = NULL;
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manager = nullptr;
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pane = nullptr;
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button = 0;
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veto_flag = false;
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canveto_flag = true;
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dc = NULL;
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dc = nullptr;
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}
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wxEvent *Clone() const override { return new wxAuiManagerEvent(*this); }
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