Update the release documents for 3.1.6 release
Update the version, fix the date and update the changes list. Also zero out the checksums for the release binaries.
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@ -17,7 +17,7 @@ Getting the files
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-----------------
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First, you need to get the correct files. You will always need the
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`wxWidgets-3.1.5-headers.7z` one but the rest depends on your compiler version
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`wxWidgets-3.1.6-headers.7z` one but the rest depends on your compiler version
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and architecture: as different versions of MSVC compiler are not binary
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compatible, you should select the files with the correct
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`vc80`, `vc90`, `vc100`, `vc110`, `vc120`, or `vc14x`
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@ -28,14 +28,14 @@ or the ones without this suffix for the still more common 32-bit builds. After
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determining the combination of suffixes you need, you should download the
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"Dev" and the "ReleaseDLL" files in addition to the "Headers" one above,
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e.g. for 32-bit MSVS 2017 development you need
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`wxMSW-3.1.5_vc14x_Dev.7z` and `wxMSW-3.1.5_vc14x_ReleaseDLL.7z`.
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`wxMSW-3.1.6_vc14x_Dev.7z` and `wxMSW-3.1.6_vc14x_ReleaseDLL.7z`.
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All binaries are available at:
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https://www.wxwidgets.org/downloads#v3.1.5_msw
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https://www.wxwidgets.org/downloads#v3.1.6_msw
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Once you have the files you need, unzip all of them into the same directory, for
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example `c:\wx\3.1.5`. You should have only include and lib subdirectories under
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example `c:\wx\3.1.6`. You should have only include and lib subdirectories under
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it, nothing else. To avoid hard-coding this path into your projects, define
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`wxwin` environment variable containing it: although it's a little known fact,
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all versions of MSVC support environment variable expansion in the C++ projects
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