Recommend using parallel make when building wxWidgets

This should help at least some people spend less time waiting.
This commit is contained in:
Vadim Zeitlin 2023-12-11 18:38:22 +01:00
parent be4c71f74b
commit 209ce24b85
2 changed files with 29 additions and 4 deletions

View file

@ -9,11 +9,11 @@ Most OS X developers should start by downloading and installing Xcode
from the App Store. It is a free IDE from Apple that provides
all of the tools you need for working with wxWidgets.
After Xcode is installed, download wxWidgets-{version}.tar.bz2 and then
After Xcode is installed, download `wxWidgets-{version}.tar.bz2` and then
double-click on it to unpack it to create a wxWidgets directory.
Next use Terminal (under Applications, Utilities, Terminal) to access a command
prompt. Use cd to change directories to your wxWidgets directory and execute
prompt. Use `cd` to change directories to your wxWidgets directory and execute
the following sets of commands from the wxWidgets directory.
mkdir build-cocoa-debug
@ -21,6 +21,16 @@ the following sets of commands from the wxWidgets directory.
../configure --enable-debug
make
It is recommended to use `-jN` option with the last command, where `N` is a
number of the processors in your system (which can be checked using `sysctl -n
hw.ncpu` command if you are not sure), as this will dramatically speed up the
build on modern systems. So in practice you should use a command like this:
make -j16
You may also prefer to add `-s` option to avoid normal output from make and/or
redirect it you to a log file for further inspection.
Build the samples and demos
cd samples; make;cd ..