Update the release documents for 3.1.6 release

Update the version, fix the date and update the changes list.

Also zero out the checksums for the release binaries.
This commit is contained in:
Vadim Zeitlin 2022-04-04 01:13:56 +02:00
parent db4731fc75
commit 1990792484
5 changed files with 135 additions and 122 deletions

View file

@ -17,7 +17,7 @@ Getting the files
-----------------
First, you need to get the correct files. You will always need the
`wxWidgets-3.1.5-headers.7z` one but the rest depends on your compiler version
`wxWidgets-3.1.6-headers.7z` one but the rest depends on your compiler version
and architecture: as different versions of MSVC compiler are not binary
compatible, you should select the files with the correct
`vc80`, `vc90`, `vc100`, `vc110`, `vc120`, or `vc14x`
@ -28,14 +28,14 @@ or the ones without this suffix for the still more common 32-bit builds. After
determining the combination of suffixes you need, you should download the
"Dev" and the "ReleaseDLL" files in addition to the "Headers" one above,
e.g. for 32-bit MSVS 2017 development you need
`wxMSW-3.1.5_vc14x_Dev.7z` and `wxMSW-3.1.5_vc14x_ReleaseDLL.7z`.
`wxMSW-3.1.6_vc14x_Dev.7z` and `wxMSW-3.1.6_vc14x_ReleaseDLL.7z`.
All binaries are available at:
https://www.wxwidgets.org/downloads#v3.1.5_msw
https://www.wxwidgets.org/downloads#v3.1.6_msw
Once you have the files you need, unzip all of them into the same directory, for
example `c:\wx\3.1.5`. You should have only include and lib subdirectories under
example `c:\wx\3.1.6`. You should have only include and lib subdirectories under
it, nothing else. To avoid hard-coding this path into your projects, define
`wxwin` environment variable containing it: although it's a little known fact,
all versions of MSVC support environment variable expansion in the C++ projects