Don't compute unnecessary hint sizes in unsupported direction
For the toolbars locked in one direction there is no need to compute the hint size in the other one, so don't bother calling RealizeHelper() for the non-current orientation in this case. This is just a small optimization.
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1 changed files with 8 additions and 3 deletions
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@ -1875,19 +1875,24 @@ bool wxAuiToolBar::Realize()
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if (!dc.IsOk())
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return false;
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// calculate hint sizes for both horizontal and vertical orientations and
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// calculate hint sizes for both horizontal and vertical orientations if we
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// can use them, i.e. if the toolbar isn't locked into just one of them, and
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// store the size appropriate for the current orientation in this variable.
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wxSize size;
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if (m_orientation == wxHORIZONTAL)
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{
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m_vertHintSize = RealizeHelper(dc, wxVERTICAL);
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if (!HasFlag(wxAUI_TB_HORIZONTAL))
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m_vertHintSize = RealizeHelper(dc, wxVERTICAL);
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m_horzHintSize = RealizeHelper(dc, wxHORIZONTAL);
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size = m_horzHintSize;
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}
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else
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{
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m_horzHintSize = RealizeHelper(dc, wxHORIZONTAL);
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if (!HasFlag(wxAUI_TB_VERTICAL))
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m_horzHintSize = RealizeHelper(dc, wxHORIZONTAL);
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m_vertHintSize = RealizeHelper(dc, wxVERTICAL);
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size = m_vertHintSize;
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