Don't define a separate wxAuiManager::OnHintActivate()
This was only used under Mac but defined under all platforms. Don't bother with defining it elsewhere and just use a trivial empty lambda as wxEVT_ACTIVATE handler under Mac. Note that it's not really clear if this is still needed neither, but it doesn't cost much to keep this workaround just in case it is.
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2 changed files with 8 additions and 15 deletions
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@ -485,8 +485,6 @@ public:
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virtual void ShowHint(const wxRect& rect);
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virtual void HideHint();
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void OnHintActivate(wxActivateEvent& event);
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public:
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// deprecated -- please use SetManagedWindow()
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@ -851,7 +851,14 @@ void wxAuiManager::UpdateHintWindowConfig()
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wxFRAME_NO_TASKBAR |
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wxNO_BORDER);
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#ifdef __WXMAC__
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m_hintWnd->Bind(wxEVT_ACTIVATE, &wxAuiManager::OnHintActivate, this);
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// Do nothing so this event isn't handled in the base handlers.
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// Letting the hint window activate without this handler can lead to
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// weird behaviour on Mac where the menu is switched out to the top
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// window's menu in MDI applications when it shouldn't be. So since
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// we don't want user interaction with the hint window anyway, we just
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// prevent it from activating here.
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m_hintWnd->Bind(wxEVT_ACTIVATE, [](wxActivateEvent&) {});
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#endif
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m_hintWnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HOTLIGHT));
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@ -3414,18 +3421,6 @@ void wxAuiManager::HideHint()
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}
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}
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void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
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{
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// Do nothing so this event isn't handled in the base handlers.
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// Letting the hint window activate without this handler can lead to
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// weird behaviour on Mac where the menu is switched out to the top
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// window's menu in MDI applications when it shouldn't be. So since
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// we don't want user interaction with the hint window anyway, we just
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// prevent it from activating here.
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}
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void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
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const wxPoint& offset)
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